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Scenarios in the game - 12/3/2015 10:20:33 PM   
Peter Fisla


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From: Canada
Status: offline
All scenarios that come with the game were designed by Jorgen Holmquist.

Name: Tutorial Scenario 1, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low

Name: Tutorial Scenario 2, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low

Name: Tutorial Scenario 3, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low

Name: Tutorial Scenario 4, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low

Name: With a little help from the StuGs
Date: September 28th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low

Name: Defending Meximieux
Date: September 1st, 1944
Location: Meximieux, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low

Name: Pershing on the Front
Date: February 27th, 1945
Location: Elsdorf, Germany
First Setup Side: German
First Move Side: American
Length: 9 turns
Visibility: Unlimited
Complexity: Low

Name: Counterattack at Bardenberg
Date: October 9th, 1944
Location: Bardenberg, Germany
First Setup Side: American
First Move Side: German
Length: 6 turns
Visibility: 4 hexes
Complexity: Low

Name: First Contact
Date: June 22nd, 1941
Location: Patulin, Russia
First Setup Side: Russian
First Move Side: German
Length: 5 turns
Visibility: Unlimited
Complexity: Very Low

Name: Battle of the Lastekodumägi
Date: July 27th, 1944
Location: Sinimäed Hills, Estonia
First Setup Side: German
First Move Side: Russian
Length: 7 turns
Visibility: Unlimited
Complexity: Medium

Name: Defensive positions at Outreau
Date: May 22nd, 1940
Location: Boulogne, France
First Setup Side: British
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium

Name: Popel's Attack
Date: June 27th, 1941
Location: Dubno, Russia
First Setup Side: German
First Move Side: Russian
Length: 6 turns
Visibility: Unlimited
Complexity: Medium

Name: First day of Borodino
Date: October 15th, 1941
Location: Borodino, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium

Name: Diminishing the Perimeter
Date: April 10th, 1942
Location: Kholm, Russia
First Setup Side: German
First Move Side: Russian
Length: 10 turns
Visibility: Unlimited
Complexity: Medium

Name: Desperate Counterattack
Date: March 26th, 1945
Location: Schweinheim, Germany
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Medium

Name: 7th Somerset at Oosterhout
Date: September 22nd, 1944
Location: Oosterhout, Holland
First Setup Side: German
First Move Side: British
Length: 9 turns
Visibility: Unlimited
Complexity: Medium

Name: Oosterbeek Perimeter
Date: September 21st, 1944
Location: Oosterbeek, Holland
First Setup Side: British
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low

Name: The Battle of the Cactus Farm
Date: May 1st, 1943
Location: Cactus Farm, Tunisia
First Setup Side: German
First Move Side: British
Length: 7 turns
Visibility: Unlimited
Complexity: Medium

Name: Last Stand in Tretten
Date: April 23rd, 1940
Location: Tretten, Norway
First Setup Side: British
First Move Side: German
Length: 6 turns
Visibility: Unlimited
Complexity: Medium

Name: Mopping up the Forrest
Date: August 15th, 1942
Location: Perekopskiy, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium

Name: Canicatti High Ground
Date: July 12th, 1943
Location: Canicatti, Italy
First Setup Side: German
First Move Side: American
Length: 10 turns
Visibility: Unlimited
Complexity: High

Name: Battle for Elst
Date: September 24th, 1944
Location: Elst, Holland
First Setup Side: German
First Move Side: British
Length: 10 turns
Visibility: Unlimited
Complexity: Medium High

Name: Fighting Among the Ruins
Date: October 14th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: High

Name: Opening the Gate
Date: September 15th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 9 turns
Visibility: Unlimited
Complexity: High

Name: Over the Canal
Date: April 27th, 1945
Location: Berlin, Germany
First Setup Side: German
First Move Side: Russian
Length: 9 turns
Visibility: Unlimited
Complexity: Medium

Name: Trapped in Sector Z
Date: April 29th, 1945
Location: Berlin, Germany
First Setup Side: German
First Move Side: Russian
Length: 9 turns
Visibility: Unlimited
Complexity: High

Name: Christmas at Marvie
Date: December 24th, 1944
Location: Marvie, Belgium
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: 5 Hexes
Complexity: Medium High

Name: Fighting for the Highway
Date: September 25th, 1944
Location: Koevering, Holland
First Setup Side: German
First Move Side: American
Length: 9 turns
Visibility: Unlimited
Complexity: Medium High

Name: Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Post #: 1
RE: Scenarios in the game - 12/4/2015 12:47:19 AM   
Gerry4321

 

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Joined: 3/24/2003
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Interesting. Jorgen, if it is the same person, has done a lot with SASL.

(in reply to Peter Fisla)
Post #: 2
RE: Scenarios in the game - 12/4/2015 4:38:54 AM   
Paullus

 

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From: Sweden
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Yes, that's me

(in reply to Gerry4321)
Post #: 3
RE: Scenarios in the game - 12/4/2015 5:27:25 AM   
Gerry4321

 

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Joined: 3/24/2003
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Nice to see you here. I used to see you on the gamesquad forum. Unbelievable that some of that SASL stuff is still not published. Here at least you get to design things that will see the light of day!

