Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

OBSOLETE -- CS:ME 1.01 Graphics Preview

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Mods and Scenarios >> OBSOLETE -- CS:ME 1.01 Graphics Preview Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
OBSOLETE -- CS:ME 1.01 Graphics Preview - 10/17/2015 12:57:11 PM   
Crossroads


Posts: 16416
Joined: 7/5/2009
Status: offline
CS:ME 1.01 Graphics Preview

Update: Now obsolete, as this is now stock content

Not a mod as a such, but rather a preview of things to come in CS:ME 1.01. More eyes on things the better, right!

  • Revised NATO icon sheet (2D Zoom-In and Normal Views only)
  • Revised Markers sheet with new Wreck Markers (2D Zoom-In and Normal Views only)
  • Lighter blue Israeli Counters (2D Zoom-In and Normal Views only, no NATO icons on Alt Counters yet)
  • Revised Terrain sheet (2D Zoom-In View only, toned done Hammada terrain)
  • Box Art Front End Menu
  • Toned down F2 Unit Handbook (a more subtle yellow font)

    Please deactivate these mods before activating this one:

  • This replaces the Box Art UI mod completely
  • This replaces the F2 Unit Handbook mod but not the Blankbox. If you want a blank Blankbox jug it in here as well (blankbox0.bmp)

    Download removed




    Download, unzip, place in the \mods folder, then activate with JSGME

    If you spot anything out of place please let me know!







    Attachment below is the screenshot, not the mod

    Attachment (1)

    < Message edited by Crossroads -- 11/22/2016 10:46:41 AM >


    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!
  • Post #: 1
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 1:02:22 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    Oh, the unit stats on counters? That will be available once CS:ME 1.01 is out.

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Crossroads)
    Post #: 2
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 1:15:31 PM   
    Grim.Reaper


    Posts: 1342
    Joined: 12/31/2009
    Status: online
    Dumb question...how do you see the Nato counters? I downloaded, put into MODS, and activated through the mod manager....but I still see the picture graphics instead....what am I missing?

    _____________________________


    (in reply to Crossroads)
    Post #: 3
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 1:18:48 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    Ctrl + i is the quickest toggle bw unit profiles and NATO icons

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Grim.Reaper)
    Post #: 4
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 1:22:50 PM   
    Grim.Reaper


    Posts: 1342
    Joined: 12/31/2009
    Status: online
    Excellent...thanks.

    _____________________________


    (in reply to Crossroads)
    Post #: 5
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 4:47:02 PM   
    budd


    Posts: 2880
    Joined: 7/4/2009
    From: Tacoma
    Status: offline
    Love those new wreck markers, thank you.

    _____________________________

    Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

    "Be Yourself; Everyone else is already taken" ~Oscar Wilde

    *I'm in the Wargamer middle ground*
    I don't buy all the wargames I want, I just buy more than I need.

    (in reply to Grim.Reaper)
    Post #: 6
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 5:42:20 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    I guess we are all mad here, but they certainly brought a smile on my face too

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to budd)
    Post #: 7
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 6:03:53 PM   
    demiller


    Posts: 102
    Joined: 2/7/2012
    Status: offline
    w00t! Just what I needed this afternoon!


    _____________________________

    AKA panzerde

    (in reply to Crossroads)
    Post #: 8
    RE: CS:ME 1.01 Graphics Preview - 10/17/2015 11:30:50 PM   
    Rosseau

     

    Posts: 2516
    Joined: 9/13/2009
    Status: offline
    This is really looking great. Thank you.

    (in reply to demiller)
    Post #: 9
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 6:59:32 AM   
    Bradley62


    Posts: 143
    Joined: 6/29/2006
    Status: offline
    Thanks for the extra goodies!

    (in reply to Rosseau)
    Post #: 10
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 7:08:37 AM   
    Bradley62


    Posts: 143
    Joined: 6/29/2006
    Status: offline
    Thinking about it love the wreck symbols. Would it be possible to display them with distinguishing colors separating Side A from B?

    (in reply to Bradley62)
    Post #: 11
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 9:10:55 AM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    That is a neat idea Brad62

    How markers work though is that they in essence are counters too. We just don't draw the counter anymore, just the content so they appear as part of the map. This is true be it a wreck marker, IP marker what not. So what this means there can be only one marker counter at one hex at one time. At least until when we figure out an easy way to have more.

