Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Wishlist

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Wishlist Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Wishlist - 10/6/2015 1:48:06 AM   
CapnDarwin


Posts: 7704
Joined: 2/12/2005
From: Newark, OH
Status: offline

quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.






Budd, this sounds... familiar, but I just can't put my finger on it...

Had to say it.

_____________________________

Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to budd)
Post #: 31
RE: Wishlist - 10/6/2015 1:58:47 AM   
budd


Posts: 2877
Joined: 7/4/2009
From: Tacoma
Status: offline

quote:

ORIGINAL: Capn Darwin


quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.






Budd, this sounds... familiar, but I just can't put my finger on it...

Had to say it.


That made me laugh, so your saying i'm predictable ....besides that don't you have an update to get out......back to the grindstone with ya

thanks for laugh Capn.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to CapnDarwin)
Post #: 32
RE: Wishlist - 10/6/2015 2:24:30 AM   
CapnDarwin


Posts: 7704
Joined: 2/12/2005
From: Newark, OH
Status: offline

quote:

ORIGINAL: **budd**


quote:

ORIGINAL: Capn Darwin


quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.






Budd, this sounds... familiar, but I just can't put my finger on it...

Had to say it.


That made me laugh, so your saying i'm predictable ....besides that don't you have an update to get out......back to the grindstone with ya

thanks for laugh Capn.


Just wait for tomorrow.

_____________________________

Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to budd)
Post #: 33
RE: Wishlist - 10/7/2015 2:13:20 PM   
z1812


Posts: 1631
Joined: 9/1/2004
From: Toronto Ontario
Status: offline
Set-up zones. It would be great to have the ability to identify an area within the map that forces could set up in.

In addition, being able to choose your own units.

If you put those 2 together then you have an excellent way to generate quick battles for head to head or single play.

The above would result in much increased playability and, in my view, be a great selling feature.

(in reply to CapnDarwin)
Post #: 34
RE: Wishlist - 10/7/2015 2:52:11 PM   
Jason Petho


Posts: 13987
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
You could use the editors included in the game to quickly generate battles?

I could quickly throw together a package of random scenarios if you let me know what you're looking for.


_____________________________


(in reply to z1812)
Post #: 35
RE: Wishlist - 10/7/2015 3:38:10 PM   
budd


Posts: 2877
Joined: 7/4/2009
From: Tacoma
Status: offline
For me I was just thinking about free setup variants of the LCG scenarios.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 36
RE: Wishlist - 10/7/2015 3:42:01 PM   
Jason Petho


Posts: 13987
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Did you know...

It is possible to open up the LCG scenarios and save them as scenario files?

Open the scenario editor
Choose the SCL option from the drop down for file type, which will display the SCL files
Choose the one you want to convert
Save as scn file
You may have to reformat the date
Done!

_____________________________


(in reply to budd)
Post #: 37
RE: Wishlist - 10/7/2015 4:12:29 PM   
z1812


Posts: 1631
Joined: 9/1/2004
From: Toronto Ontario
Status: offline

quote:

ORIGINAL: Jason Petho

You could use the editors included in the game to quickly generate battles?

I could quickly throw together a package of random scenarios if you let me know what you're looking for.



I was thinking more of having the ability to place units your self. So if you were attacking you would choose your own locations to place units. The same for defending. This provides the game with another level of interest for players and adds to head to head play.

The scenario designer would specify an area of the map within which units may be set up by the player or players.

(in reply to Jason Petho)
Post #: 38
RE: Wishlist - 10/7/2015 4:13:25 PM   
z1812


Posts: 1631
Joined: 9/1/2004
From: Toronto Ontario
Status: offline
Air units should not suffer the results of artillery fire.

(in reply to z1812)
Post #: 39
RE: Wishlist - 10/7/2015 5:05:12 PM   
Jason Petho


Posts: 13987
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: z1812


quote:

ORIGINAL: Jason Petho

You could use the editors included in the game to quickly generate battles?

I could quickly throw together a package of random scenarios if you let me know what you're looking for.



I was thinking more of having the ability to place units your self. So if you were attacking you would choose your own locations to place units. The same for defending. This provides the game with another level of interest for players and adds to head to head play.

The scenario designer would specify an area of the map within which units may be set up by the player or players.


Ah, I see where you're going with that.

