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[ADDED B773] File Structure

 
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[ADDED B773] File Structure - 11/29/2015 11:54:00 AM   
Gunner98

 

Posts: 5461
Joined: 4/29/2005
From: The Great White North!
Status: offline
Minor point.

In the scenario listing when loading the game, the display uses an older version of listing files numerically beyond 10. I remember that Windows used to organize things this way but it was fixed a while back. Sorry don't know the technical term but it would be nice to have it so that 11 comes after 10 not 1. Thanks

E.g.
1
11
12
2
Instead of:
1
2
3
...
11
12
etc





Attachment (1)

< Message edited by Sunburn -- 12/5/2015 12:03:40 PM >
Post #: 1
RE: File Structure - 11/29/2015 1:09:17 PM   
jimcarravall

 

Posts: 642
Joined: 1/4/2006
Status: offline

quote:

ORIGINAL: Gunner98

Minor point.

In the scenario listing when loading the game, the display uses an older version of listing files numerically beyond 10. I remember that Windows used to organize things this way but it was fixed a while back. Sorry don't know the technical term but it would be nice to have it so that 11 comes after 10 not 1. Thanks

E.g.
1
11
12
2
Instead of:
1
2
3
...
11
12
etc






The immediate problem can be resolved by adopting a scenario naming convention that inserts a space before single digit numbers, and eliminating it for numbers up to 100; e.g. the series including NF 1, NF 2, NF 3, thru NF 9.999 will be listed before the series including NF10, NF11, NF12.1, thru 99.999 is listed.



_____________________________

Take care,

jim

(in reply to Gunner98)
Post #: 2
RE: File Structure - 11/29/2015 2:18:50 PM   
Gunner98

 

Posts: 5461
Joined: 4/29/2005
From: The Great White North!
Status: offline
OK thanks I'll give that a go.

Edit: That works, before I rename the ones uploaded to the community pack I'll wait to see if the Devs have this on their quick fix list.

Thanks

B

< Message edited by Gunner98 -- 11/29/2015 3:22:42 PM >

(in reply to jimcarravall)
Post #: 3
RE: File Structure - 11/29/2015 7:07:21 PM   
Dimitris

 

Posts: 13227
Joined: 7/31/2005
Status: offline
I think it's something we can fix reasonably soon, as we have done the same on other parts of the UI (e.g. Air Ops). So better to change code than content.

_____________________________


(in reply to Gunner98)
Post #: 4
RE: File Structure - 11/29/2015 7:35:28 PM   
Gunner98

 

Posts: 5461
Joined: 4/29/2005
From: The Great White North!
Status: offline
Excellent. Thanks

(in reply to Dimitris)
Post #: 5
RE: File Structure - 11/29/2015 9:02:26 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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Added to our to do list. Thanks guys!

Mike

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(in reply to Gunner98)
Post #: 6
RE: File Structure - 12/5/2015 11:03:19 AM   
Dimitris

 

Posts: 13227
Joined: 7/31/2005
Status: offline
Added in Build 773; we we already doing it for files and now we also do it for folders.

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(in reply to mikmykWS)
Post #: 7
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