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. - 12/14/2015 9:07:47 AM   
chemkid

 

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< Message edited by chemkid -- 4/24/2018 12:23:07 PM >
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RE: Modding = more work for devs and publisher? - 12/14/2015 1:30:11 PM   
berto


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Speaking as a developer, we love mods, the more the merrier. If they maybe impose an occasional added support burden, so what? The benefits far more outweigh the costs.

Speaking as a player, I love mods. The right mod can make the difference between playing vs. not playing. Your COTD "Fresh Map" mod, for instance. I would never play that game were it not for your mod.

Speaking as a modder, I love mods. Mods empower me to fix what, IMO, is broken. There are many ways we can enjoy these games. The modding meta game is just one more way.

Mods? Bring 'em on!

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RE: Modding = more work for devs and publisher? - 12/14/2015 4:55:21 PM   
IainMcNeil


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We love supporting modders so feel free to do it! Mods are great for the community as a whole.

We can't promise to fix all issues they bring up or when issues will get fixed but we will do what we can! :)

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RE: Modding = more work for devs and publisher? - 12/14/2015 5:00:28 PM   
Kuokkanen

 

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I don't recall ever seeing any kind of mention or reference about game developers/publishers denying cost free mods/modding. Many welcome them and some even provide tools for it, like id Software (see from 10:00 onwards). Also I know about one guy, who had took part to extensive mod for Total Annihilation game (Star Wars: Total Annihilation, by the way). Later he got job on game industry. Word is when he went to job interview, interviewer was playing his mod. I say: time spent making the mod could have been used way worse

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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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RE: Modding = more work for devs and publisher? - 12/14/2015 7:20:52 PM   
demyansk


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I wish EA would allow battlefield 4 to be modded.

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RE: Modding = more work for devs and publisher? - 12/15/2015 12:26:46 PM   
wodin


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Being moddable I'm sure increases sales, esp say a space game gets a Star Wars mod. I'm sure sales increase again when it gets released. So I see no reason why developers and publishers would have any issue with modders.

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RE: Modding = more work for devs and publisher? - 12/17/2015 10:53:57 AM   
chemkid

 

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< Message edited by chemkid -- 4/24/2018 12:23:00 PM >

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