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-axis- Needing more HQ Army Group!!

 
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-axis- Needing more HQ Army Group!! - 12/2/2015 12:27:32 AM   
imberbe


Posts: 69
Joined: 2/5/2006
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Hi, im a player of this game and i love it yes, but i wish to know how
or if possible to create more hq Army Group.
In several campaigns i see usually 5 HQ A. G : North, Center, South (this convert to A and B or north ukrainian and South Ukr..).
It´s possible create? or it´s a bug?

thanks

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Post #: 1
RE: -axis- Needing more HQ Army Group!! - 12/2/2015 8:44:17 AM   
No idea

 

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Joined: 6/24/2011
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No, you cant create any units as the Axis. Only fortified zones. The game is more about recreating the East war than about simulating "what ifs..."

(in reply to imberbe)
Post #: 2
RE: -axis- Needing more HQ Army Group!! - 12/2/2015 2:01:01 PM   
heliodorus04


Posts: 1621
Joined: 11/1/2008
From: Denver Colorado
Status: offline
There is a method for activating Army Group B (and when you do this, Army Group South changes its name to Army Group B).
To do this, you need to take Rostov and the 3 cities across the Don River. I believe there is a limit on how early you can do this, though (I may be wrong).

Activating Army Group B is very useful because all Army HQs assigned to Army Group South become un-attached and return to OKH. This enables you to assign them between Army Groups for free.

A key element to better organizing is to assign the Romanian Army HQs into Army Group Antoniscu. This frees up space in Army Group South (but it costs about 80 Admin Points).

I also have a habit of putting 2nd Army HQ into Army Group North (for about 25 APs). This achieves a pretty equal balance, with Army Group South being over-limit most of the time.

Other things to remember:
Assign all SEC units to OKH.
Assign all Romanian divisions to Romanian commands.

I have a habit of assigning all of the Jager divisions to the Romanians (loading the divisions up with 3 SUs per division); they give a bit of staying power, while freeing up a few precious CPs. Note that this assumes you are transferring Romanian Army HQs to Army Group Antonescu.

Invariably I tend to need a German Corps HQ in the south as a sort of free-floating reinforcement. I usually assign this to OKH or to one of the RHG Security Army HQs.

All of this takes a LOT of Admin Points, though.
Since I play the AI, this isn't a big problem. Playing against a human, it probably would be.
Nonetheless, it may give you some insight into how to mitigate the HQ command limit problems.
Good luck.

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(in reply to No idea)
Post #: 3
RE: -axis- Needing more HQ Army Group!! - 12/2/2015 5:46:44 PM   
Acidman

 

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Joined: 4/23/2015
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quote:

ORIGINAL: No idea

No, you cant create any units as the Axis. Only fortified zones. The game is more about recreating the East war than about simulating "what ifs..."
Well, the entire russian army is a "what if" in this game when players/AI start to create units.



(in reply to No idea)
Post #: 4
RE: -axis- Needing more HQ Army Group!! - 12/2/2015 9:15:51 PM   
No idea

 

Posts: 485
Joined: 6/24/2011
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quote:

ORIGINAL: Acidman


quote:

ORIGINAL: No idea

No, you cant create any units as the Axis. Only fortified zones. The game is more about recreating the East war than about simulating "what ifs..."
Well, the entire russian army is a "what if" in this game when players/AI start to create units.





Yes. I meant the german army.

(in reply to Acidman)
Post #: 5
RE: -axis- Needing more HQ Army Group!! - 12/5/2015 12:18:28 AM   
vodkaferret

 

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Joined: 3/20/2012
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I can't find anything in the manual about a time limit on activation, but I'm in November '42, as far as I can see I captured all the required cities a while ago... and still no Army Group B :(




Attachment (1)

(in reply to heliodorus04)
Post #: 6
RE: -axis- Needing more HQ Army Group!! - 12/5/2015 4:47:53 PM   
Denniss

 

Posts: 6565
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From: Germany, Hannover (region)
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game version ?

(in reply to vodkaferret)
Post #: 7
RE: -axis- Needing more HQ Army Group!! - 12/6/2015 11:47:19 PM   
vodkaferret

 

Posts: 6
Joined: 3/20/2012
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1.08.03. The last non-beta update I believe...

Although I've just seen that strangely the main screen shows .03 and the bottom of the event log says .04

< Message edited by vodkaferret -- 12/7/2015 5:17:37 AM >

(in reply to Denniss)
Post #: 8
RE: -axis- Needing more HQ Army Group!! - 12/7/2015 7:15:37 AM   
morvael


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Joined: 9/8/2006
From: Poland
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Last official version is 1.08.05 I believe, and it was in that version that the bug was finally fixed:
quote:

8. Fixed a bug where the Army Group B HQ was renamed too early to Army Group South, which in turn prevented Army Group South being split into army groups A and B. Added a workaround for games in progress that are affected by this bug, but it will work only for games that have not yet advanced past 3/43.

(in reply to vodkaferret)
Post #: 9
RE: -axis- Needing more HQ Army Group!! - 12/7/2015 8:54:04 AM   
vodkaferret

 

Posts: 6
Joined: 3/20/2012
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quote:

Last official version is 1.08.05 I believe, and it was in that version that the bug was finally fixed:


Thanks Morvael. Everything I can find on the forums or the WitE product page says 1.08.05 is public beta only, and I tend to generally avoid patching too often - I get easily confused when things change a lot :)

In this case of course it's patching time!

Thanks again.

(in reply to morvael)
Post #: 10
RE: -axis- Needing more HQ Army Group!! - 12/7/2015 9:37:10 AM   
morvael


Posts: 11427
Joined: 9/8/2006
From: Poland
Status: offline
Sometimes (even) I get confused . Indeed, 1.08.04 may be last official patch, 1.08.05 and .06 and .07 are public betas.

(in reply to vodkaferret)
Post #: 11
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