Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air Staff Assistant for PO?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Air Staff Assistant for PO? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Air Staff Assistant for PO? - 12/4/2015 8:36:35 PM   
r6kunz


Posts: 1073
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Will the PO use the Air Staff Assistant? Especially in a ground support role.

Case in point is Operation Overlord 1944 or Two Weeks in Normandy, both are pure Air Units vs AA units. If played as Germans vs PO Allies, and the Allied air units are given Combat Support missions before the start of the game, the air units carry out the appropriate Combat Support missions the first couple of turns, but soon all the air units revert to Rest status for the remainder of the game.
Naturally the Air Staff Assistant is turned ON for both sides.

per the Manual:
quote:

"- Air Staff Assistant: The Air Staff Assistant can handle all of your Air unit orders for you. The Air Staff Assistant will place all Air units under computer control. As in the Standard Rules of the game, you may override specific Air unit orders for any given Turn; just select any unit and Mission as you would normally. The Air Staff Assistant can be toggled from the Advanced Game Options window as well as from the Air Unit Management window. If you turn the Assistant on from the Air Unit Management window, all Air units will immediately be assigned Air Missions by the assistant."


I have tried setting various Formation Orders, Order Emphasis, etc.

Is there a way to get the PO air units active for the entire game?


What has been the experience of others? Perhaps I am missing something here...
Post #: 1
RE: Air Staff Assistant for PO? - 12/5/2015 12:02:09 AM   
larryfulkerson


Posts: 38975
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:


Is there a way to get the PO air units active for the entire game?
What has been the experience of others? Perhaps I am missing something here...

I've had bad experiences with the Air Assistant. I've caught it putting planes that should rest on flight status.
I've seen bombers on AS missions. But all this experience is with the TOAW III version. I should really do some tests
with the TOAW IV version to see if these "features" still exist.

And I wasn't aware that the PO air units weren't active for the entire game. Have you seen some evidence that
they aren't?

_____________________________

"Before you diagnose yourself depressed or having a low self-esteme first look around you to see if you aren't just surrounded by assholes."

(in reply to r6kunz)
Post #: 2
RE: Air Staff Assistant for PO? - 12/5/2015 1:06:00 AM   
sPzAbt653


Posts: 9186
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

What has been the experience of others?


I don't recall ever seeing that happen to the extent that it was very noticeable. I just checked a couple of turns from the most recent scenario that I played, at turns 43 and 63 the PO's Air Units appeared to have reasonable missions assigned and those on rest should be. So, sorry but I can't confirm your results. I suppose I should try the two scenarios that you have specified. I will try this weekend if I get time.

(in reply to r6kunz)
Post #: 3
RE: Air Staff Assistant for PO? - 12/5/2015 2:06:52 AM   
r6kunz


Posts: 1073
Joined: 7/4/2002
From: near Philadelphia
Status: offline
I've had bad experiences with the Air Assistant. I've caught it putting planes that should rest on flight status.
I've seen bombers on AS missions. But all this experience is with the TOAW III version. I should really do some tests
with the TOAW IV version to see if these "features" still exist.

And I wasn't aware that the PO air units weren't active for the entire game. Have you seen some evidence that
they aren't?


Here is the Air Unit Report, Operation Overlord 1944 (not yet in the Game, but same results with TWIN, beginning Turn One. Excellent support on Turns One and Two -
I will send Turn 3 Report shortly.



Attachment (1)

< Message edited by HPT KUNZ -- 12/29/2015 5:51:17 PM >

(in reply to sPzAbt653)
Post #: 4
RE: Air Staff Assistant for PO? - 12/5/2015 2:09:59 AM   
r6kunz


Posts: 1073
Joined: 7/4/2002
From: near Philadelphia
Status: offline
And here is Turn 3, with the Air Staff Assistant ON each time. The Air units stay at Rest for the remainder of the game unless I manually assign missions. A bit of a chore for 41 units.

This is not unique to TOAW4; the same result with this scenario in TOAW3.

In a "hot" air war that I am working on, Red Thunder II 1988 the Air Staff Assistant appears to be on duty and appropriate missions are assigned, but difficult to tease out which losses are A2A and which are A2AA.

Attachment (1)

< Message edited by HPT KUNZ -- 12/29/2015 5:51:32 PM >

(in reply to r6kunz)
Post #: 5
RE: Air Staff Assistant for PO? - 12/5/2015 2:56:16 AM   
larryfulkerson


Posts: 38975
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'll get busy and take a look at this problem.

_____________________________

"Before you diagnose yourself depressed or having a low self-esteme first look around you to see if you aren't just surrounded by assholes."

(in reply to r6kunz)
Post #: 6
RE: Air Staff Assistant for PO? - 12/5/2015 3:35:29 AM   
Lobster


Posts: 3949
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
You guys are so sneaky. Thanks.

_____________________________

http://www.operationbarbarossa.net/

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

(in reply to larryfulkerson)
Post #: 7
RE: Air Staff Assistant for PO? - 12/5/2015 4:35:18 AM   
larryfulkerson


Posts: 38975
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
So I fired up the latest beta and started a game of Two Weeks in Normandy and in T1 I turned on the air assistant
and it flew missions that looked reasonable to me. Then in turn two everybody was so beat up flying their missions
they were orange and yellow and a few were red, so all of them ended up on rest status. Then in T3 they were
still on rest status but a couple of them were green already. I was suspecting a problem. Then in T4 everybody
that wasn't orange was flying. Then in T5 all of them were. I checked out Overlord 44 and it was normal too.