Will scenarios have a historical background like in ASL and other games?

(in reply to Paullus)
Post #: 4
RE: Scenarios in the game - 12/4/2015 7:39:43 AM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
Hello Jorgen, IIRC you are a SASL player, aren't you?
Edit: I would say yes reading Gerry's post

Btw, nice to see tutorial scenarios for a game like this

Edit: do you have posted this news on GS forum?

< Message edited by AlessandroD -- 12/4/2015 8:44:42 AM >

(in reply to Gerry4321)
Post #: 5
RE: Scenarios in the game - 12/4/2015 8:09:33 AM   
rickier65

 

Posts: 14097
Joined: 4/20/2000
Status: offline

I like the mix I see above. I'm looking forward to this.

Thanks
Rick

(in reply to AlessandroD)
Post #: 6
RE: Scenarios in the game - 12/4/2015 10:07:39 AM   
Peter Fisla


Posts: 2439
Joined: 10/5/2001
From: Canada
Status: offline
Wow, small world right ? I have been playing VotG CG II with Jorgen (6 years now!) using draft version of the SASL rules from Tom Morin :)

(in reply to rickier65)
Post #: 7
RE: Scenarios in the game - 12/4/2015 3:43:53 PM   
Gerry4321

 

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Joined: 3/24/2003
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Well ye guys have great tactical wargaming experience!

In a scenario of low complexity in general how many counters are we talking about on each side (or maybe how mand squads, guns, and vehicles)?

(in reply to Peter Fisla)
Post #: 8
RE: Scenarios in the game - 12/4/2015 4:25:42 PM   
Paullus

 

Posts: 1036
Joined: 6/9/2015
From: Sweden
Status: offline

quote:

ORIGINAL: AlessandroD

Hello Jorgen, IIRC you are a SASL player, aren't you?
Edit: I would say yes reading Gerry's post

Btw, nice to see tutorial scenarios for a game like this

Edit: do you have posted this news on GS forum?

Yes I am a SASL player and designer.

No I haven't posted anything on the GS forum. Feel free to do it.

(in reply to AlessandroD)
Post #: 9
RE: Scenarios in the game - 12/4/2015 4:29:54 PM   
Paullus

 

Posts: 1036
Joined: 6/9/2015
From: Sweden
Status: offline

quote:

ORIGINAL: Gerry

Well ye guys have great tactical wargaming experience!

In a scenario of low complexity in general how many counters are we talking about on each side (or maybe how mand squads, guns, and vehicles)?

I'd say about ten squads per side and perhaps 2 AFVs. Terrain and victory conditions also apply were killing of squads counts as lower and controlling victory locations as more complex in general.

(in reply to Gerry4321)
Post #: 10
RE: Scenarios in the game - 12/4/2015 4:32:52 PM   
Paullus

 

Posts: 1036
Joined: 6/9/2015
From: Sweden
Status: offline

quote:

ORIGINAL: Gerry


Will scenarios have a historical background like in ASL and other games?

Yes they will. I go about the scenarios as I did with my SASL scenarios/Missions:

- Find interesting battle
- Research history and units participating
- Adapt to game
- Playtest and balance the game

(in reply to Gerry4321)
Post #: 11
RE: Scenarios in the game - 12/5/2015 4:54:59 AM   
Jagdtiger14


Posts: 1690
Joined: 1/22/2008
From: Miami Beach
Status: offline
Will you take scenario requests (find interesting battles)?

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

(in reply to Paullus)
Post #: 12
RE: Scenarios in the game - 12/5/2015 5:20:42 AM   
Gerry4321

 

Posts: 868
Joined: 3/24/2003
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Will the winter scenarios have white maps, etc.?
If the game sells well will ye do factories and modules like Stalingrad?
Thanks,

Gerry

(in reply to Jagdtiger14)
Post #: 13
RE: Scenarios in the game - 12/5/2015 2:55:07 PM   
Peter Fisla


Posts: 2439
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Gerry

Will the winter scenarios have white maps, etc.?
If the game sells well will ye do factories and modules like Stalingrad?
Thanks,

Gerry


There is no snow graphics for the maps, perhaps something to consider for the expansion. However the game as concept of seasons (Orchard in Season, grain in season). You can also simulate visibility by reducing LOS (example maximum visibility can be configured to say 5 hexes)...this is done in the editor.

Factories have very limited usage so I'm not really convinced to implement it, because then I need to add wall breaches etc...it's a lot of work for a limited use.

(in reply to Gerry4321)
Post #: 14
RE: Scenarios in the game - 12/30/2015 12:56:24 PM   
FroBodine


Posts: 856
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
I can't wait for this game! There are not very many scenarios higher than medium complexity, and ALL of the scenarios have a very short turn length.

Is this a concern to anyone? I played Squad Leader to death, but barely any ASL. I remember SL had scenarios in the 10-20 turn length range, which seems about right for a good, decently complex battle.

