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Op Dragoon 8 August 1944

 
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Op Dragoon 8 August 1944 - 10/28/2015 6:01:15 AM   
zakblood


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basic guide and ARR number 1...

enjoy

< Message edited by zakblood -- 11/5/2015 8:51:25 AM >
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RE: main forum post 1.01.06 - 10/28/2015 6:06:44 AM   
zakblood


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Op Dragoon 8 August 1944 - 18 September 1944

Historical Overview

The invasion of Southern France (originally codenamed ANVIL) was a point of contention between the Allies: not least because it took so many troops from the Armies in Italy. Originally much bigger in scope it was reduced in scale to provide more troops, aircraft and landing craft for D-Day. Even though weakened by sending reinforcements to Normandy the Axis troops pose a challenge.

This very short scenario explores the invasion of Southern France in 1944.

An Axis player should seek to prevent the Allies rapidly advancing north to link up with the Normandy breakout whilst not losing too many troops.

The Allied player should make best use of limited forces.

The Allied player may re target invasion forces on turn 1 and retain 90 preparation points.

Scenario Length: 6 turns
Allied Admin Points per turn: 8~Axis Admin Points per turn: 8 (x2)~

There is no Axis player-turn on turn 1~

Basic beginners view with FOW (Fog Of War) off and on easy, to show the ease and playability and re playability of the game / battle.

< Message edited by zakblood -- 10/28/2015 7:07:16 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:12:46 AM   
zakblood


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The operational battle map, and the axis forces we are against, this picture shows the beaches we need to invade, in this battle i wont be changing the location of the default landings as this is the basic level on easy so will just show you enough to play at the very basic of levels needed to do 6 turns in the smallest of the operations in the new Torch addon, this is for none players of the game with little or no gaming Knowledge known of either WITE or WITW, so total new players.





this is the main screen after you load the battle and can be zoomed in and out and left at the level of zoom you like, i will go up and down just to show what i need to look at at any given time, as it takes seconds to do, and shows then what i wish to focus on, across the top is many menu's, all have popup boxes that appear once you hover your mouse over them so imo (in my opinion) speak for themselves, this isn't to replace the manual either, it's to show you can play without the need to read it to play, as i haven't as yet, and have picked up enough knowledge to play at the easy level without so far...

so we begin.

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< Message edited by zakblood -- 10/28/2015 4:10:23 PM >

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RE: main forum post 1.01.06 - 10/28/2015 6:18:01 AM   
zakblood


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i select a few menu items to show which side on the map is owned by who and also place extra info on the map like cites and factories etc




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< Message edited by zakblood -- 10/28/2015 7:19:18 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:19:40 AM   
zakblood


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which now give me this display




the game can be setup with what ever you wish to be displayed, with as much detail or as little as you like as all buttons are toggle able and are either on or off.

so set up the display to your liking and then move onto the air phase, which is always first

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< Message edited by zakblood -- 10/28/2015 7:28:21 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:29:13 AM   
zakblood


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but before we do the air phase and planning we can look at out objectives first and see what we need to do in the given mission in the time scale we have





so move the mouse to the top menu's and press info screens first then take the mouse over the star and a popup box appears and tells you what it's for, then click on it for the screen

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< Message edited by zakblood -- 10/28/2015 7:31:33 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:32:31 AM   
zakblood


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now in the victory screen, we see what we need to do in the current battle




and also what our enemy the AI needs to do to stop us

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< Message edited by zakblood -- 10/28/2015 7:33:10 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:34:23 AM   
zakblood


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so with the knowledge that the VP (victory point) screen has shown us, we cancel out and go back to the air phase and it's planning




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< Message edited by zakblood -- 10/28/2015 7:35:31 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:35:48 AM   
zakblood


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which now makes this display pop up




while it looks very complex at first glance, it's very simple in design and easy as anything to alter and understand

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< Message edited by zakblood -- 10/28/2015 7:37:28 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:44:47 AM   
zakblood


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atm (at the moment) we have 2 air commands shown on the planning screen, called TAM (tactical air Mediterranean) and SAD (strategic air day)

with a number of target selection boxes displayed underneath saying what they can do or can't do.

first there is also a amphib support south box displayed, this means amphibious support south, so air support will support the landing forces in the south, only needed when we plan for a landing so we first select the box, the rest is on a default plan, but as soon as we alter the amphib box, this will all change as well






i have selected some others and deselected a few others as i want support for my invasion, but also for the landings and again i'd like some rear area's bombed as well to slow down reinforcements, while i'm at it, i have asked for ports and rail yards to be bombed.

this is a double edged sword, as i haven't got infinite air units so what ever i pick, will mean less for other duties but on day one i need maximum effort to give my landing more chance of success so while loses maybe higher, i have to balance the risk, but as we are on easy, this sort of planing can be left to the AI with only basic or none if you wish not to command / or give any input.

