From: BC, Canada
Seems that units within the beta are just a lot... squishier than they used to be. It seems that moving units take plenty more casualties than they used to, resulting in any attack having a much greater chance of failure. And since the Soviets are doing most of the attacking...
I have quite a few examples. One is the Thor's Hammer game I played awhile ago (An AAR of which is within the Subforum) saw my one Tank Regiment (II), despite being stacked (Infact, it was one hex per Squadron) and under very heavy artillery fires, managed to wipe out a Regiment of Soviet T-80BVs while suffering hardly any casualties at all. This occurred at all ranges, from their entry at ~2500 meters to near-contact at ~500.
Another test example provided in this post should be testament, where a battle between a screening American tank company (M1A1s), and a screening Soviet tank battalion (T-80BVs), both at their default values (Training, Morale, etc.), changed dramatically between versions. In 2.0.10bs, the Soviets won decisively as they were in optimum engagement parameters (<1500 meters, enemy outnumbered, clear lines of engagement).
However in 188.8.131.52, the Americans almost always won decisively, usually they would wipe out half the Soviet battalion before it started shooting back. Don't get me wrong, the M1A1 is an amazing tank, but I don't think it's THAT good.
< Message edited by Stimpak -- 2/26/2016 3:12:12 AM >