_____________________________


(in reply to z1812)
Post #: 40
RE: Wishlist - 10/7/2015 5:08:29 PM   
Jason Petho


Posts: 13987
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: z1812

Air units should not suffer the results of artillery fire.


I disagree.

I'll explain more when I get home.

_____________________________


(in reply to z1812)
Post #: 41
RE: Wishlist - 10/7/2015 8:51:12 PM   
vonkrieg

 

Posts: 155
Joined: 11/4/2014
Status: offline
Helos normally avoid artillery missions (friendly and enemy) for a reason. As an example, if a 155 round strikes a helo in flight, its all over for the flight crew. Even if the round doesn't explode. Too much mass, going too fast, expends a lot of energy were it to strike a bird in flight.

Artillery landing in the vicinity of a low flying helo can damage it through shrapnel and concussion. However, this is not a high probability in the game. So, even if you get hit with arty, more than likely it won't do any damage to your helo. Yet, there is a "chance" so a good mitigation measure is to not linger too long in any one location that has enemy eyes observing. This also applies to other units in the game that are way more susceptible to arty fire like infantry and vehicles.

Jim Mays
CS Legion

(in reply to Jason Petho)
Post #: 42
RE: Wishlist - 10/10/2015 2:26:10 AM   
budd


Posts: 2877
Joined: 7/4/2009
From: Tacoma
Status: offline
Anyway for current unit status to show in the organization dialog box? Disrupted, KIA ect.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to vonkrieg)
Post #: 43
RE: Wishlist - 10/10/2015 2:05:27 PM   
budd


Posts: 2877
Joined: 7/4/2009
From: Tacoma
Status: offline
PUBLIC BETA

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to budd)
Post #: 44
RE: Wishlist - 10/10/2015 2:38:12 PM   
Grim.Reaper


Posts: 1341
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: **budd**

PUBLIC BETA


+1. A number of games release a public beta that is not official and use at your own risk:)

Although I have a lot to learn before I begin playing around with new stuff...

_____________________________


(in reply to budd)
Post #: 45
RE: Wishlist - 10/11/2015 2:43:34 AM   
budd


Posts: 2877
Joined: 7/4/2009
From: Tacoma
Status: offline

quote:

ORIGINAL: Jason Petho

You could use the editors included in the game to quickly generate battles?

I could quickly throw together a package of random scenarios if you let me know what you're looking for.



Grim and I are thinking about trying out some PBEM. We'd like to start small, could you throw together a package of complexity 2 meeting engagements. Grim wants to play Israel so that would be one side, the other could be dealers choice. Varied Terrain would be nice.

Question: is it possible to use the random battle generator for PBEM games in some way? If not is this doable in a future update, then you could dial up anything for PBEM.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 46
RE: Wishlist - 10/11/2015 5:17:38 AM   
Jason Petho


Posts: 13987
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: **budd**

Grim and I are thinking about trying out some PBEM. We'd like to start small, could you throw together a package of complexity 2 meeting engagements. Grim wants to play Israel so that would be one side, the other could be dealers choice. Varied Terrain would be nice.


You bet, I can do that. Give me a bit and I'll put together a package for you.

quote:

ORIGINAL: **budd**
Question: is it possible to use the random battle generator for PBEM games in some way? If not is this doable in a future update, then you could dial up anything for PBEM.


The random battle generator creates some random scenarios, which can be edited and started as PBEM games.

Jason Petho


_____________________________


(in reply to budd)
Post #: 47
RE: Wishlist - 10/11/2015 5:45:47 AM   
Crossroads


Posts: 16084
Joined: 7/5/2009
Status: offline
I did a little write-up on Random Generated Battles a while ago for CS titles, with a little example on how to extend them:

  • Developer Diary #2 - Having fun with randomly generated battles
  • Developer Diary #3 - Adding new units with -X NoEncryption option

    Hope you have fun with them!

    _____________________________

    Visit us at: Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to Jason Petho)
  • Post #: 48
    RE: Wishlist - 10/11/2015 3:23:09 PM   
    Jason Petho


    Posts: 13987
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    Is there any preferred timeframe, Budd/Grim?

    Jason Petho

    _____________________________


    (in reply to Crossroads)
    Post #: 49
    RE: Wishlist - 10/11/2015 3:31:44 PM   
    budd


    Posts: 2877
    Joined: 7/4/2009
    From: Tacoma
    Status: offline
    for me since i don't really know the conflicts depicted during the game time frame that well a particular time frame doesn't matter, but a mix would be cool. Thanks for taking the time Jason.