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< Message edited by zakblood -- 10/28/2015 4:15:56 PM >

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RE: main forum post 1.01.06 - 10/28/2015 6:52:45 AM   
zakblood


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once your happy with what boxes you wish and what targets to be in your missions, it's as simple as 1, 2, 3 and it's done





what you're in fact doing is,

1, letting you're AI decide to manage the air for you.
2, letting the AI set up a battle plan for air, called the air directive.

and finally once done shows you a summary of the missions it has planned, so we press 3 if we wish and take a look

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< Message edited by zakblood -- 10/28/2015 7:55:59 AM >

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RE: main forum post 1.01.06 - 10/28/2015 6:57:49 AM   
zakblood


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summary of our AI planned air directive




split down to it's very basics,

3 navel plans have been suggested and put into place, in 3 different area's on the sea, to help with the invasion, as we asked in to plan for a seaborne invasion and it knows our plan and destination so has planned some patrols to cover the sea lanes and sweep those area's of any axis forces it finds.

so that's the CAF sorted (coastal air force) which only leaves the TAF (tactical air force) which has 4 plans made for us by the AI, selected from our targets.

all speaks for themselves, with GND meaning ground attacks, GND again ground support, superiority meaning a anti air, or put another way the "objective in the Air Superiority mode is to eliminate the enemy aircraft and secure the air above the given objective area placed on the map"

and finally recon, which does what it says and implies, it recon's a section of the map and uncovers what's there, not really needed on easy with FOF off, but i leave it all the same and run the missions.

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< Message edited by zakblood -- 10/28/2015 4:18:31 PM >

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RE: main forum post 1.01.06 - 10/28/2015 7:11:02 AM   
zakblood


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the air directive summary also gives extra info of the missions the AI has planned for us, but as we are on easy only i don't need atm to explain that you can or could if you wished go in an manually change anything you wished, i'll give a example, any mission can be made or altered regarding planes, mission type, height flown, area covered on the map etc etc, the depth is just never ending, but not needed on easy as we let the AI worry about that and play AKA Panzer Corps style with hexes and counters moves only, and leave the other thinking to the AI until we are ready to move and play off easy





so now all is left is to come of the summary screen and execute the planned missions

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< Message edited by zakblood -- 10/28/2015 8:12:35 AM >

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RE: main forum post 1.01.06 - 10/28/2015 7:13:27 AM   
zakblood


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and onto battle, the air phase only mind you, land combat hasn't started as yet


now is your next choice, you can watch as every fight, every bullet nearly is shot or you can alter to see it and watch or not at your own style and pace, with the choice of as little info or everything being shown, the choices are the menu keys 0 to 7, from nothing to everything, it's your choice, so i'll leave it to you, as you can go from one to another during this phase and it changes in real time, so play with it and pick which one suits you




the information shown depends on which level you have watched or placed it on, so if nothing is shown you have selected 0, if every action of all the air phase is shown, then any number from 1 to 7 has been used, on 7 it can takes for ever and a day to display ever action in battle so it all depends on how deep you wish your game to be, and how much time you have to play it.

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< Message edited by zakblood -- 10/28/2015 8:21:03 AM >

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RE: main forum post 1.01.06 - 10/28/2015 7:22:54 AM   
zakblood


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so for now i'll move on and just show the overall results, as basic information on easy is all we need to know, what missions are being carried out and what they mean, is for another time and a different level of a demo tbh





but at the end of the air phase you are shown a summary with the results of out 7 air directives and loses for both sides and any damage that any plane has suffered, so from here we see if out plan went well or was a disaster, on easy it can go either way depending on the mission, time, weather or targets so not to worry to much atm about it, once off easy then it goes deeper and into a totally different game if you wish to go that deep regarding air combat and planning.

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< Message edited by zakblood -- 10/28/2015 8:27:30 AM >

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RE: main forum post 1.01.06 - 10/28/2015 7:28:01 AM   
zakblood


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now the air phase has finished we can move on if we wish to the land phase or save our game or see what we did in the air phase etc and inspect the plan some more, to see if what we did was correct and learn for another day or time, it's a choice










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RE: main forum post 1.01.06 - 10/28/2015 10:03:17 AM   
zakblood


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showing the last battle sites means we can improve our targets if needed next time by seeing what the last missions achieved or didn't for that matter




sea hex mark means sea interdiction

plane with camera is recon

bombs well speaks for it self really

a plane on it's own in a different colour is air combat or interdiction etc...

