ah, those were many happy days spent, still have the boxset of all his pure war games
Arnhem: The 'Market Garden' Operation (1985)
Desert Rats: The North Africa Campaign (1985)
Vulcan: The Tunisian Campaign (1986)
Shogun: Total War (2000) (Production Programming)
Medieval: Total War (2002) (Battle Logic & AI)
Medieval: Total War - Viking Invasion (2003) (Design)
Rome: Total War - Barbarian Invasion (2005) (Design)
Medieval II: Total War (2006) (Lead Designer)
I also had Market Garden and Desert Rats. Those along with Vulcan and Crusade In Europe, Decision In The Desert and Conflict In Vietnam were the first wargames I played.
Every time I load up WITW and see the Allied and German units in France or NW Europe I'm reminded of Crusade In Europe. All of the games I've listed had units that were rated with realistic numbers for men, guns and tanks. In a way they spoiled me because ever since then I've only ever really enjoyed wargames that have those numbers rather than an abstract '10' or whatever to represent unit strength.
To me wargaming is almost a form of roleplaying and without those 'real' numbers immersion suffers.
I love WITE but WITW just edges it for me because having played those games listed above thirty years ago units such as 7th Armoured, 2nd New Zealand Div, Guards Armoured, 1st US Inf Div, 116th Panzer, 4th US Armored, 352nd Infantry Div, Panzer Lehr and 12th SS almost seem like old friends and I have more of an emotional connection to them than the hundreds of Soviet rifle divisions of War In The East.
Sorry for going OT, I just had to express this.
I saw generals create imaginary "masses of manoeuvre" with a crayon and dispose of enemy concentrations, that were on the ground and on the map, with an eraser. Who was I to criticise them, hero as I was of a hundred "Chinagraph wars" of make-believe?