From: Terrace, BC, Canada
17.1 Middle East Update Log for 1.01
Under any FOW setting, in any context, enemy Morale does not display (is shown as "?"). Enemy Morale only displays if FOW is unselected.
In the game engine (only), implemented Options > Auto Scroll. (Was there previously in the scenario & map editors, but not in the game engine.)
With a unit selected, hitting the F3 hot key (etc.) opens the Unit Viewer directly on the info page for that unit. (Before, it would just open on a blank page, and you would have to hunt for the unit.)
Fixed a bug where, in the Unit Viewer, for nation IDs < 10, the selected unit would not display.
For on-counter unit stats, fixed an issue where the Morale stat was not displaying properly.
Under ExtFOW, the Damage Report now displays much, but not quite all, of the info that a non FOW Damage Report would.
Fixed a questionable design decision where, under ExtFOW, the Display Disrupted highlight was not highlighting friendlies. Under ExtFOW, enemy disrupts still remain unhighlighted.
Removed the multi-saves warning. (A useless, and otherwise offensive, anti-cheat measure.)
Fixed a number of bugs involving helos and movement, assaults, overflies, etc.
Fixed the OBA crash bug.
Fixed a possible crash bug in PBEM play.
Fixed a bug where helos overflying unknown enemy units would vanish.
Fixed a 3D crash bug involving assaults and overflying helos.
Fixed a bug where air strikes were without limit.
Fixed a bug where the edorg Append feature was broken.
Fixed a bug where in 2D, WR, IP etc. markers would display over any Unknown Unit icon.
Fixed a bug where the game engine was failing to remember and restore the preferred Options > Graphical Icons setting from session to session.
Fixed a bug where the Infobox Counters setting was not being saved.
Fixed a bug where phantom IF crosshairs (in the case of drifting) were not being cleared.
Did some code optimizations to mitigate the effects, with Counter Stats toggled ON, of slow scrolling (on some systems only).
Prevented possible scenario title text overrun in the Status > Scenario Information dialog. Also, fixed text overruns and other issues in the F2 Unit Handbook display.
AutoSave APs for Firing OFF by default.
Added missing background music files
Revised the NATO Symbols sheet with White Background modification
In various dialogs, clicking Help no longer summons the now non-existent Windows Help, rather the game Manual.
Implemented on-counter unit stats. For 2D views #4 and #5.
Implemented some new LoseConcealment() rules
Implemented new reveal rules for the display of counter and Info Box unit stats.
The Unit Viewer is newly available from within edorg.
Hex Outlines and Contours can now display concurrently.
In the 2D modes, counter stacks now display up to a maximum of 6, whereas before the max display was 4 counters.
Added a Black 2D Unit Profiles modification
Added a NATO Symbols sheet with Transparent Background modification
Added Alternate 3D Base modification
Cosmetic tweaks to several frontend displays.
Added many more diagnostic logreturn() calls.
Implemented a new, multi-tiered logging scheme, where the depth and verbosity of logging are specified at the EXE command line.
UnitViewer (F3) displays to selected unit
Revised a few 3D terrain and vegetation tiles
Revised 2D View terrain, terrain marker and vegetation art
Revised 2D Counter and Graphical Unit Icons art for all nations
Revised the F2 Unit Handbook dialogs, also a new InfoBox tile
Added new Main Menu graphics matching the CS: Middle East box Art
Revised the Blankbox graphics matching the CS: Middle East box art
Revised Egyptian 3D graphics
Revised Syrian 3D graphics
Revised Jordanian 3D graphics
Added post 1973 Egyptian Organizations (Company and Battalion levels) that incorporate Western weapons that were received as part of the peace negotiations after the 1973 War.
Added post 1982 self-propelled artillery organizations for Syria
Revised road/offroad speed of certain Israeli tanks for consistency
Revised fire cost for reconnaissance helicopters to 85 Action Points and added limited fire capabilities
Revised all combat helicopters (gunships and ATGM armed) so they now will require to rearm after sustained combat
Updated Weaon.pdt file, revising existing information and adding new information for new units
Updated Unittext file, revising existing information and adding new information for new units
New Scenarios by Al Sandrik:
o Duel For The Golan 85-Banias
o Duel For The Golan 85-Bridges
o Duel For The Golan 85-Nafakh
o Duel For The Golan 85-Night
o Duel For The Golan 85-Rafid
o Duel For The Golan 85-Valley A
o Duel For The Golan 85-Valley B
New Scenario by Jim Mays:
o Tourny - Set B01 - Into the Breach
New Scenarios by Jason Petho:
o Position 181 (Batur Track 1967)
o Textbook Night Assault (Umm Katef 1967)
o Into the Camps (Rafah 1956)
o Teaching Set A01 1948
o Teaching Set A02 1956
o Teaching Set A03 1967
o Teaching Set A04 1973
o Teaching Set A05 1982
Scenario Modifications to:
o Endgame at Jenin
o Into Africa!
o Into the Ring
o Hot Knife through Butter
o The Shores of Great Bitter Lake
o Battle of Abu Ageila (1956)
o Third Time's a Charm
< Message edited by Jason Petho -- 12/2/2015 2:34:37 AM >