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Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

 
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Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 3:13:02 AM   
Jason Petho


Posts: 13402
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Campaign Series 1.02 UPDATE - Open Beta

This is a pre-release of the 1.02 UPDATE.

The current release consists of:

The 1.02 Update Open Beta Patch has been revised today and includes (as of 20160112):

  • OBA and airstrikes bug fixes.
  • New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
  • New feature: Options > Details > Persistent.
  • Air Model revisions.
  • Scenario edits due to above.
  • Scenario nomenclature edit based on user note.
  • Revised manual.
  • Revised terrain graphics from Crossroads.
  • More UI elements adapted to the new Box Art motif.
  • Other minor UI tweaks.
  • Revised platoon file based on a comment from Warhorse.
  • A new augmented logging system, for facilitating remote debugging.
  • Revised UK graphics from Warhorse/papalazaru5.
  • New scenario from vonkrieg.
  • New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).
  • Revised the 13 scenarios that have helicopter gunships
  • Revised Iraqi graphics from Warhorse and papalazaru5
  • New scenario from Jason Petho (not historical, tourny set C01 - Hack and Slash - Division sized - Edited)
  • Revised Egyptian platoon file, noted some 2D graphical errors
  • Revised Egyptian battalion file, noted some data errors
  • Revised UI graphics from Crossroads
  • Revised ProWest platoon file fixing mine issue
  • Revised 3D graphics from Crossroads
  • Revised helicopter modelling issue.
  • Revised helicopter ghosts
  • Revised ProWest platoon file fixing mine issue
  • Revised Iraqi graphics from Warhorse/papalazaru5.

    NEW 20160202



    The final, official 1.02 UPDATE will also eventually include:

  • Additional Scenarios (probably a few).
  • More revised terrain graphics from Crossroads.
  • More revised unit graphics from Warhorse/papalazaru5.
  • Any bugs fixed noted by users.
  • (And maybe also?)

    Please remember this is an OPEN BETA, these files are not final and are subject to change.

    You can find the BETA package here:

    1.02 UPDATE OPEN BETA!! (Revised 20160202)

    PLEASE, utilize the instructions below on installing it with the JSGME Mod Enabler.



    NOTE: You need to own the Campaign Series Middle East 1948-1985 game to use this BETA!

    NOTE 2: If you installed the first version, you will need to use the JSGME Mod Enabler to disable the original mod, unzip the new package, then readd the new one with the Mod Enabler.

    UPDATED 20160202

    Jason Petho



    < Message edited by Jason Petho -- 2/3/2016 1:08:15 AM >


    _____________________________

  • Post #: 1
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 3:13:29 AM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    INSTALL

    1. Download the Zip File, UnZip, and place the -- middle_east_102 -- folder to \Mods folder, in the CS Middle East main folder:




    Attachment (1)

    < Message edited by Jason Petho -- 12/24/2015 5:26:41 AM >


    _____________________________


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    Post #: 2
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 3:13:49 AM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    2. Locate and run the JSGME.exe application (JoneSoft Generic Mod Enabler; from now: JSGME) by double clicking it:





    Attachment (1)

    < Message edited by Jason Petho -- 12/24/2015 4:53:17 AM >


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    Post #: 3
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 3:53:53 AM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    3. Depending on your Windows version and it's User Access Control settings, you might see the following warning. Click 'Yes' to continue.




    4. Acceps MODS as the default folder for Game Modifications. This is necessary only once, when opening JSGME for the first time:



    _____________________________


    (in reply to Jason Petho)
    Post #: 4
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 3:54:40 AM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    5. Next, the JSGME dialog will open up. Select -- middle_east_102 -- as the game modification (From now on: Mod) you want to activate:




    Attachment (1)

    < Message edited by Jason Petho -- 12/24/2015 5:11:32 AM >


    _____________________________


    (in reply to Jason Petho)
    Post #: 5
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 3:55:22 AM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    6. Activate the selected Mod by clicking the "Right Arrow" button in the middle

    7. You have now successfully activated the 1.02 UPDATE Open Beta package!






    Attachment (1)

    _____________________________


    (in reply to Jason Petho)
    Post #: 6
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 4:03:30 AM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    To deactive the 1.02 BETA

    Reverse the process.

    Select the middle_east_102 folder and then Press the return arrow (middle one) so the folder returns to the left hand side.






