Well the map I most prefer, William, is still the white 'paper' map (see below, a small detail from the full map), because it is the most naturalistic and, well, 'map-like'. Playing on that is like playing on a real map and hexes are banished! It's really beautiful. Great for immersion. It also more accurately gives an impression of the rolling nature of the actual landscape, where there are few sharp edges (as you'll know if you were there recently, of course). But you're right that the map with the ordinary hex edge 'contours' in as well is much easier to read in game terms - you can see the actual 'game elevations' really easily.
Plus, as I've said before, the 'paper' map does look a tiny bit like a winter map, if you're used to coloured game maps. Nevertheless, mostly I use the beautiful paper map. They're both great, and thanks again for your work on them. For me, at least, maps like this certainly take the game to a completely different level. I mean that image I've posted above says it all - playing on that map is like playing in reality. If you see what I mean.
I wish you had the time to do white paper maps for all the FCRS maps, or at least some of them!
< Message edited by phoenix -- 12/22/2015 5:29:31 PM >