IDF Turn #17
Tough one, this!
A very much an uphill battle to Israelis, terrain included. Here's a little snippet of the constant pain my brave troops are encountering. Recall the Jordanians left a Patton troop on my LOS. Time to get rid of them, next! During the Jordanian turn, they fired at my tanks, knocking out a Sherman M51 in the process. The muzzle fires indicate they are visible in the night from a distance too.
So first, let us move a supporting M51 troop to cover the area in case they retreat one hex as I fire at them. Would not want them to disappear into night! I don't like the shadow effect for visible hexes, so instead I have opted to highlight the visible hexes with a highlight color instead:
Next I fire at them, no effect with the first round, but beneath them, they've got another Patton troop covering the first one. It properly Op Fires on my tanks, causing one of my platoons to retreat.
I fire again at them, and manage to knock out one tank. Yes! The remaining tank retreats one hex.
And of course there had to be one more Patton troop in the area, it now Op Fires on the hex I fired from (Visibility is 2, but you can fire at enemy gun flashes).
Bang, another M51 knocked out
Link to my During Action Report at Grogheads
< Message edited by Crossroads -- 4/23/2016 1:45:13 PM >