From: Bristol, UK
Well after recently starting to play WiTW after playing WiTE on and off for years.....I guess im the only person that doesnt like the new air system???
Its an ungodly amount of additional micromanagement in the game and frankly I havent enjoyed it much after messing with it this last weekend. I figured this would be the case from reading AARs and why i had already delayed purchasing the game.
If WiTE 2.0 is all about micromanaging the airforces of each side I will have no interest in purchasing it just saying.
To me at this level and scale of game the airforces should be abit more abstract than managing every single airsquadron and where its located and what its doing and if its resting and how many missions its flying...absolutely ridiculous amount of micro management each turn for the player. An yes its something you have to mess with every turn to get the most out of your air forces.
Maybe im the only one that doenst enjoy it, but its doubtful I bet other players have the same annoyance over it. Also saying the AI can do it, well we've seen the criminal incompetence of the AI trying to manage the air war for you in the AARs.
I have played the older air war games-bombing of the Reich an such and they were alright but criminally boring and slow to play due to the AI taking forever to play a turn. It seems to me all you did was import those into what used to be more of a ground war emphasized game.
Would prefer more abstract air war, or an option for such. As I dont want to manage an air campaign every turn I play and deal with logistics, SU, HQ management, and determining what I want to do with all of my ground units again just saying.
An if this every goes to war in europe type scale good luck finding anyone with the time to play such an unmanageable game with this way to much detail. Option needs to be added for abstract air war not incompetent AI managed air war. Such as just a general air superiority level, or air points to commit for different actions or some such....this managing every single recon air squadron is just a step to far in detail and time consuming game play IMO....not to mention the length of time it takes the AI to run the phases. Especially with the thousands upon thousands of planes and hundreds or squadrons involved.....
Its great you decided to add this to the game shows some commitment to detail but not everyone is interested in this level of detail and time needing to be consumed to play the game.
Seriously, stick with it. Once you have the air forces as you like them, I find it is a little switching of sqds to 'rest' and back (the filters and selection tools are great here), and then go though the ADs (<20) and retargeting them (and not all need this every turn), or possibly switching them off.
So much more realistic for not that much more effort. Stick at it - you will view WitE as kindergarten stuff after you get used to this. If you want a smaller game, Torch is great (38 turns, only about 1/2-1 million men a side)
I have a cunning plan, My Lord