From: metro Chicago, Illinois, USA
thought of something else since the boxes are useless under extreme FOW how about they just not show up. The damage box and the assault odds box are the ones i'm thinking of.
No longer useless, in ME 1.01, under Extreme FOW, they will show almost as much info as non Extreme FOW:
In the screenshot, the Jordanian M48A1 Patton unit in the hot spot hex (yellow hex outline) has just fired at the Unknown Israeli tank platoon to its south. The Damage Report says
because this is Extreme FOW. Under non Extreme FOW, also no FOW, the Damage Report box would instead say
Reduced by 1 Disrupted
for example (might instead say "by 2" or ...). So under Extreme FOW, you will know there is force loss, just not exactly how much.
Likewise, the Damage Report box, under all FOW types (also no FOW at all) will report things like Eliminated, Retreated, Disrupted, Defenders overrun, No effect, etc.
Unlike non Extreme FOW (also no FOW at all), Extreme FOW will not report passenger casualties. Under Extreme FOW, you will know that the transport was Eliminated or whatnot, but you will not know whether it contained passengers, or what was their fate.
Posted (by me) at The Blitz:
As Jason put it so well:
Hidden results in Extreme Fog of War is part of making the Extreme part of the Optional Rule more prevelant. It was really insignificant before, now it is very significant. The information is all still there, it just isn't there instantaneously like one was used to from playing the old games. It requires a few moments to dig that information out, with the intention or representing combat at the command level one is typically playing.
The blue highlight says it all. In the real-time FOW of actual combat, the higher level force commander (represented by you, the player) would not know casualties to any detail, instantaneously. (Each turn representing six minutes of "real time", right?) The force commander would have to take the time and effort to "dig" for such info.
Especially for EFOW, the intent is to move away from God-like, know-it-all, real-time omniscience.
That said, in ME 1.01, for EFOW only, we will change the "unknown effects against unknown units" to, for example, something like "losses inflicted" or "no losses inflicted", without spelling out the precise details. So make EFOW a bit less extreme, and make the Damage Report box not quite so useless.
(In the final implementation, I did it rather differently than what I envisioned above at the time.)
Again, available in the forthcoming ME 1.01.