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RE: WitE 2 - 3/1/2020 12:13:02 PM   
loki100


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quote:

ORIGINAL: edski

...

air units in the west have the option to train with modest resource use, rest & refit with minimal resource use, and fight the WITW AI once the allied bombing campaign starts to protect factories. If the allies take a blood nose from strong fighters presence in the west, allied bombing of factories would be delayed until losses are made good. The Germans have limited resources and play fire brigade moving assets to stabilize one front at the expense on another.

Being able to manage the fighter/bomber pool with some options would be nice (training/transfer etc)...



WiTE2 has the concept of Theatre boxes (see Joel and Red Lancer's posts in this thread) to capture the rest of the war. Some of these are passive, such as the Soviet commitment to the Far East, others model the largely static low intensity wars such as in Finland or the partisan war.

The war between Germany and the W Allies is in a few boxes and one holds the strategic airwar (& the post June 44 Allied offensives).

You can leave these off, and then historical transfers of assets will take place and, mostly, the wider war will proceed as historical - there is a random element and if you start to take really heavy losses vs the Soviets that will leave less replacements for the West. Alternatively, you can actively manage these, choosing what to send/draw back and when.

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RE: WitE 2 - 3/1/2020 11:40:36 PM   
Jsto0033


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Hi forum
I´m an old gamer, who, for lot of years ago, have played the board games Fire in the East, Scorched Earth and so on... I would like to ask, if I should wait for WitE2 or buy the old produkt now for full price...
Best regards

< Message edited by Jsto0033 -- 3/1/2020 11:43:22 PM >


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Post #: 1892
RE: WitE 2 - 3/1/2020 11:45:17 PM   
Zovs


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Personally I’d wait for WITE to go on sale, you just missed some 30-60% off deals or just wait for WITE2 it’s much better than the first by far.

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Post #: 1893
RE: WitE 2 - 3/1/2020 11:52:47 PM   
Jsto0033


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Ok. Thanks for your fast answer…

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Post #: 1894
RE: WitE 2 - 3/2/2020 11:32:35 AM   
Bozo_the_Clown


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Pay full price. It's worth it.

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Post #: 1895
RE: WitE 2 - 3/2/2020 1:17:44 PM   
joelmar


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quote:


@Bozo_the_Clown

Pay full price. It's worth it.


I bought mine 1 year ago full price, and the cost per play hour is now somewhere under 10 cents and goes ever shrinking!!! lol!

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Post #: 1896
RE: WitE 2 - 3/2/2020 3:22:57 PM   
tyronec


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I concur, if you are going to play the game you can easily get your moneys worth many times over before WITE2 comes out.

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Post #: 1897
RE: WitE 2 - 3/2/2020 5:32:24 PM   
Joel Billings


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quote:

ORIGINAL: Jsto0033

Hi forum
I´m an old gamer, who, for lot of years ago, have played the board games Fire in the East, Scorched Earth and so on... I would like to ask, if I should wait for WitE2 or buy the old produkt now for full price...
Best regards



Well, we'd obviously love it if you were to pay full price now and then decide to pay full price at some point for WitE2. There are sales that happen so if you are willing to wait you can get WitE at a discount. Morvael and Denniss have done an amazing job updating WitE over the years, so there's a lot of play time and enjoyment to be found in WitE. We think WitE2 will be something that will also provide a lot of play time and good value for the money, but they don't have to be exclusive of each other. There is a lot to learn and explore in WitE, and much of your experience with it will carry over into WitE2. Tyronec is one of our most experienced WitE2 testers (in fact he's created the first turn AI scripts for many of our scenarios), and I agree with him on this.

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Post #: 1898
RE: WitE 2 - 3/2/2020 8:25:48 PM   
Jsto0033


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Hi Joel Billings, tyronec, joelmar, Bozo_the_Clown and Zovs. Thanks for all your comment. I have now bought the game and downloaded it . Once again thanks you all for all the replies...
Best regards
Jens Chr.

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Post #: 1899
RE: WitE 2 - 3/2/2020 8:47:36 PM   
joelmar


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Enjoy!

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RE: WitE 2 - 3/5/2020 7:08:35 PM   
wpurdom

 

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How recently has Joel posted on level of progress and guestimate of completion date?

If it's happened recently I missed it.

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Post #: 1901
RE: WitE 2 - 3/26/2020 9:03:48 PM   
OberGeneral

 

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Stay safe everyone.

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Post #: 1902
RE: WitE 2 - 4/1/2020 1:43:44 PM   
Balou


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Just came across a recent thread on rail repair. Question: is there rail repair in WitE 2.0 ? And if so, will it be partially "automatic" ? In the current (?) version Axis may see rail repair in Kurland in 1941 while you desperately would need rail repair upfront or as collaterals connecting your main lines.


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Post #: 1903
RE: WitE 2 - 4/1/2020 4:07:04 PM   
xhoel


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Yes, rail repair in WitE2 is more or less the same as in WitE, you have FBDs that you manually use to repair rail lines and there ia automatic raill repair happening too.

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Post #: 1904
RE: WitE 2 - 4/1/2020 4:39:45 PM   
Balou


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Ok. But don't you thinks that the way automatic RR works is ineffective ? RR doesn't take place where the axis in 41 really needs it.

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Post #: 1905
RE: WitE 2 - 4/1/2020 4:44:18 PM   
xhoel


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You have the FBDs to help you with the main lines. Automatic RR is not meant to be a replacment for it, it is simply secondary/complementary repair. I think the system is fine the way it currently is.

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Post #: 1906
RE: WitE 2 - 4/1/2020 5:07:20 PM   
joelmar


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quote:


@balou
Ok. But don't you thinks that the way automatic RR works is ineffective ? RR doesn't take place where the axis in 41 really needs it.



