From: Utlima Thule
Very quick experiment with the new air rules. I did the same turn 3 times.
The first was my normal turn and that is the basis for the ongoing game. The second I did nothing apart from bomb LW bases. The third I did nothing but ground attacks.
For both of these variants I used the auto-assign routine and simply clicked on the target hex three times. If I had managed the allocations manually I would have had more planes but didn't want to spend too long over this.
As a baseline, my bombers were:
In the real turn, the main combats were:
German losses were 12,000 killed, 20,000 wounded, 600 guns and 100 tanks. Their air losses were 80 in air combat, 20 to flak, 3 on the ground (I bombed one recon base near Kiev) and 19 operational.
This shows the air losses for the airfield bombing variant:
That means they lost 60 in air combat, 13 to flak, 102 on the ground, 104 as operational.
Final version was the ground attacks only.
So essentially I was able to kill over 5,000 Germans due to ground attacks. As above I could have managed more if I'd micro-managed the plane allocations and targets. I don't think I hit any HQ.
To me, this is perhaps a bit more than desirable but I have run up high fatigue levels in my airforce so this might be hard to sustain. I think as a personal house rule for now I'm going to adopt the idea of a maximum of 2 strikes per hex?