    So while we have two wreck sets to indicate the density of wrecks (either one or two burning tanks), then we have the two individual sets of both, like the left and right facing single burning tanks, we at the moment can't draw a hex where there'd be one say "friendly" and one say "hostile" wreck marker at the same time.

    For this reason we don't have different wreck markers for different unit types atm either, say APC, AFV, truck, (helo), they could all have different wreck markers if we would draw them in a manner they'd somehow overlap each other nicely should they all be drawn to same hex.



    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Bradley62)
    Post #: 12
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 11:59:09 AM   
    tombo

     

    Posts: 351
    Joined: 8/4/2007
    Status: offline
    thank you...great work!

    im new to game and this is a nice surprise. Please keep the mods coming.

    cheers

    (in reply to Crossroads)
    Post #: 13
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 1:08:36 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    Thank you Tombo, I am glad you liked them! This is actually a preview here, for there's the plan to release CS:ME 1.01 late November / early December depending on how we get a release slot. I thought it might be a good idea to have them available earlier, for any mistake's I've made get spotted before they are part of an official UPDATE.

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to tombo)
    Post #: 14
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 2:01:07 PM   
    budd


    Posts: 2880
    Joined: 7/4/2009
    From: Tacoma
    Status: offline
    How about a hotkey for removing the wrecks from the map. i'm thinking about the clutter in 3d, especially when you have units in the wreck hexes. Also wrecks increase concealment in a hex, don't they.

    _____________________________

    Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

    "Be Yourself; Everyone else is already taken" ~Oscar Wilde

    *I'm in the Wargamer middle ground*
    I don't buy all the wargames I want, I just buy more than I need.

    (in reply to Crossroads)
    Post #: 15
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 2:26:13 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    Yes, wrecks increase concealment, hinder movement as wreck SPs are counted towards that, also hinder LOS as unit density of 12 (or 12+ ie as of 13?) blocks the view through that hex.

    Your idea for removing the wreck counters might be better saved in the Wish List thread. All ideas not there get lost so easily into the discussion going in various threads...

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to budd)
    Post #: 16
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 4:33:23 PM   
    Cyrano


    Posts: 47
    Joined: 12/28/2001
    From: USA
    Status: offline
    You guys really make a feller cry, you know?

    PzB wrecks...hee...



    _____________________________

    "Gentlemen songsters off on a spree, damned from here to eternity, God have mercy on such as we..." -- The Whiffenpoofs

    (in reply to Crossroads)
    Post #: 17
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 4:38:32 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    Modeled after the AH AIW wreck counters, to be exact

    edit here they are




    Attachment (1)

    < Message edited by Crossroads -- 10/18/2015 5:42:35 PM >


    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Cyrano)
    Post #: 18
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 5:01:20 PM   
    sPzAbt653


    Posts: 9210
    Joined: 5/3/2007
    From: east coast, usa
    Status: offline
    When are you going to start selling the T-Shirts with the Wreck markers on them ? I'd like to pre-order 5 of them in X-Large, black shirt with white graphic please.

    Why the 'WR' in your mod when AH had no 'WR'. I ask because it seems kind of obvious, no need to specify with the 'WR'.

    (in reply to Crossroads)
    Post #: 19
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 5:04:52 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    quote:

    ORIGINAL: sPzAbt653

    When are you going to start selling the T-Shirts with the Wreck markers on them ? I'd like to pre-order 5 of them in X-Large, black shirt with white graphic please.


    What a splendid idea! We need to do this !!!


    quote:

    ORIGINAL: sPzAbt653
    Why the 'WR' in your mod when AH had no 'WR'. I ask because it seems kind of obvious, no need to specify with the 'WR'.


    The lettering is for the cases there's a unit counter sitting on top of the hex with the terrain marker for additional data, like IP (improved positions), PB (pillbox), BL (block), WR (wreck), and so forth. That way it is possible to see the terrain detail the unit is in.