    Attachment (1)

    _____________________________


    (in reply to Jason Petho)
    Post #: 7
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 4:56:42 AM   
    berto


    Posts: 18487
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: online

    The 1.02 Update Open Beta Patch includes (as of 20151223):

  • OBA and airstrikes bug fixes.
  • New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
  • New feature: Options > Details > Persistent.
  • Air Model revisions.
  • Scenario edits due to above.
  • Scenario nomenclature edit based on user note.
  • Revised manual.
  • Revised terrain graphics from Crossroads.
  • More UI elements adapted to the new Box Art motif.
  • Other minor UI tweaks.
  • Revised platoon file based on a comment from Warhorse.
  • A new augmented logging system, for facilitating remote debugging.
  • Revised UK graphics from Warhorse/papalazaru5.
  • New scenario from vonkrieg.
  • New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).

    The final, official 1.02 UPDATE will also eventually include:

  • Additional Scenarios (probably a few).
  • More revised terrain graphics from Crossroads.
  • More revised unit graphics from Warhorse/papalazaru5.
  • Any bugs fixed noted by users.
  • (And maybe also?)

    < Message edited by berto -- 12/24/2015 6:12:51 AM >


    _____________________________


    (in reply to Jason Petho)
  • Post #: 8
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 10:03:32 AM   
    Crossroads


    Posts: 15280
    Joined: 7/5/2009
    Status: offline
    I am looking forward to your comments about the new 2D terrain look and feel especially.

    I do like my maps subtle and easy on the eye, so took a good few steps here to that direction. There's been a couple of comments I've maybe taken a step too far, like that would be possible

    So give them a spin and let me know !!



    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to berto)
    Post #: 9
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 11:46:23 AM   
    Big Ivan


    Posts: 1129
    Joined: 6/9/2008
    From: Mansfield, OH
    Status: online
    AHH Yes Dev Team

    The new open beta 1.02 patch has cured the off board artillery bug!

    There are a lot of other good features in this patch also.

    I like the new cursors, the von Krieg added scenarios, 3D graphics and for you Crossroads the new 2D terrain much easier on the eyes!

    Good stuff, Oh Yummy!



    Big Ivan

    _____________________________

    Blitz call sign Big Ivan.

    (in reply to Crossroads)
    Post #: 10
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 6:02:01 PM   
    GavinP01

     

    Posts: 3
    Joined: 12/24/2015
    Status: offline

    Odd.

    Followed the instructions fully, but couldn't get the MOD to function properly.

    Failed to see new map graphics and I unable to access 'edit map' from game screen.

    The game screen just sits there and sits there and nothing happens until I press 'exit' then am getting a window saying 'application not responding.'

    I've now deactivated the MOD from JSGME, but still no joy in being able to access 'edit map.'

    All other functions work fine - such as 'new game,' 'edit scenario' and 'campaign.'

    And ideas gents?


    (in reply to Big Ivan)
    Post #: 11
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/24/2015 6:28:15 PM   
    berto


    Posts: 18487
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: online

    Immediately after any "application not responding", please zip up and post here

  • frontend.log
  • edmap.log
  • error.log

    You will find these in the logs folder.

    Note that in order to upload and post the file here, you will likely need to rename your file with a .txt extension (replacing the .zip), since ZIP file uploads are not supported in this sub-forum.

    _____________________________


    (in reply to GavinP01)
  • Post #: 12
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/25/2015 5:42:28 PM   
    z1812


    Posts: 1546
    Joined: 9/1/2004
    From: Toronto Ontario
    Status: offline
    I am unsure about updating. Currently my game installation is at 1.00

    1. Is the Beta update 1.02 comprehensive?

    2. On the product page there are 2 updates shown but when I download them they are identified as being the same. That is a bit confusing. Are they the same or different?

    Great game and I really like the Campaign Series of Games.




    (in reply to Jason Petho)
    Post #: 13
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/25/2015 6:20:05 PM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    1.02 is not yet cumulative.

    You will need to install the 1.01 UPDATE first from here:

    The 1.01 UPDATE!

    Unzip, and then double click that executable, follow the installation instructions.

    Jason Petho




    _____________________________


    (in reply to z1812)
    Post #: 14
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/25/2015 8:40:46 PM   
    z1812


    Posts: 1546
    Joined: 9/1/2004
    From: Toronto Ontario
    Status: offline
    Thanks for the quick reply. I really was not expecting a response today.

    Merry Christmas!!!

    (in reply to Jason Petho)
    Post #: 15
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/25/2015 8:46:57 PM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    And Merry Christmas to you!

    Jason Petho

    _____________________________


    (in reply to z1812)
    Post #: 16
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/26/2015 2:19:30 AM   
    Rosseau

     

    Posts: 2410
    Joined: 9/13/2009
    Status: offline
    Merry Christmas Team. Thank you for the enhanced cursor. I was expecting a big red cross

    Also thanks that extreme FoW tells us some combat details. I assume spotting is still harder than with regular FoW setting.

