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A few questions - 9/29/2015 3:07:20 PM   
Skjold

 

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These questions relate to Scenedit.

1. Is it possible with lua scripts to make an event add magazines in a unit?
2. Is it possible with lua scripts to spawn in new units? (Not teleportation, actual new units)
3. Can you make it so interceptors intercept any target that flies into a certain zone? It seems like the interception mission needs you to specify specific targets.

Thanks in advance, Skjold.

< Message edited by Skjold -- 10/6/2015 7:24:00 PM >
Post #: 1
RE: Questions regarding Scenedit - 9/29/2015 3:15:36 PM   
ckfinite

 

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quote:

1. Is it possible with lua scripts to make an event add magazines in a unit?


Not at the moment.

quote:

2. Is it possible with lua scripts to spawn in new units? (Not teleportation, actual new units)


Yes, use ScenEdit_AddUnit

quote:

3. Can you make it so interceptors intercept any target that flies into a certain zone? It seems like the interception mission needs you to specify specific targets.


Yes, use a air patrol mission instead of interception. It lets you specify a patrol area and a prosecution zone, which would seem to be exactly what you want.

(in reply to Skjold)
Post #: 2
RE: Questions regarding Scenedit - 9/29/2015 3:24:25 PM   
Skjold

 

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quote:


Yes, use a air patrol mission instead of interception. It lets you specify a patrol area and a prosecution zone, which would seem to be exactly what you want.


I did that, problem with that is that it doesn't do a proper interception. Once the event is activated, the interceptors will do a non-stop CAS patrol in the area while i want them to

1. Burn to target
2. Engage Target
3. RTB as soon as threat is neutralised or gone.

< Message edited by Skjold -- 9/29/2015 4:29:56 PM >

(in reply to ckfinite)
Post #: 3
RE: Questions regarding Scenedit - 9/30/2015 6:29:20 PM   
DeSade

 

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quote:

ORIGINAL: Skjold

quote:


Yes, use a air patrol mission instead of interception. It lets you specify a patrol area and a prosecution zone, which would seem to be exactly what you want.


I did that, problem with that is that it doesn't do a proper interception. Once the event is activated, the interceptors will do a non-stop CAS patrol in the area while i want them to

1. Burn to target
2. Engage Target
3. RTB as soon as threat is neutralised or gone.


If event is fired on "unit enters area", than you have 1 and 2 covered by air patrol. Problem is with 3, and it is doable in LUA imho, but needs quite a lot of work to setup.



(in reply to Skjold)
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RE: Questions regarding Scenedit - 10/6/2015 5:26:00 PM   
Skjold

 

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Thanks for the replies.

I got one more question, is it at all possible to re-arm ships and SAM networks in a running scenario?

(in reply to DeSade)
Post #: 5
RE: Questions regarding Scenedit - 10/6/2015 5:53:12 PM   
stilesw


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yes it is. In a fit of pique one time I added a missile mount to a DDG, loaded it with UGM-109A Nuclear Tomahawk missiles and proceeded to nuke the stuffings out of a foe - all while the sim was running.

-Wayne Stiles

(in reply to Skjold)
Post #: 6
RE: Questions regarding Scenedit - 10/6/2015 5:57:43 PM   
Skjold

 

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Joined: 9/29/2015
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quote:

ORIGINAL: stilesw

yes it is. In a fit of pique one time I added a missile mount to a DDG, loaded it with UGM-109A Nuclear Tomahawk missiles and proceeded to nuke the stuffings out of a foe - all while the sim was running.

-Wayne Stiles


Haha, nice one!

To clarify, i was talking about non Scenedit scenarios, where u can't add anything new or add weapons to a platform.

(in reply to stilesw)
Post #: 7
RE: Questions regarding Scenedit - 10/6/2015 6:08:15 PM   
thewood1

 

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quote:

ORIGINAL: Skjold


quote:

ORIGINAL: stilesw

yes it is. In a fit of pique one time I added a missile mount to a DDG, loaded it with UGM-109A Nuclear Tomahawk missiles and proceeded to nuke the stuffings out of a foe - all while the sim was running.

-Wayne Stiles


Haha, nice one!

To clarify, i was talking about non Scenedit scenarios, where u can't add anything new or add weapons to a platform.


So that is why you asked it in the middle of a thread you created called...wait for it...Questions regarding Scenedit

(in reply to Skjold)
Post #: 8
RE: Questions regarding Scenedit - 10/6/2015 6:10:09 PM   
stilesw


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Joined: 6/26/2014
From: Hansville, WA, USA
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Guess I'm not sure what you mean by "non Scenedit scenarios". I assume you mean opened to play only. If it is a .scen file you have opened in edit mode you should be able to make changes while running it. If it is a .scen file that you have opened to play only (not edit) then there is probably no way to make changes to a given platform's stores.

-Wayne Stiles

(in reply to Skjold)
Post #: 9
RE: Questions regarding Scenedit - 10/6/2015 6:19:35 PM   
Skjold

 

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Joined: 9/29/2015
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quote:

ORIGINAL: thewood1
So that is why you asked it in the middle of a thread you created called...wait for it...Questions regarding Scenedit


Yes i know and i realise it was confusing hence why i clarified what i meant. The thought process was not to create a new thread but i should have been more clear originally. I fixed the title.

Thanks stilesw.

< Message edited by Skjold -- 10/6/2015 7:25:40 PM >

(in reply to thewood1)
Post #: 10
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