From: metro Chicago, Illinois, USA
I haven't read thru the manual yet but is it possible to have the numbers on 2d counters coloured to reflect the change in values? For example when my unit suffers strength loss, that number would be shown in red when it is under it's original strength. Or when I lose morale, that number would also be shown in red but if boosted by a leader the number would be coloured blue etc. This would make it easier to quickly see in 2D view which units have suffered penalties or are getting boosted. Bit like they already are shown in the infobox but without the need to click each individual unit to be able to see the changes.
[my original response copied from here]:
Problem: Across the many nations, across the games in the Series, so many different nation counter colors. Sooner or later, there is sure to be a counter color that matches (exactly or closely) the non-black unit stat color (red, blue, whatever). Then the unit stat will blend together with the counter color, rendering it invisible.
We could try putting white (or ?) outlines around the unit stats. Or setting them inside a wider (white ?) circle. At the expense of using up additional precious counter space, leaving less room for other on-counter eye candy.
Moreover, the fancier we make the counters, like for example color coding the unit stats, the more processor and time intensive it makes displaying the counters. This will slow down map scrolls and game displays.
We need to be judicious in how fancy we get with this stuff.
But yes, good suggestions anyway.
The outlines, circles, etc. would not work at the smaller zooms, because for sure with the smaller counters there is not enough spare counter space!
< Message edited by berto -- 9/16/2016 11:17:43 AM >