(in reply to Peter Fisla)
Post #: 15
RE: Scenarios in the game - 12/30/2015 8:54:37 PM   
Paullus

 

Posts: 1036
Joined: 6/9/2015
From: Sweden
Status: offline

quote:

ORIGINAL: jglazier

I can't wait for this game! There are not very many scenarios higher than medium complexity, and ALL of the scenarios have a very short turn length.

Is this a concern to anyone? I played Squad Leader to death, but barely any ASL. I remember SL had scenarios in the 10-20 turn length range, which seems about right for a good, decently complex battle.


Hi jglazier. As the scenario designer for this great game I think I can answer your questions. If you enjoyed the old SL scenarios, as I did back then you will enjoy these ones as well. Some are short but some are much longer as there will be a lot of units on the map. The old SL had some very long scenarios like the 18 Turn monster R218 "Operation Switchback" but most of them were between 7 and 10 turns long. There will be a scenario designer tool included so I wouldn't be surprised if some of the old SL scenarios would turn up done by a friendly gamer

(in reply to FroBodine)
Post #: 16
RE: Scenarios in the game - 12/30/2015 10:02:05 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
I was on the beta testing team and I am no "Jorgen", but I ported a few scenarios into TotH. I am not an expert at scenario design in the least bit, but the game has a nice editor
I even made a few maps found in board games! Nice map making program



_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Paullus)
Post #: 17
RE: Scenarios in the game - 12/30/2015 11:01:48 PM   
Gerry4321

 

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Looks really nice Richie.

In general I prefer smaller to medium-sized scenarios so I am OK with the included scenarios and as Jorgen has said many will make/port bigger scenarios.

(in reply to Richie61)
Post #: 18
RE: Scenarios in the game - 12/31/2015 2:07:32 AM   
baloo7777


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From: eastern CT
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Man I loved the old Squad Leader and its scenarios (never played ASL). I can't wait for this game! That map, Richie61, reminds me of how long I've wanted this kind of game!

_____________________________

JRR

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Post #: 19
RE: Scenarios in the game - 12/31/2015 4:03:29 AM   
Jagdtiger14


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From: Miami Beach
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I would like to see the Red Barricades map...or Kampfgruppe Pieper

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

(in reply to baloo7777)
Post #: 20
RE: Scenarios in the game - 1/1/2016 6:01:18 AM   
Richie61


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From: Massachusetts
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You can make those maps for the most part. There are a few terrain pieces missing with the first release like sewers, RR tracks and walls. But I bet Peter can & will add them someday

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




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Post #: 21
RE: Scenarios in the game - 1/2/2016 10:54:41 PM   
giffin


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quote:

ORIGINAL: Richie61

I was on the beta testing team and I am no "Jorgen", but I ported a few scenarios into TotH. I am not an expert at scenario design in the least bit, but the game has a nice editor
I even made a few maps found in board games! Nice map making program




Cant wait to purchase this game and then download all MODs from You Richie61! Better start a MODS Scenarios Sub Forum now and get ready for the posts.

(in reply to Richie61)
Post #: 22
RE: Scenarios in the game - 1/2/2016 11:17:29 PM   
Ratzki

 

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Maybe Richie can tease us with s screen shot of a few of his MODs.

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Post #: 23
RE: Scenarios in the game - 1/3/2016 3:49:42 AM   
Richie61


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quote:

ORIGINAL: Ratzki

Maybe Richie can tease us with s screen shot of a few of his MODs.


Not sure I am allowed too show them before the release?

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Ratzki)
Post #: 24
RE: Scenarios in the game - 1/3/2016 2:48:31 PM   
Peter Fisla


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From: Canada
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quote:

ORIGINAL: Richie61


quote:

ORIGINAL: Ratzki

Maybe Richie can tease us with s screen shot of a few of his MODs.


Not sure I am allowed too show them before the release?


Sure, go ahead...you can share few pictures :)

(in reply to Richie61)
Post #: 25
RE: Scenarios in the game - 1/3/2016 7:23:32 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
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Ok. Stock vs Mod and a closeup





_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Peter Fisla)
Post #: 26
RE: Scenarios in the game - 1/3/2016 9:42:59 PM   
baloo7777


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When will this come out? Soon I hope! Looking awesome. I like stock, but I like mod even better.

_____________________________

JRR

(in reply to Richie61)
Post #: 27
RE: Scenarios in the game - 1/3/2016 10:15:29 PM   
bo

 

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Personal opinion but the stock looks fine to me. I like the stock look of the engineers. AFVs look good both ways.

Bo

< Message edited by bo -- 1/3/2016 11:17:38 PM >

(in reply to Peter Fisla)
Post #: 28
RE: Scenarios in the game - 1/3/2016 10:19:48 PM   
pensfanvw


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From: Owosso, MI.
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I like the mod better. Has that Squad Leader look going.

(in reply to bo)
Post #: 29
RE: Scenarios in the game - 1/3/2016 10:26:47 PM   
giffin


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I like the MOD Acropa did.





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