3D looks awesome!
Thanks Work in progress, still! But we're indeed basically redrawing everything, pretty much no graphics tile from JTCS gets to move to new platform as-is.
While at it, there's the scale change in maps and units, which is depicted quite nicely in the following then-and-now comparison.
JTCS did not have a 3D Zoom-in view, just 3D Normal. With the new engine, 3D Normal remains as-is for hex size, but the hexes are basically done in a manner where buildings are two zoom views (of the old) smaller, and units one zoom view smaller.
CS East Front early ALPHA:
Note also that the new ALPHA screenshot is using CS Middle East terrain, still, while the units are from JTCS. Mike's gonna improve them just like he's done with Middle East and is now doing with Vietnam.
But my main point is that look how (imho) larger the maps look, despite the hexes being of the same size in both screenshots. Things look much more "tactical" now, and taking that grove or what village, or what ever the objective is, looks much more a daunting task now, doesn't it?