If the number of hired people goes up, you lose general view of all the different experts rather quickly. The UI offers me to sort them for their different skills but that actually doesn't help you anything if you plan to develop a strategy of how much people you wanna focus on which one or two of certain skills.
There is no way of telling at a glance, if you have achieved your goal of 4 skilled rocket experts, so that you now have to train the rest for other skills. The sorting function only watches for the best percentages in a single profession but of course totally disregards other skills in which the filtered experts might get used even so much better. So you always end up training too many or too few people for something you want to push, as you accidently will train the wrong guys on the wrong thing.
This could easily be prevented if the player could actually tag employees with designations like "space probes", "EVA" or "Propulsion" and then let the sorting function respond to these tags.
Right now the sorting function may help only for assembling one single task, disregarding all other needs. In my view, this is absolutely useless. Let the player assess the various skills of the hired guy and then tag him, to determine which skill you want to promote with him.
Not only would this help a lot, it would even feel somewhat realistic. The present system isn't.
I bought the game in the recent holiday sale on steam and did have some fun with it. If I simply missed to stumble over the feature I am desiring here, please point me onto it.
< Message edited by Rongor -- 1/6/2016 3:39:29 PM >