Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

No garrison warning bug and levels were 100% or more

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Tech Support >> No garrison warning bug and levels were 100% or more Page: [1]
Login
Message << Older Topic   Newer Topic >>
No garrison warning bug and levels were 100% or more - 11/6/2015 11:26:27 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
I also checked garrison levels and they were all at 100% or more.

I will start taking SS's.

Seems to be same bug as before after release.

Which I had to prove with SS's so don't take my word for it again.

Guessing same as before having to do with weather and SU's to get CV to right levels.






Attachment (1)

< Message edited by Pelton -- 11/7/2015 12:34:30 AM >


_____________________________

Beta Tester WitW & WitE
Post #: 1
RE: No garrison warning bug and levels were 100% or more - 11/6/2015 11:39:57 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
What am I missing?

Peltonx vs KWG

Might want to check this out.

I am going to dump game so you can pull save yourself.





Attachment (1)

_____________________________

Beta Tester WitW & WitE

(in reply to Peltonx)
Post #: 2
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 12:08:04 AM   
KWG


Posts: 1249
Joined: 9/29/2012
Status: offline
"I am going to dump game so you can pull save yourself."

???

_____________________________

"A word was said - a mare is standing by the fence."

(in reply to Peltonx)
Post #: 3
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 12:24:31 AM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline


I mentioned on the Developer forum but I will repeat it here.

I have seen this before and I suspect the bug is in the display. When it says you have 25 / 25 CV in Belguim 100%, or in SE France, you probably have slightly less and the display is rounding up to a whole number.

In other words you may have 24.88 /25 instead. Which would be 99.52% and may show as 100%.

That little bit of deficit is what is causing a slight loss in VP's.

I usually try and have 1 CV more in my garrisons for that reason, but ideally the display should show the CV as a decimal number.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to KWG)
Post #: 4
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 1:46:33 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: LiquidSky



I mentioned on the Developer forum but I will repeat it here.

I have seen this before and I suspect the bug is in the display. When it says you have 25 / 25 CV in Belguim 100%, or in SE France, you probably have slightly less and the display is rounding up to a whole number.

In other words you may have 24.88 /25 instead. Which would be 99.52% and may show as 100%.

That little bit of deficit is what is causing a slight loss in VP's.

I usually try and have 1 CV more in my garrisons for that reason, but ideally the display should show the CV as a decimal number.


I saw this during beta and thought it was fixed before release as I have not seen it happen after until now.

It says I have 100% still as seen in window.

36 pts in a single turn is not slight.

When the bug first came up, they added the garrison warning.

Which means the warning is not working as it was before.

Your at 100% or your not, simple math.

plus you should get a warning and your not.

Clearly not WAD.

This issue should be clear for the player base not a guessing game.


< Message edited by Pelton -- 11/7/2015 2:50:25 AM >


_____________________________

Beta Tester WitW & WitE

(in reply to LiquidSky)
Post #: 5
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 1:49:46 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: KWG

"I am going to dump game so you can pull save yourself."

???


Means I opened the turn and did not save so 2by3 can pull the save and hopefully find this old zombie bug.

If you find a bug don't save close game and post info, if you save it might cover bug.


_____________________________

Beta Tester WitW & WitE

(in reply to KWG)
Post #: 6
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 2:17:40 AM   
KWG


Posts: 1249
Joined: 9/29/2012
Status: offline

quote:

ORIGINAL: Pelton


quote:

ORIGINAL: KWG

"I am going to dump game so you can pull save yourself."

???


Means I opened the turn and did not save so 2by3 can pull the save and hopefully find this old zombie bug.

If you find a bug don't save close game and post info, if you save it might cover bug.




Cool, good to know.

_____________________________

"A word was said - a mare is standing by the fence."

(in reply to Peltonx)
Post #: 7
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 2:26:17 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: LiquidSky



I mentioned on the Developer forum but I will repeat it here.

I have seen this before and I suspect the bug is in the display. When it says you have 25 / 25 CV in Belguim 100%, or in SE France, you probably have slightly less and the display is rounding up to a whole number.

In other words you may have 24.88 /25 instead. Which would be 99.52% and may show as 100%.

That little bit of deficit is what is causing a slight loss in VP's.

I usually try and have 1 CV more in my garrisons for that reason, but ideally the display should show the CV as a decimal number.


I know where the bug is, its how the code counts SU's and CV.

If your low 1 CV as you know people add SU's to a division.

example;

You done moving and you click done, BUT

You get a warning.

So you add 1 or 2 SU and the units goes from 3 to 4 CV- cool your done. You check levels and they are all at 100%+

U click done, but you get a G warning.

U go back and check the same unit and its says 3 CV not 4.

So you add another SU, and its says 4 CV levels all say 100%

you click done and wth it gives a warning, unit says 3 cv and not 4.

So you move a unit to the region.

I have had this happen allot in my 2 current games, but this was the first time I got no message and levels.

I am guessing this same bug is effecting the EF box/levels, but on one is looking for it or its effects are small per turn.

Its in how #s are rounded up or down and it effects SU's, CV levels and garrison level and probably EF Box #'s


_____________________________

Beta Tester WitW & WitE

(in reply to LiquidSky)
Post #: 8
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 3:51:57 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Both saves on the server are after event when garrison jumped by 36 points, which doesn't seem right. I've tried to progress game, but it looks all normal. GP increment is either negative or zero. I'm using latest beta code.

Another complication is that garrison VP are adding on Allied logistics, so WA player should look at the start of his turn, so we could grab Axis backup save a try to replicate.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Peltonx)
Post #: 9
RE: No garrison warning bug and levels were 100% or more - 11/7/2015 5:47:39 PM   
Joel Billings


Posts: 32082
Joined: 9/20/2000
From: Santa Rosa, CA
Status: online
So based on what Pavel has posted, I suggest Pelton save his game before he ends his turn, and then end the turn. Let your opponent know that if any turn points were scored for garrisons at the start of his turn, he should immediately save the game and notify us. At that point, we can download the last two saves and will have a before and after save. Thanks.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Helpless)
Post #: 10
RE: No garrison warning bug and levels were 100% or more - 11/8/2015 2:22:27 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
Thanks guys for quick replies.

At this point I try and keep 1 pt over.

I let KWG know, no issues with game with Mr Floppy so far.

Thanks again

_____________________________

Beta Tester WitW & WitE

(in reply to Joel Billings)
Post #: 11
RE: No garrison warning bug and levels were 100% or more - 11/8/2015 2:25:51 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
Sht ok Hang on Mr Rabbit !!!!

I just opened my game with Mr Floppy and I got this when I checked G levels.

Look at SW France?

I did not take any negative for G-levels, but CV is low.

I checked after AP.

Not sure if that helps?






Attachment (1)

_____________________________

Beta Tester WitW & WitE

(in reply to Peltonx)
Post #: 12
RE: No garrison warning bug and levels were 100% or more - 11/8/2015 2:23:40 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Axis garrison levels are checked during allied logistics. Numbers after Axis logistics, doesn't have direct impact on VPs.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Peltonx)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Tech Support >> No garrison warning bug and levels were 100% or more Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.172