    (in reply to Jason Petho)
    Post #: 17
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/26/2015 6:43:41 PM   
    Crossroads


    Posts: 15280
    Joined: 7/5/2009
    Status: offline
    quote:

    ORIGINAL: rosseau

    Merry Christmas Team. Thank you for the enhanced cursor. I was expecting a big red cross

    Also thanks that extreme FoW tells us some combat details. I assume spotting is still harder than with regular FoW setting.


    Hope you had a great Chrismas and wishing you a great New Year!

    Here's Iraqi Special Air Services for you guys by papalarazu5:





    Regarding your question: No changes to spotting / concealment rules with 1.02.

    < Message edited by Crossroads -- 12/26/2015 7:44:09 PM >


    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Rosseau)
    Post #: 18
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 1:55:16 PM   
    Rake

     

    Posts: 82
    Joined: 8/5/2007
    Status: offline

    quote:

    ORIGINAL: Crossroads

    I am looking forward to your comments about the new 2D terrain look and feel especially.

    I do like my maps subtle and easy on the eye, so took a good few steps here to that direction. There's been a couple of comments I've maybe taken a step too far, like that would be possible

    So give them a spin and let me know !!





    First off, thanks to all of you guys for keeping this game alive and growing. When I'm bored with all the rest, CS is the game I keep coming back to.

    Now, about those graphics... Forest, vineyard, orchard, scrub, etc. graphics are fine, even well done! But, it seems that the actual "tiles" are more and more desaturated, to the point where I have difficulty seeing the difference between one elevation level and the next. I keep trying to add more color to the base terrain and you keep taking it away... The problem is that there's only so many shades of tan that can be used for the desert.

    (in reply to Crossroads)
    Post #: 19
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 2:07:41 PM   
    Crossroads


    Posts: 15280
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: Rake

    First off, thanks to all of you guys for keeping this game alive and growing. When I'm bored with all the rest, CS is the game I keep coming back to.

    Now, about those graphics... Forest, vineyard, orchard, scrub, etc. graphics are fine, even well done! But, it seems that the actual "tiles" are more and more desaturated, to the point where I have difficulty seeing the difference between one elevation level and the next. I keep trying to add more color to the base terrain and you keep taking it away... The problem is that there's only so many shades of tan that can be used for the desert.



    Thank you for your feedback Rake!

    I just now had a chance to upgrade my CS:ME install on my old laptop, and I see what you mean. My development Desktop has a decent backlit LED monitor, so it shows the tiles in more color than what the especially older LCD monitors do.

    I will prepare another version of basic tiles with less saturation, I will upload it here for comparison. Not before next weekend, though.

    As it is though, with # of elevation levels to support, they are less distinctive than games with say half a dozen or even less elevation variations do.

    As an additional tip, there's always the "." (dot) hotkey that toggles elevation values ON and OFF. Handy for checking a line of advance or assault, when not sure how the lay of the land goes, in addition to perhaps toggling Contour lines ON and OFF with "C" hotkey.


    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Rake)
    Post #: 20
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 3:23:49 PM   
    Rake

     

    Posts: 82
    Joined: 8/5/2007
    Status: offline
    Crossroads...

    NP, just different strokes. I do agree that, while more elevations is better, trying to fill all these slots with varying shades is difficult and desert terrain is particularly so.

    I haven't often used the elevation values, although my preferred play is with Contours ON and Hex Grid OFF.

    I've played with the files a bit (I use Photoshop), experimenting with saturation and contrast. It seems that any editing almost has to be done on a hex x hex level basis. When I've tried adjusting the entire file, one end of the spectrum or the other either winds up "blown out" (too light), "blocked up" (too dark) or looking like something out of a '60's R&R concert.

    In any event, the game's great... just wish there was a simple way to add the new cursor to the WW II games... THAT was the best Xmas present of all for my aging eyes

    EDIT: I usually play on a 46" LCD HDTV. I haven't tried it out yet on my newer LED screen (TV). I'll have to look and see how much difference that makes... that might take a while lest I risk the wrath of my SO while hogging the primary TV for my gaming
    she me

    < Message edited by Rake -- 12/27/2015 4:29:46 PM >

    (in reply to Crossroads)
    Post #: 21
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 4:36:43 PM   
    Crossroads


    Posts: 15280
    Joined: 7/5/2009
    Status: offline
    There's some added contrast to first dozen elevations or so, but as there's quite a height difference in many of the maps, and especially as many of them start from double digit elevations, it is a bit of a challenge isn't it.