_____________________________

"Before you diagnose yourself depressed or having a low self-esteme first look around you to see if you aren't just surrounded by assholes."

(in reply to Lobster)
Post #: 8
RE: Air Staff Assistant for PO? - 12/5/2015 5:28:16 AM   
r6kunz


Posts: 1073
Joined: 7/4/2002
From: near Philadelphia
Status: offline
quote:

ORIGINAL: larryfulkerson

So I fired up the latest beta and started a game of Two Weeks in Normandy and in T1 I turned on the air assistant
and it flew missions that looked reasonable to me. Then in turn two everybody was so beat up flying their missions
they were orange and yellow and a few were red, so all of them ended up on rest status. Then in T3 they were
still on rest status but a couple of them were green already. I was suspecting a problem. Then in T4 everybody
that wasn't orange was flying. Then in T5 all of them were. I checked out Overlord 44 and it was normal too.


Here is my screen shot from Brett Turner's TWIN400B1 in TOAW4 with patch .313, Turn 7, PO vs PO. All still at Rest at this point, although some in orange status. Not sure why.

Also note the test scenario in question is my Operation Overlord 1944 (similar to Brett's, but 2.5 km scale vs 1.5 km/hex, 30 days vs 12 days, revised TOE and OB, VP, etc.), but still pure AC vs AA.

Overlord 44, an older scenario that includes German aircraft, which Elmer's Air Staff Assitant seems to be able to handle.

Erroneously posted in wrong Forum

Attachment (1)

< Message edited by HPT KUNZ -- 12/29/2015 5:52:17 PM >

(in reply to larryfulkerson)
Post #: 9
RE: Air Staff Assistant for PO? - 12/5/2015 9:51:07 AM   
larryfulkerson


Posts: 38975
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

Also note the test scenario in question is my Operation Overlord 1944 (similar to Brett's, but 2.5 km scale vs 1.5 km/hex, 30
days vs 12 days, revised TOE and OB, VP, etc.), but still pure AC vs AA.

Can I get you to send me a copy of your scenario? I looked on Gamesquad and Rugged Defense and neither of them had a copy
of it. Although I did see a collection of pretty good scenarios. I wonder how many of them work with TOAW IV.

< Message edited by larryfulkerson -- 12/5/2015 10:51:39 AM >


_____________________________

"Before you diagnose yourself depressed or having a low self-esteme first look around you to see if you aren't just surrounded by assholes."

(in reply to r6kunz)
Post #: 10
RE: Air Staff Assistant for PO? - 12/5/2015 7:00:10 PM   
r6kunz


Posts: 1073
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Larry, thanks for your help. I should have clarified, Operation Overlord 1944 is a work in progress for TOAW4. I will send you a beta shortly!

Air Staff Assistant - he is not AWOL after all. He is out scrounging petrol, bullets and bombs. You see, the Logistics team forgot to lay track to the air field in the British Isles. So by 8 June the poor chaps on the airfields are out of supply, and sit there, in orange status. We fixed that oversight and running Overlord with air support. Stay tuned.

< Message edited by HPT KUNZ -- 12/5/2015 9:44:03 PM >

(in reply to larryfulkerson)
Post #: 11
RE: Air Staff Assistant for PO? - 12/27/2015 11:38:05 PM   
Meyer1

 

Posts: 894
Joined: 2/9/2010
Status: offline

quote:

ORIGINAL: Lobster

You guys are so sneaky. Thanks.


So I guess we finally got our first screenshots

(in reply to Lobster)
Post #: 12
RE: Air Staff Assistant for PO? - 12/27/2015 11:42:22 PM   
larryfulkerson


Posts: 38975
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

So I guess we finally got our first screenshots

I wasn't going to say anything about it so as not to draw attention to it. I'm pretty sure it was an accident.

< Message edited by larryfulkerson -- 12/28/2015 12:46:08 AM >


_____________________________

"Before you diagnose yourself depressed or having a low self-esteme first look around you to see if you aren't just surrounded by assholes."

(in reply to Meyer1)
Post #: 13
RE: Air Staff Assistant for PO? - 12/27/2015 11:46:17 PM   
Meyer1

 

Posts: 894
Joined: 2/9/2010
Status: offline

quote:

ORIGINAL: larryfulkerson

quote:

So I guess we finally got our first screenshots

I'm pretty sure it was an accident.

I know... but, hey, I'll take it.

(in reply to larryfulkerson)
Post #: 14
RE: Air Staff Assistant for PO? - 12/28/2015 12:09:58 AM   
Meyer1

 

Posts: 894
Joined: 2/9/2010
Status: offline
Some things that stand out of the air units screen:

-New fonts that scale with screen resolution (I think). Nice.
-Scroll bar. Nice.
-Number of units present. Nice.
-It doesn't look that you could sort out units by clicking on mission/location/etc.
-Terrain looks similar of what we have right now. Or is it the same?. Counters too. I guess we have to wait for another accident to see the newer graphics
-Tool tip survived?

That's all I got.

(in reply to Meyer1)
Post #: 15
RE: Air Staff Assistant for PO? - 12/29/2015 3:09:06 PM   
mllange

 

Posts: 527
Joined: 2/5/2005
Status: offline

quote:

ORIGINAL: larryfulkerson

quote:

So I guess we finally got our first screenshots

I wasn't going to say anything about it so as not to draw attention to it. I'm pretty sure it was an accident.


I would be upset but the anticipation definitely trumps all other emotions. :)

_____________________________

There's a simple answer to every complex question - and it's wrong.
-Umberto Eco

(in reply to larryfulkerson)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Air Staff Assistant for PO? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.132