I'm also highly interested in this topic. I share Anatoly's lust for more troops, although 100 units may sound a bit overwhelming to me.
Anyway, did you ever consider having more than 21 units while developing PitF and GtC?
The reason I ask, I noticed in force selection phase there seems to be unused space for extra unit slots in both platoon and support roster.
Let me explain.
Selected platoon has a grid of 9 cells in total. As we know, maximum 7 of which are available for unit slots. Top left cell has the platoon name on it. But the bottom left cell is completely unused!
That raises a desire of having 24 units in battle! Those extra 3 units, in form of AT or other vital asset would really make a difference in many situations!
So I humbly ask if it was possible to revive those inactive slots in order to increase the unit number? I'd really appreciate an 8 unit slot platoon structure in PitF and GtC. You probably know what kind of tweaking on the UI and other values it would require to patch it up.
This is a great idea and suggestion! Instead of 21 of the units 24 of the units. Although 100 units are even better (Large-scale battle)! I don't understand, why limit?
It is better to continue to develop the 2D games СС:Panthers in the Fog - ver. 6.00 and CC:Gateway to Caen - ver. 6.50 , than CC:The Bloody First (3D) - impossible modders 3D.
What is the point in 3D-graphics? In 3D-graphics game "Men of War", the game "CC:The Bloody First" still does not reach. Here I am talking only about 3D-graphics, not about strategy.
By realistic strategy, Close Combat is in the first place among games of real-life strategy.
Maps are big, there are very few troops. For example, the Sturm of the Reichstag in May 1945 was not 21 units. Here and 100 units a little.
Many thanks to the developers and programmers of the game Close Combat for their work.
< Message edited by Argon3030 -- 6/18/2019 3:35:37 PM >