    Have to think of something though, can't have you duelling with Ms Rake can we

    Quite many graphic files are quite a handful to prepare as they are. I have prepared different tiles being manipulated using different interpolation algorithms etc, certain rows with one that works for them, the next row with something else.

    So maybe these basic Clear Terrain tiles need to be prepared in a similar manner, to have them stand out more. Have to figure out how to best achieve all it first though.

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Rake)
    Post #: 22
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 4:42:11 PM   
    Crossroads


    Posts: 15280
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: Rake

    I've played with the files a bit (I use Photoshop), experimenting with saturation and contrast. It seems that any editing almost has to be done on a hex x hex level basis. When I've tried adjusting the entire file, one end of the spectrum or the other either winds up "blown out" (too light), "blocked up" (too dark) or looking like something out of a '60's R&R concert.


    This might be the key to it all? More colors! And color effects!





    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Rake)
    Post #: 23
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 4:47:38 PM   
    Warhorse


    Posts: 5648
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    FAROUT!! Man, that is a flash-back to my younger days!!!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to Crossroads)
    Post #: 24
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 5:40:35 PM   
    berto


    Posts: 18487
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: online

    It was decided to up the number of elevations from 20 to 50. We live with the consequences.

    Yes, the 'c' (Contour) and '.' (Elevations) hot keys are, in part, the answer.

    _____________________________


    (in reply to Warhorse)
    Post #: 25
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 7:54:40 PM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online

    quote:

    ORIGINAL: Rake

    ...although my preferred play is with Contours ON and Hex Grid OFF.



    This is my prefered set up as well.

    Jason Petho


    _____________________________


    (in reply to Rake)
    Post #: 26
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/27/2015 8:01:14 PM   
    berto


    Posts: 18487
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: online

    If you play with both Hex Grid & Contours ON and the contours don't stand out well enough against the hex backdrop, try fiddling with Options > Hex Contours Colors > Light/Medium/Dark.

    _____________________________


    (in reply to Jason Petho)
    Post #: 27
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/28/2015 7:50:08 PM   
    Rake

     

    Posts: 82
    Joined: 8/5/2007
    Status: offline

    quote:

    ORIGINAL: Crossroads

    This might be the key to it all? More colors! And color effects!






    I vaguely remember this map Played it hot seat with a friend... He'd brought a plate of some kind of mushrooms and we were munching on them while we played. I really enjoyed the scenario, but I haven't been able to find it since. Guess it must have been an old Talonsoft version

    (in reply to Crossroads)
    Post #: 28
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 12/29/2015 12:59:16 PM   
    Warhorse


    Posts: 5648
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    MMM, mushrooms!!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to Rake)
    Post #: 29
    RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA - 1/13/2016 12:38:36 AM   
    Jason Petho


    Posts: 13402
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: online
    The 1.02 Update Open Beta Patch has been revised today and includes (as of 20160112):

  • OBA and airstrikes bug fixes.
  • New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
  • New feature: Options > Details > Persistent.
  • Air Model revisions.
  • Scenario edits due to above.
  • Scenario nomenclature edit based on user note.
  • Revised manual.
  • Revised terrain graphics from Crossroads.
  • More UI elements adapted to the new Box Art motif.
  • Other minor UI tweaks.
  • Revised platoon file based on a comment from Warhorse.
  • A new augmented logging system, for facilitating remote debugging.
  • Revised UK graphics from Warhorse/papalazaru5.
  • New scenario from vonkrieg.
  • New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).
  • Revised the 13 scenarios that have helicopter gunships
  • Revised Iraqi graphics from Warhorse and papalazaru5
  • New scenario from Jason Petho (not historical, tourny set C01 - Hack and Slash - Division sized)
  • Revised Egyptian platoon file, noted some 2D graphical errors
  • Revised Egyptian battalion file, noted some data errors
  • Revised UI graphics from Crossroads
  • Revised ProWest platoon file fixing mine issue

    The final, official 1.02 UPDATE will also eventually include:

  • Additional Scenarios (probably a few).
  • More revised terrain graphics from Crossroads.
  • More revised unit graphics from Warhorse/papalazaru5.
  • Any bugs fixed noted by users.
  • (And maybe also?)

    Please remember this is an OPEN BETA, these files are not final and are subject to change.

    Please download the new OPEN BETA from the first post.

    Thank you
    Jason Petho


    < Message edited by Jason Petho -- 1/13/2016 1:38:58 AM >


    _____________________________


    (in reply to Warhorse)
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