Just wanted to say that the "Hannibal" game was outstanding. Looked simplistic at first glance, which can sometimes be a negative for us hex and counter wargamers from the 70s and 80s, but the game was full of flavor, and relatively easy to learn and quick to play, but difficult to win at high difficulty. The AI for the most part was one of the best I have encountered in a strategy game, especially a smaller market wargame. Just awesome. Yes, you could only play Carthage, but that allowed the developers to script the AI to some extent, which really made for a challenging, fun game. I imagine it's so much easy to design an AI to play defense vs offense. Besides, if humans could play Rome, knowing what happened in history would make it foolish to attack Hannibal, and quickly every player would do what it took Rome years to do: the Fabian strategy of not engaging Hannibal in open combat, but attacking where he wasn't (Spain, then Africa), which would result in totally a-historical events ("Hannibal crossed the Alps! Quick, get behind the walls and let's go invade Spain!").
In many ways, the Napoleonic era is similar, especially 1800-1806. I mean, in hindsight, its incredible to think that Prussia declared war in 1806 and tried to fight Napoleon by itself before Russian troops could arrive; only an idiot human player would do that. Hopefully, a human played Napoleon with a scripted AI will make it possible to have a challenging game that can proceed along (roughly) historical lines.
Anyway, I am really looking forward to the game, and want to thank the developers!