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Viewing the .txt files

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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Viewing the .txt files Page: [1]
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Viewing the .txt files - 10/12/2015 11:26:56 PM   


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So I decided to dive into modding and see what I could create. When I started looking at the .txt files I noticed that they are a little difficult to follow and was wondering what other modders use to view the .txt files to get a better 'follow' of what is being displayed..
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RE: Viewing the .txt files - 10/13/2015 1:25:26 AM   

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Note pad mostly


(in reply to marcinius)
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RE: Viewing the .txt files - 10/13/2015 4:39:20 AM   


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I like to use Notepad++, easier to categorize the larger files

(in reply to yummie)
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RE: Viewing the .txt files - 10/18/2015 12:09:40 PM   


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Bit late, but I'd add that a lot of the txts are essentially in CSV format; importing them as such into something like Excel or the open office equivalent isn't a bad way to view the files, especially if you have trouble keeping track of the entry number in the line.

(in reply to Capshades)
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RE: Viewing the .txt files - 10/18/2015 12:27:09 PM   


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Without some more fancy tool, using a spreadsheet is the obvious way.

Just admit that having pretty files don't matter, and store the default spreadsheet way (as a csv obviously). I would format a comment line first with commas to head the spreadsheet columns. Just make sure the first value starts with "," to have distant worlds ignore it.

(in reply to Aeson)
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RE: Viewing the .txt files - 10/18/2015 6:15:59 PM   

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From: The Briar Patch Nebula
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I like using the free WinMerge program. I used it while developing the Picard Era mod. It
also helps to convert/save the DW program text files to UTF-8 encoding instead of ANSI.


Shields are useless in "The Briar Patch"...

(in reply to Bingeling)
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