    _____________________________

    Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

    "Be Yourself; Everyone else is already taken" ~Oscar Wilde

    *I'm in the Wargamer middle ground*
    I don't buy all the wargames I want, I just buy more than I need.

    (in reply to Jason Petho)
    Post #: 50
    RE: Wishlist - 10/11/2015 3:39:13 PM   
    Jason Petho


    Posts: 13987
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    I'll call these "Teaching Sets".

    Each set will provide the same situation, but each situation will be for a different decade. This will allow you to see the difference in units and how they change over the decades.

    Jason Petho



    _____________________________


    (in reply to budd)
    Post #: 51
    RE: Wishlist - 10/11/2015 3:47:57 PM   
    budd


    Posts: 2877
    Joined: 7/4/2009
    From: Tacoma
    Status: offline
    Thank you sir

    _____________________________

    Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

    "Be Yourself; Everyone else is already taken" ~Oscar Wilde

    *I'm in the Wargamer middle ground*
    I don't buy all the wargames I want, I just buy more than I need.

    (in reply to Jason Petho)
    Post #: 52
    RE: Wishlist - 10/11/2015 6:38:27 PM   
    Grim.Reaper


    Posts: 1341
    Joined: 12/31/2009
    Status: offline
    No preference for me and appreciate the extra work.

    _____________________________


    (in reply to budd)
    Post #: 53
    RE: Wishlist - 10/11/2015 7:46:03 PM   
    scottintacoma

     

    Posts: 192
    Joined: 1/25/2008
    Status: offline
    Jason,

    The "Teaching Sets" sound goo. You might want to add them to the first update.

    (in reply to Jason Petho)
    Post #: 54
    RE: Wishlist - 10/12/2015 12:24:52 AM   
    Jason Petho


    Posts: 13987
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    Teaching Sets A01 - A05

    Give them a whirl, let me know how they work.

    Jason Petho

    _____________________________


    (in reply to scottintacoma)
    Post #: 55
    RE: Wishlist - 10/12/2015 12:45:50 AM   
    scottintacoma

     

    Posts: 192
    Joined: 1/25/2008
    Status: offline
    I will. But it will be some time before I get to paly again.

    Life gets in the way.

    (in reply to Jason Petho)
    Post #: 56
    RE: Wishlist - 10/12/2015 2:17:38 PM   
    Grim.Reaper


    Posts: 1341
    Joined: 12/31/2009
    Status: offline
    I know this is not a big problem, but would be nice if the side of each player had a more descriptive name than "A" or "B"....sometimes my old mind forgets who is who:)

    _____________________________


    (in reply to scottintacoma)
    Post #: 57
    RE: Wishlist - 10/12/2015 2:22:31 PM   
    Jason Petho


    Posts: 13987
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    Understood.

    In the meantime, one way to remember which side is which is by noting that in most scenarios, Side A is the pro-west side (UK, France, Israel) and Side B will typically be an Arab country.

    Jason Petho

    _____________________________


    (in reply to Grim.Reaper)
    Post #: 58
    RE: Wishlist - 10/12/2015 3:27:19 PM   
    berto


    Posts: 19418
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: Grim.Reaper

    I know this is not a big problem, but would be nice if the side of each player had a more descriptive name than "A" or "B"....sometimes my old mind forgets who is who:)

    Not the perfect way of designating sides. But there are technical reasons for this. In the end, we went with the best compromise.

    In-game, after scenario's start, one way you can distinguish sides, albeit a clumsy way, is to open the Status > Strength dialog.

    I'll see about maybe implementing a pop-up indicating sides and nationalities. Or some such.

    _____________________________


    (in reply to Grim.Reaper)
    Post #: 59
    RE: Wishlist - 10/12/2015 5:41:54 PM   
    Grim.Reaper


    Posts: 1341
    Joined: 12/31/2009
    Status: offline
    No worries, I am sure you guys have bigger things to tackle...was just a nice to have.

    _____________________________


    (in reply to berto)
    Post #: 60
    Page:   <<   < prev  1 [2] 3 4 5   next >   >>
    All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Wishlist Page: <<   < prev  1 [2] 3 4 5   next >   >>
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    0.172