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RE: WitE2

 
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RE: WitE2 - 12/4/2020 3:25:36 PM   
Light4bettor

 

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That new map looks like its going to add more nuance and layers to tactical and strategic game play (especially during the opening 2 months of Barbarossa). Really appreciate the effort to accurately model the terrain and infrastructure levels that faced the commanders and soldiers of both sides. A lot to enjoy contemplating during my moves. Looking forward to playing it.

(in reply to Light4bettor)
Post #: 2041
RE: WitE2 - 12/4/2020 3:58:11 PM   
loki100


Posts: 9573
Joined: 10/20/2012
From: Utlima Thule
Status: online

quote:

ORIGINAL: Light4bettor

Oh ok, I didn't realize it was already being implemented in WitE1. Thanks for the heads up on the rules.


its not in WiTE1 but was in WiTW.

Basioally works as above but with a couple of subtle changes

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Post #: 2042
RE: WitE2 Release Date! - 12/4/2020 4:33:38 PM   
uw06670


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Joined: 3/12/2015
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Great to hear Pavel getting some shout outs in the discussion.

_____________________________

- Mark

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Post #: 2043
RE: WitE2 - 12/4/2020 7:47:41 PM   
CJM

 

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quote:

ORIGINAL: Light4bettor

Oh ok, I didn't realize it was already being implemented in WitE1. Thanks for the heads up on the rules.


It comes from the WiTW rulebook, page 113

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The Wehrmacht that set out to conquer Russia in 1941 was a poor army with strictly limited resources.
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(in reply to Light4bettor)
Post #: 2044
RE: WitE2 - 12/7/2020 3:23:46 PM   
jimmyPx


Posts: 19
Joined: 1/12/2001
From: Gainesville, FL, USA
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Are there any plans to have a larger beta test before the game goes live ?

I would love to test out the new game.

< Message edited by jimmyPx -- 12/7/2020 3:24:38 PM >

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Post #: 2045
RE: WitE2 - 12/10/2020 1:45:39 AM   
brdxman

 

Posts: 38
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Looking forward to any news, beta and release!

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Post #: 2046
RE: WitE2 - 12/10/2020 4:49:51 PM   
RedLancer


Posts: 4306
Joined: 11/16/2005
From: UK
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I've just posted the first of a series of posts on new WitE2 features on the new WitE2 forum. See you there

https://www.matrixgames.com/forums/tm.asp?m=4923466


_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

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Post #: 2047
RE: WitE2 - 12/10/2020 11:59:47 PM   
Light4bettor

 

Posts: 83
Joined: 1/3/2020
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Optimistic that these new rules will continue to inform my understanding of why the first few weeks played out as they did.

Evening 25th June, OKH situation report. Note the the length of 3rd Panzer division (approx 40kms). (I'm imagining this huge train of a division strung out behind the spearheads, along the one main road and secondary ones that run parallel to it).

[image][/image]


< Message edited by Light4bettor -- 12/11/2020 12:00:26 AM >

(in reply to RedLancer)
Post #: 2048
RE: WitE2 - 12/11/2020 12:10:54 AM   
Light4bettor

 

Posts: 83
Joined: 1/3/2020
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hmmm, maybe I will figure out how to post pics.

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Post #: 2049
RE: WitE2 - 1/12/2021 3:33:05 PM   
Cavalry Corp

 

Posts: 2878
Joined: 9/2/2003
From: Sampford Spiney Devon UK
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Thought some maybe interested in this. I hope there are some political variations in this new game to allow for some modding and alternate modding of things like this video
Also hope for more rules like getting units morale to potentially decline for retreating near key objectives and maybe increase for defending critical ones- things like that... Political intervention rules could be optional and operate to different degrees like mild/historical and extreme.


https://www.youtube.com/watch?v=3u5k7Pd3vPU

(in reply to Light4bettor)
Post #: 2050
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