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Early Birds - 10/10/2015 3:55:47 PM   
KWG


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Joined: 9/29/2012
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EARLY BIRDS

Going to do a Secret Weapons of the Luftwaffe type scenario.

airframe arrival/build limit

Do 335a......3-45 bl5
He162........2-45 b3
Ta152h......12-44 b3

Ar234b.......8-44 b2

Me262a2......6-44 b7
Me2621a......6-44 b7
Me2621a/u3...6-44 b0

Me163 keep same?

Make aircraft available one year earlier. How much difference would one year have made?

----(Easiest)

Just change first year dates

----(Middle)
Keep production levels the same? Increase slowly?
Convert other aircraft production over to the jets?
Represent better engines by upgrade? or start with better engines?
Other variables?


Keep Allied tech the same ? same arrival date. Just increase build limit.

Meteor F.I ... 7-44 b2
Meteor F.III ... 10-44 b4



----(Hardest)

new variants

Me 262 A-1a/U2 (trainers converted into provisional night fighters)
Me 262 B-2 (night fighter version with stretched fuselage)

P80 US Jet fighter




Been messing with the editor, some things are easier to understand, some not.
I see how to move a factory but not how to change it. And some other things.

Anyone editing along the same lines or have any thoughts on the impact of the aircraft feel free to express.

< Message edited by KWG -- 10/11/2015 2:17:13 PM >


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RE: Early Birds - 10/13/2015 1:59:27 AM   
KWG


Posts: 1249
Joined: 9/29/2012
Status: offline
It is important to remember that production on demand is self-adjusting to what’s happening on the battlefield. If a player suffers less than historical losses, non-AFv/Combat vehicle/artillery ground elements will not build up in the pools with the exception of some non-demand based production. Aircraft, AFvs, non-armoured combat vehicles and certain artillery are produced using historical (fixed) production. historical production means the production system will produce approximately the same number of aircraft or AFvs as was produced historically (less equipment included in reinforcements) over the historical time period the said aircraft or AFv was in production. historical production is flat on a per factory basis meaning a factory point produces the same amount of a unit each week over the entire span of its production. Flat production can cause new equipment to accumulate in the pool before sufficient demand has built up for it (from TOE changes) while at the other extreme combat units can run short of ground elements containing equipment nearing the end of its production.


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