Other than that the game leads most allied players into an inferiority complex regarding the opposing carrier forces' capacities and abilities, I don't see that this has a basis in RL. At least if we look into the first major carrier battles, the Coral Sea and Midway. Coral Sea was much like a draw, Midway was a US victory that easily could have been bigger - or with a US carrier less lost.
There are many details which seem to make the Japanese side better (stronger), but in practice they didn't show that much (like they do in the game). They had a core of better-trained pilots, they had planes with longer range, better (handier) fighters, they had an air-launched torpedo system that worked. Even then, as a whole, the US system was good enough to give them a good beating. US had good leaders, good pilots (in general, better than contemporary army pilots), good carriers, better (faster) repair facilities - and radar.
There was really only one thing that could not (quickly, anyway) be compensated for, the Japanese numerical superiority in carriers at the time. But, the Japanese were just as afraid of losing their carriers as was the US side. From this I have the impression that the US carrier forces, in the game, is getting a too bad deal from the outset (pilots, materiel downgraded). Just my opinion. Is the reason that otherwise the Japanese side shall not persist long enough to make the game interesting....?
< Message edited by Leandros -- 2/22/2016 10:41:34 PM >