Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

new Scenario for Testing NF9.6 Stab in the Dark

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> new Scenario for Testing NF9.6 Stab in the Dark Page: [1]
Login
Message << Older Topic   Newer Topic >>
new Scenario for Testing NF9.6 Stab in the Dark - 10/21/2015 11:39:33 PM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
A small and quick one for the Northern Fury series. Out of sequence a bit but 9.5 should be out shortly, she's a biggie.

More storyline than toe to toe fighting.

As always, any comments or critiques are welcome.

Enjoy


Ver 1.1

Fixed the Typos
Locked the Ref Pts
Added another leg for the SOF guys
Added the extraction of the sub

Attachment (1)

< Message edited by Gunner98 -- 10/25/2015 10:05:39 PM >
Post #: 1
RE: new Scenario for Testing NF9.6 Stab in the Dark - 10/22/2015 12:15:45 AM   
Coiler12

 

Posts: 1188
Joined: 10/13/2013
Status: offline
Tried it. As a small "get the sub to shore" scen it works good. I think the "deployment area" reference points should be locked-they currently aren't, and they could get accidentally moved by the player.

(in reply to Gunner98)
Post #: 2
RE: new Scenario for Testing NF9.6 Stab in the Dark - 10/22/2015 10:08:56 AM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks Coiler.  Will do.

B

(in reply to Coiler12)
Post #: 3
RE: new Scenario for Testing NF9.6 Stab in the Dark - 10/23/2015 12:40:22 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
cool.....

(in reply to Gunner98)
Post #: 4
RE: new Scenario for Testing NF9.6 Stab in the Dark - 10/25/2015 12:12:58 PM   
AlexGGGG

 

Posts: 685
Joined: 9/25/2014
Status: offline
In the briefing, "egger" should probably be "eager".

I played it through and there was no opposition bar one aircraft which did not came close. Are you sure this is how it was supposed to work?

< Message edited by AlexGGGG -- 10/25/2015 1:39:57 PM >

(in reply to magi)
Post #: 5
RE: new Scenario for Testing NF9.6 Stab in the Dark - 10/25/2015 1:11:40 PM   
AndrewJ

 

Posts: 2288
Joined: 1/5/2014
Status: online
Crept in along the bottom, keeping towards the S side of bay, while the SSN also came in closer to reduce Tomahawk flight time if necessary. Occasionally stuck up the ESM mast, but kept getting hits from an airborne radar so stayed down most of the time. Bumped into an underwater friend at very close range, fortunately able to turn onto a passing course and get into his baffles, and then (in a lapse of mission discipline) decided to torpedo him, giving a nice 'here I am' sign to the foe. Hurried to the S shore to break contact (while watching batteries drain...) and somehow managed to avoid any other contacts. Crept east through the shallows (less than periscope depth at some points), and delivered boat successfully.

I decided to keep playing after that, to see if I could get out past an alerted enemy now that my batteries were half gone. Retracing my course got me an ESM contact on a corvette, so made a radio call to the SSN, and shortly thereafter heard the pleasing ship-shattering Kaboom as the missile met the corvette. Crept out afterwards, trying to snort at night, but still getting forced down by airborne radar, and wasn't able to fully recharge until well out to sea.

Looking at the saves after the game it turns out I got really lucky after engaging the enemy sub, and managed to inadvertently slip through a gap in the sonobuoys they were laying to look for me, so it probably would have been wiser to break contact and let him go. I probably brought the SSN in too close as well, since it was actually inside the edge of the enemy's sonobuoy pattern at one point. Most alarmingly, looking at the expenditure logs it turns out they even fired a torpedo at something at one point, and I never even heard it. So much for my situational awareness!

Maybe consider making the escape part of the scenario as well? With batteries partly depleted and the probability of foes in your path it is an interesting situation.

(A couple of typos: in the side briefing "Although egger to be rid of them..." should be eager. In the On the Beach message Broadsward should be Broadsword.)



(in reply to AlexGGGG)
Post #: 6
RE: new Scenario for Testing NF9.6 Stab in the Dark - 10/25/2015 5:16:54 PM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks guys

Must have been tired when I made that brief.

Alex - there is opposition but not too much, stealth is the name of the game.

Andrew - I like your idea of the exfiltration of the Sub, will need to figure out what to do with the SOF guys though. Land movement is not very detailed so maybe I'll just have them move a few Km and then disappear.

Final test of 'Here comes the Cavalry' this afternoon and then I'll fix this one. Have another small one in the works as well, should be quick & easy.

B


(in reply to AndrewJ)
Post #: 7
RE: new Scenario for Testing NF9.6 Stab in the Dark - 10/25/2015 9:04:33 PM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
OK

New version, uploaded here and in the original post.

Fixed the Typos
Locked the Ref Pts
Added another leg for the SOF guys
Added the extraction of the sub

Enjoy

Attachment (1)

(in reply to Gunner98)
Post #: 8
RE: new Scenario for Testing NF9.6 Stab in the Dark - 11/3/2015 10:50:46 AM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
Anything more on this one guys?

B

(in reply to Gunner98)
Post #: 9
RE: new Scenario for Testing NF9.6 Stab in the Dark - 11/3/2015 3:38:52 PM   
ojms


Posts: 230
Joined: 9/16/2014
Status: offline
Just downloaded and have a couple of minor comments.

Perhaps in the side briefing it could do with a little bit more of clarity on where they are meant to go? I assume that the HMCS Onodaga is meant to travel to the Deploy zone and before midnight, but is that midnight Local or Zulu?

Apart from that it seems good so far, I'll let you know how I get on.

(in reply to Gunner98)
Post #: 10
RE: new Scenario for Testing NF9.6 Stab in the Dark - 11/3/2015 3:58:35 PM   
ojms


Posts: 230
Joined: 9/16/2014
Status: offline
Just finished it! Was kind of easy, I often run subs inside the thermocline layer in order to hide them and this tactic worked well.

Keep up the good work.

(in reply to ojms)
Post #: 11
RE: new Scenario for Testing NF9.6 Stab in the Dark - 11/3/2015 8:37:03 PM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks ojms

Agree, its an easy one, unless you get unlucky or careless, it should all go according to plan.  More of a storyline filler than anything else.  Will take another look at the briefing.

B

(in reply to ojms)
Post #: 12
RE: new Scenario for Testing NF9.6 Stab in the Dark - 11/4/2015 8:56:07 PM   
AlGrant


Posts: 912
Joined: 8/18/2015
Status: offline
Gunner...

Just a thought ..... With the new editor do you have any plans to turn the NF series into a Campaign?

I've not tried it but the campaign editor looks quite straight forward.
Not sure how many you have planned in the series but you already have enough scenarios to make NF#1

Could be the first community campaign

(in reply to Gunner98)
Post #: 13
RE: new Scenario for Testing NF9.6 Stab in the Dark - 11/5/2015 9:59:30 AM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
AlGrant

Probably, have not really looked at the campaign functionality yet but it seems a good fit. Very interested in potential future improvements such as branching base on victory levels and tracking of loses and ammunition. Not sure if those features are in development or just wishful thinking and speculation.

Would welcome a Dev's comment?

B

(in reply to AlGrant)
Post #: 14
RE: new Scenario for Testing NF9.6 Stab in the Dark - 11/29/2015 11:12:05 AM   
Gunner98

 

Posts: 5423
Joined: 4/29/2005
From: The Great White North!
Status: offline
OK This one has gone to the Community Thread. Thanks.

(in reply to Gunner98)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> new Scenario for Testing NF9.6 Stab in the Dark Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.211