So couple quick disclaimers -
a) Finally gotten to point where I feel semi-comfortable custom designing my own private sector designs, including reasonably armed mining stations to help protect themselves, be early warning canaries in the coal mine with long range sensors, etc
b) I am big on using energy collectors to cover the minimum static energy cost + reasonable bit more just to be sure the solar radiation fall off still has my total energy collector = more than static cost
c) I design my bases/stations with collectors to cover static cost + 1 single fuel cell + enough reactors to cover my total active energy per second use
So that said, my question and problem now is I can't seem to ever get fuel deliveries to these stations. I look at my station, and my fuel status gauge reads 0 because I haven't gotten any fuel deliveries. Hence, my stations are gimped on firepower because the only way they can produce energy to recharge shields and fire weapons is the trickle energy left over from the static collectors.
1 - on planet based stations this is zero issue. Due to stations over planets not needing cargo bay and all cargo being shared with planet cargo, I get instant refills of fuel - so all of the above does not apply to my planet based stations, so I'm fine there.
2 - my non-planet based stations, basically my private sector mines, and my handful of research stations, are the issue
- I thought I would put more fuel cells on, but that does nothing to solve my problem. 1 fuel cell design or 10 fuel cell design, when it is built, it has zero fuel until someone supposedly delivers some fuel into their cargo, which yes I do build at least 1 cargo bay for all non-planet based stations
- So whenever a pirate attacks, my stations fire a little bit, but I see they are totally gimped because shields can't really recharge and the trickle energy from the collectors, while it seems to refill my energy bar fast, is still noticeably the limiting factor. All weapons are not firing, and shields are not recharging as fast as it could because energy is the bottle neck with no fuel cells
I thought the private sector was supposed to deliver fuel everywhere? AndI see I have plenty of freighters.
I thought at first this might be the example of logistics being hampered by spamming space ports everywhere, tying down your freighters in rushing small jobs all over the place. So to experiment I jus played couple games where I built only a very few spaceports, on my homeward and couple large pop planets I conquered. Everything else is starbases. Yet same issue.
So it appears it is not a lack of fuel delivery due to lack of transport being available. And I don't have a zillion stations either, I can see this effect very early in game when all I have are like literally 2 mines somewhere and I don't seem to get fuel delivery.
How is fuel supposed to get to these non-planet based stations? And/or how would I go about solving my energy gimp problem?
Should I just stack a ton of energy collectors and hope they can 100% power the station all by themselves?