Getting our precious su's where we want them.
Two sets of rules, sappers/pioneers and construction/rr have one set. All others as follows.
At support level(s) 0-9 the computer will allocate the su's. X(0-9)per type, per hq as the computer see fit.
The migration, movement, of the su is up he chain of command, then down. Movement, hq-hq, is one level per turn. Works best if the hq are not moved.
To keep the computer from operating on our su's we "lock" the hq. Lock and nothing moves, but may be moved manually.
Axis t1. Decide which su's you want with combat units. The ones in that combat units chain of command may be assigned for free. Just hit the assign icon in the combat unit window, lower right, and take your pick. Hint, hasty attacks are the order of the day for lots of the summer so stuff like stugs and pioneers go to mobile units. Su's in hq will not participate in hasty attacks.
Set all hq support level to 0. They will still participate in the t1 attacks. They will all begin their migration up (chain of command, in the logistics phase, I knew you were paying attention, but I repeated it anyway)
t2, the higher hq are beginning to fill up, all the xxx hq should be empty, except for the pioneers, construction.
To be continued, don't want to time out