Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ummerdorf and area damage

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Ummerdorf and area damage Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ummerdorf and area damage - 12/11/2015 9:20:23 PM   
warshipbuilder


Posts: 997
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
Ummerdorf is listed as an Aircraft Factory, but it is actually producing D0-217 parts. Does anybody know if it actually ever produces airframes? If not a minor change in the editor is required.

Does anybody know exactly how area damage is calculated? I don't see anywhere in the editor where you can change the starting damage.

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project
Post #: 1
RE: Ummerdorf and area damage - 12/13/2015 6:22:54 PM   
simovitch


Posts: 4554
Joined: 2/14/2006
Status: online

quote:

ORIGINAL: warshipbuilder

Ummerdorf is listed as an Aircraft Factory, but it is actually producing D0-217 parts. Does anybody know if it actually ever produces airframes? If not a minor change in the editor is required.

Does anybody know exactly how area damage is calculated? I don't see anywhere in the editor where you can change the starting damage.

there are 3 factories assembling Do-217J-2 and one assembling Do217N-2. It does appear that there should be a component of Ummerdorf that should be assembling aircraft. I'm not sure if Ummerdorf was meant to assemble aircraft or not, but all the planes that use the parts are being assembled.

Regarding Area Damage, see page 71 of the manual regarding terror points - Is that what you are looking for?

Row 14 on the locations tab in the editor allows editing of damage for a location.

_____________________________

simovitch


(in reply to warshipbuilder)
Post #: 2
RE: Ummerdorf and area damage - 12/13/2015 9:06:49 PM   
warshipbuilder


Posts: 997
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
quote:

It does appear that there should be a component of Ummerdorf that should be assembling aircraft.


There are a number of dual purpose facilities i.e. airframes and parts, but it is odd that it is listed as an airframe factory but only produces parts. It would be simple to change its designation to a parts factory, but I wonder if it should be producing airframes and parts? There again a simple fix if needed.

quote:

Regarding Area Damage, see page 71 of the manual regarding terror points - Is that what you are looking for?


Amazing what you can learn when you read the manual! I knew that, I just forgot.

quote:

Row 14 on the locations tab in the editor allows editing of damage for a location.


Nope, that is a number imported from column AB, and that column is actually RR damage. So still at square one, where do you change the starting damage number? This leads to a bigger question, where did the developers get this information from or did they just make it up?

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to simovitch)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Ummerdorf and area damage Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.111