Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Interesting AI Move

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Tech Support >> Interesting AI Move Page: [1]
Login
Message << Older Topic   Newer Topic >>
Interesting AI Move - 10/21/2015 3:54:06 PM   
MrRoadrunner


Posts: 1150
Joined: 10/7/2005
Status: online
Was playing a scenario against the AI. Flew a Hind in for a rear shot at a tank platoon, one of four in the hex. Took the shot and increased my altitude to high. I did not have enough movement to withdraw a hex, stayed adjacent, and figured I was "safe" at high altitude.
On it's turn the AI assaulted my helicopter, with the entire tank company, and caused a strength point loss and disrupt. But, I held the hex!

Can this be fixed? Those tankers must have stacked the company, one tank on another, to reach my altitude?

Just an observation.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
Post #: 1
RE: Interesting AI Move - 10/22/2015 4:27:08 AM   
Crossroads


Posts: 15273
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: MrRoadrunner

Was playing a scenario against the AI. Flew a Hind in for a rear shot at a tank platoon, one of four in the hex. Took the shot and increased my altitude to high. I did not have enough movement to withdraw a hex, stayed adjacent, and figured I was "safe" at high altitude.
On it's turn the AI assaulted my helicopter, with the entire tank company, and caused a strength point loss and disrupt. But, I held the hex!

Can this be fixed? Those tankers must have stacked the company, one tank on another, to reach my altitude?

Just an observation.

RR


Hello Mr RR. Now that should not be happening of course. I tried to reproduce the assault on Helos but was not able to do that. Do you have a save file of the battle where this occurred? If so please email me to krazykat dot theblitz at gmail dot com.




Attachment (1)

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

(in reply to MrRoadrunner)
Post #: 2
RE: Interesting AI Move - 10/22/2015 8:35:03 PM   
MrRoadrunner


Posts: 1150
Joined: 10/7/2005
Status: online
Sorry, I did not save the battle file. Did not think it significant enough to do so.
Like I said, I chuckled, thought the AI was "frisky" and moved on.
Could be a factor when playing a campaign though?

I guess I can assume that no play testers or development team members had this experience?

Probably just another incident where a stupid player did not use the helicopters as they are realistically supposed to be used? (Cheap shot but I had to take it.)

BTW, in your examples above you control the tanks, right? Did you try it where the AI controlled the tanks and you the helos? That then may recreate my experience.

RR

< Message edited by MrRoadrunner -- 10/22/2015 9:39:13 PM >


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Crossroads)
Post #: 3
RE: Interesting AI Move - 10/23/2015 11:12:40 AM   
Crossroads


Posts: 15273
Joined: 7/5/2009
Status: offline
What were you playing?

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

(in reply to MrRoadrunner)
Post #: 4
RE: Interesting AI Move - 10/23/2015 7:22:52 PM   
MrRoadrunner


Posts: 1150
Joined: 10/7/2005
Status: online
A Taste of Sa'qia.

And as posted at The Blitz: This was in the e-mail from my opponent "I over ran a LZ with that pesky bazooka team & an commando(?)unit & a HIND".

It really was not an LZ as I was not going to pick up the infantry. The helo was a "L" altitude. Obviously the infantry was on the ground. The "bazooka team" was actually an RPG squad. He got the commando title correct.

So in overrunning the infantry in the hex he was able to capture/destroy the helo?

I dunno. Chalked it up to the "realism learning curve". Played the turn and moved on.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Crossroads)
Post #: 5
RE: Interesting AI Move - 10/24/2015 5:05:48 AM   
ewbonner

 

Posts: 3
Joined: 2/9/2015
Status: offline
Boisforas here, at your service about the hind over run. That came in a game RR & I were doing: I had 3 M-48 tanks next to a DISP Egyptian bazooka/rpg team, I over ran the Egyptian anti-tank team, retreating them into the hex containing a low level loaded hind. I over ran that hex, ELM everyone in that hex, hind & all.

(in reply to MrRoadrunner)
Post #: 6
RE: Interesting AI Move - 10/24/2015 6:43:30 AM   
Crossroads


Posts: 15273
Joined: 7/5/2009
Status: offline
Hello Eric! Could you please email me the turn as you received it together with your password? I could then try the same move you did.

krazykat dot theblitz at gmail dot com

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

(in reply to ewbonner)
Post #: 7
RE: Interesting AI Move - 10/24/2015 7:34:15 AM   
Crossroads


Posts: 15273
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: ewbonner

Boisforas here, at your service about the hind over run. That came in a game RR & I were doing: I had 3 M-48 tanks next to a DISP Egyptian bazooka/rpg team, I over ran the Egyptian anti-tank team, retreating them into the hex containing a low level loaded hind. I over ran that hex, ELM everyone in that hex, hind & all.


Thank you Eric, this was actually a clue to what was going on. A confirmed bug it is: when capturing defenders with an assault also the Helos in the same hex, despite being airborne, are captured.

To be fixed. Thanks for reporting this!

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

(in reply to ewbonner)
Post #: 8
RE: Interesting AI Move - 10/24/2015 8:20:53 PM   
MrRoadrunner


Posts: 1150
Joined: 10/7/2005
Status: online
Let's not forget that the AI assaults hovering Helos, even without the infantry in the hex?

RR



_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Crossroads)
Post #: 9
RE: Interesting AI Move - 11/7/2015 5:34:42 PM   
berto


Posts: 18460
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online

All of these issues now fixed. Available in the forthcoming ME 1.01 update.

_____________________________


(in reply to MrRoadrunner)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Tech Support >> Interesting AI Move Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.191