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< Message edited by zakblood -- 10/28/2015 4:21:26 PM >

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RE: main forum post 1.01.06 - 10/28/2015 10:13:36 AM   
zakblood


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and now onto the land phase, what many of us want, as while some like air, me myself is ground only atm, but are getting used to doing air and kind of changing my mind slightly about it with more tests and demo plays, as normal play as yet i've not played one battle either, not had the time, but that's another story and time





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< Message edited by zakblood -- 10/28/2015 11:14:44 AM >

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RE: main forum post 1.01.06 - 10/28/2015 10:18:43 AM   
zakblood


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so onto the land phase at last, as you can see, if we move around and click on some units, some are already in port, ready to depart, we can either stay with the default landing or change them and make out own points of landing, but for now on easy i just click invade and let the landing go by default, even on easy if i wish to alter anything i can, but while we are learning it's better to stay on the plan we have, and once we are happy doing it, then make up our own plan and invasion sites





not all units are set to auto go with the task force so some units will need to be manual taken over, i'll show you that next

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< Message edited by zakblood -- 10/28/2015 11:19:42 AM >

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RE: main forum post 1.01.06 - 10/28/2015 10:21:09 AM   
zakblood


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so 3 TF's or (task forces) have been set on the path to invade, with prep points already amassed to invade, the more preparation you do, the less chances of it going pear shape with larger loses, you will always lose some as it's combat, but more prep hopefully means better planning




leaving your mouse pointer over any hex will give information about that hex, on harder levels on depending on what settings you have on with the info be of any depth, like FOW being on, hardly anything will be mentioned unless you have recon'ed that hex before, and then depending on the level of recon done as well etc, but again that's for a later demo...

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RE: main forum post 1.01.06 - 10/28/2015 10:25:39 AM   
zakblood


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now to a manual move of some units by sea





i click on any unit, i have picked the 1st FF (free french) MD (motorized division) and then go from land movement mode F1 to F3 naval transport and then move the cursor to where i wish the unit selected to be moved to.

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RE: main forum post 1.01.06 - 10/28/2015 10:31:31 AM   
zakblood


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with my path done i make the move and the unit moves to it's destination, hopefully without loosing too much against axis interdiction etc





once i have moved all my units into place for the attack, i end my turn

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< Message edited by zakblood -- 10/28/2015 11:32:13 AM >

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RE: main forum post 1.01.06 - 10/28/2015 10:33:17 AM   
zakblood


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my units in place look like this, your's may look different as not everyone moves all units into sea but again that's your choice commander and with what you take and leave behind





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RE: main forum post 1.01.06 - 10/28/2015 10:34:55 AM   
zakblood


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if any unit gets hit on the way, you will see this box, it says your loses, hope they are light but sometimes can be heavy if a ship on the convoy goes down





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< Message edited by zakblood -- 10/28/2015 11:37:12 AM >

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RE: main forum post 1.01.06 - 10/28/2015 10:42:52 AM   
zakblood


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now with all my land based unit on the sea, ready for the invasion, my only thing left to decide is if i'm going to do a air drop or not, as i have 2 airborne units ready to drop to help my invasion, but the cost of loosing these units is high, and it's risky so again it's your choice if you think you need them on day one, launch them, if not let them stay behind for now and do it later as reinforcements, with less chances of high loses onto known airfields or captured ones etc





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< Message edited by zakblood -- 10/28/2015 11:48:44 AM >

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RE: main forum post 1.01.06 - 10/28/2015 10:49:53 AM   
zakblood


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as i'm only doing the easy demo i send them on their way, and into glory, hopefuly





i assign half my transports to the mission and send off the first then do the same for the second unit, and i'm done for this turn, now i need to end my turn and let my plan go into action, as i sit back and await the outcome, fingers crossed commander.

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< Message edited by zakblood -- 10/28/2015 11:52:40 AM >

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RE: main forum post 1.01.06 - 10/28/2015 10:53:09 AM   
zakblood


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so i end turn and watch, and see the first action of the land phase of the plan go into action.

so depending on what level of detail you set yourself, is how much battle action you was shown, setting level 7 would see every blow by blow account from your airborne units flying in and being dropped, hopefully without being intercepted by air to the 3 TF landing there first waves of troops.





i've elected on this turn to just show the summary screen with losses for both sides shown and a total break down of every unit lost, in the air and on land shown in full detail, as with all landings the cost for the attacker can be high, as while some men die fighting on the landings, others died at sea or in the air, or just disabled and placed out of action for this mission for one reason or another, that's life and war, move on commander and try to do better next time and plan more and get better at it as it's your men who suffer the losses, while you just take the blame...

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RE: main forum post 1.01.06 - 10/28/2015 11:03:17 AM   
zakblood


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turn 2, and start of play positions are again shown, now you see what has and what hasn't gone to plan for real, and start the air phase again before we again do some land moves and combat





while the landing troops are ashore, and the airborne unit this time didn't get wiped out or captured as can happen, was the losses worth the land you have gained? could you have done better or differently and got a better result commander, as it's your turn now commander to try.

In War in the West, Operation Torch addon missions, good luck commander, you will need it...

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RE: main forum post 1.01.06 - 10/28/2015 11:21:36 AM   
zakblood


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if anyone wonders why i have blanked the version number out, that's because it's not a released version one, so rather than show a number that's not out in the public as yet and still on test, i have elected to blank it as per beta rules, eg no beta posts in public

< Message edited by zakblood -- 10/28/2015 4:37:43 PM >

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RE: main forum post 1.01.06 - 10/28/2015 11:39:38 AM   
zakblood


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air phase for turn 2




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