There is a way to control some automatic by using your security RHG HQ's. Put 3-4 construction units in them and place them on important rail branches you wish to repair in priority. And you can do the same with unused infantry corps if some are available, which is rare for the germans but happens with the rumanians.

You can also use your army HQ's in the same way. For the army HQ's, you must be aware of the number of construction SU's it can hold without them being automatically sent to their subordinate corps HQ's (see updated manual article 7.7.3.3).

And you also need to be aware that the permanent support levels of 7.7.3.3 apply only to the off-map construction units assigned to an HQ's, those already working on the rails don't count. So by example 4th army can have 3 units listed in its assigned list (in the HQ's unit window) and 3 more working on rails, so a total of 6 in its OOB, but won't send down any construction SU to it's subordinated corps because it only has 3 off-map.

Another thing to be aware is that construction units affected to an HQ will be sent to repair rail up to the max command range of the HQ. So as you bring your HQ's forward, the rail repair happens more and more to the east. My own preference is to use Army Groups more than OKH to host construction units.

< Message edited by joelmar -- 4/1/2020 5:08:17 PM >


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Post #: 1907
RE: WitE 2 - 4/1/2020 5:45:08 PM   
Balou


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Thanks to both of you. I am a long time WitE player and I know what can be done with FBD's and constr units.
Still, I feel that any decent railway manager would prioritize distribution of available resources. So again: sending constr units in 41 to places where the are least needed doesn't make sense to me. My hope was that this RR gets some overhaul in WitE 2.0

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Post #: 1908
RE: WitE 2 - 4/1/2020 6:10:12 PM   
Telemecus


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I wrote a long post about automating the whole RR and indeed getting rid of the FBDs as unit counters from the map of the game in the developers forums. I think players should be able to set priority routes and change them when they want to, but then otherwise not have to do anything for those priority rails to b repaired every turn. But I think it is fair to say it is just not a priority for development for the game.

< Message edited by Telemecus -- 4/1/2020 6:11:18 PM >


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Post #: 1909
RE: WitE 2 - 4/1/2020 6:27:34 PM   
joelmar


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Yes, I agree with both of you, priority routes would be great and one thing less to think about.

But at the same time, it can be argued that historically not all rail repairs were done with the military operations in mind. Once the main ressources were commited to repairing behind the panzers paths, many other areas would need rail for many reasons. So not always in the full control of the military leaders.

And honestly, I don't see it as much of a problem once you know how to deal with it. But it again separates the casual from the dedicated as many other things in this game do.

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Post #: 1910
RE: WitE 2 - 4/2/2020 6:11:47 AM   
loki100


Posts: 6477
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quote:

ORIGINAL: Telemecus

I wrote a long post about automating the whole RR and indeed getting rid of the FBDs as unit counters from the map of the game in the developers forums. I think players should be able to set priority routes and change them when they want to, but then otherwise not have to do anything for those priority rails to b repaired every turn. But I think it is fair to say it is just not a priority for development for the game.


well, given the way that rails and freight and the wider logistics system intersect in WiTE2 this would be more problematic than it appears at first sight. Its not only utterly different to WiTE1 but it has significantly diverged from WiTW.

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Post #: 1911
RE: WitE 2 - 4/3/2020 11:14:41 PM   
Repsol

 

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Any AARS on the horizon..? 😎

< Message edited by Repsol -- 4/3/2020 11:15:27 PM >

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Post #: 1912
RE: WitE 2 - 4/4/2020 11:53:12 AM   
enricoix

 

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Frankly I do hope for one also.

We are officially at Q2 and considering the Coronavirus, quarantines, home offices and so, that would be hell of a motivation boost.

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Post #: 1913
RE: WitE 2 - 4/7/2020 7:22:49 AM   
martinsmit

 

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Every day I go to the forum to see if there is news about the game. Maybe some new screenshots, please

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Post #: 1914
RE: WitE 2 - 4/7/2020 10:47:53 PM   
Naughteous Maximus


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Yes, I too would like to see some new screenshots. Just something to wet the appetite.
quote:

ORIGINAL: martinsmit

Every day I go to the forum to see if there is news about the game. Maybe some new screenshots, please


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Post #: 1915
RE: WitE 2 - 4/8/2020 4:57:30 PM   
Gilmer


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quote:

ORIGINAL: Naughteous Maximus

Yes, I too would like to see some new screenshots. Just something to wet the appetite.
quote:

ORIGINAL: martinsmit

Every day I go to the forum to see if there is news about the game. Maybe some new screenshots, please




Metoo!!!

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Post #: 1916
RE: WitE 2 - 4/9/2020 2:02:31 AM   
M60A3TTS


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Hopefully everyone understands that those of us fortunate enough to be play-testing WiTE2 are not at liberty to post screenshots as non-disclosure includes these public forums. I would imagine at some point the powers that be will pull back the curtain a little. In the meantime, just hang in there.

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Post #: 1917
RE: WitE 2 - 4/10/2020 9:02:23 PM   
fritzfarlig


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and now ask the sleepy boy back in the classroom, when do wite2 come ?, I always thinking this year ?

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Post #: 1918
RE: WitE 2 - 4/11/2020 5:20:09 PM   
Wild


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I would love some updates. Is the game getting close to beta?

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Post #: 1919
MAP Tools in WitE2? - 4/11/2020 8:07:31 PM   
AtAtack

 

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Hi,

would like to know if there is a map tool in consideration. See here:

https://www.matrixgames.com/forums/tm.asp?m=4790974

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Post #: 1920
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