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sorting your employees...

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sorting your employees... - 1/6/2016 2:38:53 PM   


Posts: 451
Joined: 3/25/2014
Status: offline
If the number of hired people goes up, you lose general view of all the different experts rather quickly. The UI offers me to sort them for their different skills but that actually doesn't help you anything if you plan to develop a strategy of how much people you wanna focus on which one or two of certain skills.
There is no way of telling at a glance, if you have achieved your goal of 4 skilled rocket experts, so that you now have to train the rest for other skills. The sorting function only watches for the best percentages in a single profession but of course totally disregards other skills in which the filtered experts might get used even so much better. So you always end up training too many or too few people for something you want to push, as you accidently will train the wrong guys on the wrong thing.
This could easily be prevented if the player could actually tag employees with designations like "space probes", "EVA" or "Propulsion" and then let the sorting function respond to these tags.
Right now the sorting function may help only for assembling one single task, disregarding all other needs. In my view, this is absolutely useless. Let the player assess the various skills of the hired guy and then tag him, to determine which skill you want to promote with him.
Not only would this help a lot, it would even feel somewhat realistic. The present system isn't.

I bought the game in the recent holiday sale on steam and did have some fun with it. If I simply missed to stumble over the feature I am desiring here, please point me onto it.


< Message edited by Rongor -- 1/6/2016 3:39:29 PM >


Post #: 1
RE: sorting your employees... - 1/20/2016 9:40:54 PM   


Posts: 706
Joined: 2/7/2013
From: Brighton, UK
Status: offline
Hello Rongor,

Apologies for the late reply. Thank you for your feedback. For the moment I'm not planning to rewrite that section of the UI. That being said, I'm still sometimes working on SPM's game code in order to introduce minor improvements, so I may implement this feature in the future.



Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

(in reply to Rongor)
Post #: 2
RE: sorting your employees... - 1/30/2016 5:03:24 PM   


Posts: 451
Joined: 3/25/2014
Status: offline
Hello there,
I understand I should not put too much hope in this issue then but still say thank you for considering improving it.
Right now, I would have to note employees down on paper next to my keyboard to have them sorted in an extra list, to be able to really proceed with a serious strategy. Right now you are losing general view just too quickly. I am sad to say that is the reason why I don't feel any motivated to play it anymore, after 7 hours. Feels too random to stick to a certain strategy.

What about other players around here? How do you cope with that matter?

(in reply to Nacho84)
Post #: 3
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