    The Syrian counters on the left are pretty much everyone on Improved Positions, for instance



    < Message edited by Crossroads -- 10/18/2015 6:32:12 PM >


    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to sPzAbt653)
    Post #: 20
    RE: CS:ME 1.01 Graphics Preview - 10/18/2015 5:10:10 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: Crossroads


    quote:

    ORIGINAL: sPzAbt653

    When are you going to start selling the T-Shirts with the Wreck markers on them ? I'd like to pre-order 5 of them in X-Large, black shirt with white graphic please.


    What a splendid idea! We need to do this !!!









    Attachment (1)

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Crossroads)
    Post #: 21
    RE: CS:ME 1.01 Graphics Preview - 10/19/2015 4:38:13 PM   
    sPzAbt653


    Posts: 9210
    Joined: 5/3/2007
    From: east coast, usa
    Status: offline
    Awesome! And a version with a breast pocket and a pocket sized wreck on the pocket, nothing else. Classy and understated, for those more formal occasions, like a night at the pub.

    When is delivery expected

    (in reply to Crossroads)
    Post #: 22
    RE: CS:ME 1.01 Graphics Preview - 10/19/2015 4:46:54 PM   
    Crossroads


    Posts: 16416
    Joined: 7/5/2009
    Status: offline
    Ha. I better get a crowdsourcing project underway then. No cheap shirts from slave factories either, gotta be 100% US cotton right.

    Here's the first product catalogue:

  • Plain T-shirt with a front printing
  • T-shirt with a breast pocket print
  • Cuff links
  • Cigarette lighters

    That'd do yes?

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to sPzAbt653)
  • Post #: 23
    RE: CS:ME 1.01 Graphics Preview - 10/19/2015 7:06:02 PM   
    sPzAbt653


    Posts: 9210
    Joined: 5/3/2007
    From: east coast, usa
    Status: offline
    Bill Fold / Bill Holder like gentlemen used to carry back in the old days.

    snd ... SOCKS !

    (in reply to Crossroads)
    Post #: 24
    RE: CS:ME 1.01 Graphics Preview - 4/11/2016 1:20:56 AM   
    lion_of_judah


    Posts: 1973
    Joined: 1/8/2007
    Status: offline
    when will this mod be available for download?

    (in reply to Crossroads)
    Post #: 25
    RE: CS:ME 1.01 Graphics Preview - 4/11/2016 7:19:45 AM   
    berto


    Posts: 19921
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    What do you mean by "this mod"?

    The CSME 1.02 Open Beta Update is available here. We hope to release to the public a new version of that in a few weeks.

    _____________________________


    (in reply to lion_of_judah)
    Post #: 26
    RE: CS:ME 1.01 Graphics Preview - 4/15/2016 3:45:16 PM   
    lion_of_judah


    Posts: 1973
    Joined: 1/8/2007
    Status: offline
    I don't know, this mod. I liked the NATO graphics and map graphics and if and when I buy this game would like to make the game look like the one in the picture above.

    (in reply to berto)
    Post #: 27
    RE: CS:ME 1.01 Graphics Preview - 4/15/2016 7:36:57 PM   
    berto


    Posts: 19921
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    If you buy the game and patch up to the latest level (now at the ME 1.02 Open Beta UPDATE; to go "official" next month, we hope), your in-game displays will look like the screenshot above. That is now the standard default 2D game appearance (if you select the right options in the Options menu).

    _____________________________


    (in reply to lion_of_judah)
    Post #: 28
    RE: CS:ME 1.01 Graphics Preview - 4/15/2016 10:50:43 PM   
    Warhorse


    Posts: 5698
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline

    quote:

    ORIGINAL: lion_of_judah

    I don't know, this mod. I liked the NATO graphics and map graphics and if and when I buy this game would like to make the game look like the one in the picture above.



    Glad you like the NATO symbols, I added a huge amount of them! There is a map so you can find out what each one is as well! There are now over 400 different ones!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to lion_of_judah)
    Post #: 29
    RE: CS:ME 1.01 Graphics Preview - 11/21/2016 4:17:22 PM   
    lion_of_judah


    Posts: 1973
    Joined: 1/8/2007
    Status: offline
    is this mod still available and if so where can one download it as I've never been able to locate it

    (in reply to Warhorse)
    Post #: 30
    Page:   [1] 2   next >   >>
    All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Mods and Scenarios >> OBSOLETE -- CS:ME 1.01 Graphics Preview Page: [1] 2   next >   >>
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    0.234