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RE: Various Questions on WITP AE

 
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RE: Various Questions on WITP AE - 12/23/2015 10:54:58 AM   
RichardAckermann

 

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So there is no chance to put my recon groups to combat use - or change my cruiser's float scouts to float fighters unless the latter shows up in the upgrade list...how unfortunate for my plans.

Is there a place around where to propose future features like increased flexibility on airframe changes?

(in reply to Alfred)
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RE: Various Questions on WITP AE - 12/23/2015 11:25:59 AM   
Alfred

 

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quote:

ORIGINAL: RichardAckermann

So there is no chance to put my recon groups to combat use - or change my cruiser's float scouts to float fighters unless the latter shows up in the upgrade list...how unfortunate for my plans.

Correct.

Is there a place around where to propose future features like increased flexibility on airframe changes?

http://www.matrixgames.com/forums/tm.asp?m=3955692



There is zero chance of your request being implemented ever. It would destabilise the play balance far too much to allow the potential for every Japanese air unit to become a fighter unit.

Alfred

(in reply to RichardAckermann)
Post #: 32
RE: Various Questions on WITP AE - 12/23/2015 12:08:22 PM   
Jorge_Stanbury


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Use the editor:
You can create your own scenario using the editor. You can, for example, make all FPs upgrade to float fighters.
Adjust production #s, make your own upggrade paths, create new air squadrons. There are very few limitations on what you can do using the editor

It won't be a balanced game, but the AI will still be very willing and happy to play against you

(in reply to Alfred)
Post #: 33
RE: Various Questions on WITP AE - 12/23/2015 9:41:42 PM   
rustysi


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quote:

ORIGINAL: RichardAckermann


quote:

ORIGINAL: rustysi
...
A thousand players, a thousand ways to play. IMHO you can't afford not to convert a few (wow that's a convoluted way of saying that). There are many Japanese single engine bombers units with few planes and I like to convert some to Nicks. They great for protecting those rear area oil/resource centers from long range 4E bomber raids. These units have 9/12 A/C and it'll cost you 10PP's/plane to convert them. They won't shoot down a lot of 4E's but enough (including OP losses) to discourage such tactics. Of course YMMV.


I tried to convert some plane types, but seem to have a problem locating the button for this.
PDU is on, but whenever I want to upgrade a unit, the list does only show planes of the same type as option.
How to convert, say a small army recon group to fighters or bombers?




If you click on the button that says upgrade allowed (or something to that effect) to allow the upgrade and then click on the wording you will see the list of allowable A/C options for an upgrade. From here you can select the FB to upgrade too, if one is available. When you cursor over the FB it'll show you how many PP's it'll cost you to do the upgrade. Its 10PP's per A/C. Now I don't know where you are in your game, but you have to realize that Japan doesn't have a FB available early in the war. The Nick is the first and it becomes available in May '42 I believe. Also note that some A/C will 'naturally' upgrade to FB's from fighter groups and maybe a few bomber, although on that last point I'm not 100% sure (going form memory). The units that upgrade 'naturally' won't cost PP's.

Upgrade options are not allowed across the board, as stated above. Some units may convert from recon to bombers or whatever, but those are few and are defined by the game. As I've stated before my perspective is from a stock scenario 1 patched to the latest official patch and I have no knowledge of how the Mods handle things, so... YMMV

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to RichardAckermann)
Post #: 34
RE: Various Questions on WITP AE - 12/23/2015 9:52:41 PM   
rustysi


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quote:

ORIGINAL: RichardAckermann

So there is no chance to put my recon groups to combat use - or change my cruiser's float scouts to float fighters unless the latter shows up in the upgrade list...how unfortunate for my plans.

Is there a place around where to propose future features like increased flexibility on airframe changes?


There's one Pete unit on one of the Japanese AV's that she has at start that will convert to the Rufe FF when it comes available. Don't recall the AV's name you'll have to look for it.

To be quite frank, there's not a whole lot of use for FF's by the time they become available, as they don't perform too well in A2A combat with adequately trained allied LBF's. Not to say they're useless, but they have limits. I'm in Nov '42 in my game and just about to put them to use as trainers.

WRT FF's I wish I had them at the start of the war, they'd be golden then.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to RichardAckermann)
Post #: 35
RE: Various Questions on WITP AE - 12/23/2015 10:01:49 PM   
BBfanboy


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My assessment of float fighters is that they can help break up raids by unescorted bombers (throwing off their accuracy), but will not shoot many down.
Other than that, they are mostly free VPs for the enemy!
A plain old float plane doing Nav Search or ASW seems a lot more useful.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rustysi)
Post #: 36
RE: Various Questions on WITP AE - 12/23/2015 10:02:10 PM   
rustysi


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Oh, and one other thing, you can use float planes as ersatz fighters, not very effective, but against unescorted bombers they can hold their own. Generally speaking the Pete is best for this. As a further limitation don't put them up against 4E bombers, unless you're just trying to throw their aim off a bit, as they will just get shot down.

< Message edited by rustysi -- 12/23/2015 11:02:50 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 37
RE: Various Questions on WITP AE - 12/23/2015 10:59:48 PM   
Anachro


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EDIT

Wrong thread.

< Message edited by Anachro -- 12/24/2015 12:10:26 AM >

(in reply to rustysi)
Post #: 38
RE: Various Questions on WITP AE - 12/24/2015 7:51:36 AM   
RichardAckermann

 

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Thanks for the input. I will try to change the scenario for my next game. Too bad I cannot convert all ship based scouts to float fighters in the current game.

(in reply to Anachro)
Post #: 39
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