Also my units are getting more entrenched which i assume lessens the bombing effects
I would like to think that is the case LS as it makes sense. But I am not sure that entrenchment, terrain or even weather have much if any effect on "Unit" bombing. The other thing I think should have an effect is the number of enemy units in the bombed hex. One would think that, all other things being equal, 3 full divisions in a hex would present more targets (albeit also more flak) and therefore would take more losses than a single regiment. But in my most recent turn of my game with QBall I "Unit" Bombed a lone regiment, in a mountain hex, in rain that was fortified to level 3 and caused 2500 casualties thus basically destroying the unit with air power alone. Oh yeah, I bombed from an altitude of 5000' thus avoiding interception by the Allied fighters, I wonder who I learned that from? Now, of course, the regiment did not have a flak unit assigned; but still that seems a little ridiculous to me. For one thing if I had attacked at 5000" I would have slammed into the 10,000'+ mountains. But even putting that aside that regiment would have been well camouflaged and dug in. It might have been difficult to hide 30,000 men, but not 2500.
But, as usual, I probably have it all wrong. Perhaps Helpless or one of the developers can comment on how, if at all, weather, terrain, entrenchment and enemy unit size and numbers affect "Unit" Bombing?
< Message edited by Harrybanana -- 2/26/2016 2:54:35 AM >