WitE2 wish list:
- being able to have the commanders report on screen and still being able to interact with the map. Specifically being able to interact dynamically between the two screens. Eg, I click on the XI Corps on the map while the Commander screen is displayed and it shows the XI Corps in the Commanders Screen along with all subordinate units and its higher HQ units. I click on a unit in the Commanders report and it automatically takes me to it on the map.
- In the Commanders Report Screen, the ability to filter battles by Army Group/Army/Corps. Likewise with air units.
- In the Commanders Report Screen, the ability to filter by country/regional location. Eg, I want see all the battles in Lithuania only or the Crimea only or I want to see the recon missions in Latvia and Estonia. I want see all units in Poland, etc.
- In the Commanders Report, filter by reinforcements, arrived, arrived last turn, arrived in the last month, etc.
- Likewise, the ability to filter losses/destroyed units by country/regional location on the losses screen. Also by year/month/season.
- With the Soft Factors toggle button or new button, it would be nice if this could also show %TOE and Fatigue. Also units in battle last turn, units that held, units that retreated, units that routed, etc.
- With the Toggle Command Links hot key, it would be good if we could toggle this to show all command links for units below the one selected (including subordinates), similar to HOI3. For some reason I really liked to look at the screen in that game while it was in that mode.
- With the game counters, it would be good if the Army Group, Army and Corps counters could be toggled to be larger sizes (three different sizes respectively, say with a shortcut key) so that they are bigger than divisional and regiment counters. This would be particularly nice when you zoom out.
- With the show Battle Sites button, similar to WitW but also split recon from air battles
- when reviewing combat results from the Battles Sites view, where there are multiple battles, it would be nice to have a Summary screen of all of the action in a hex and/or a toggle to display the individual battles, say 4 to 8 via a spread of the separate screens across/down the screen. Also the ability to toggle if you only want to see land combats, air combat and/or recon results.
- Split map on screen that can be separately zoomed in at different levels or you can click on the map at the bottom left and increase its size and then change the zoom level on that map. I see something like this on my 3440x1440 monitor at the highest zoom level and wish I could interact with both maps.
- A map mode where you can see ground lost since last turn with hexes shaded in a different colour (or better yet the last x number of turns). This would go well with the Battles Sites view.
- Colour coding of the battle icons in the Battles Sites view to show the result at a glance, ie, held, retreated, routed.
- For land battles, when you click on a battle results screen it would be nice to see visually on the map what hexes the attackers attacked from with arrows or lines showing the direction of the attack and then also the line of any retreat. This might also look ok on the Battles Sites view, giving a better overall view of the operational/strategic results of the battles.
- Likewise if support units were involved in a battle from HQs, it would be nice to see this visually shown on the map by arrows or lines.
- A map mode/toggle where you can see support units attached to units but they are visually represented on the map by smaller overlay icons. eg, Shovels for Pioneers, Guns for arty type units, etc
- I mentioned this in another thread, I would have liked to have seen a Barbarossa scenario where you were allowed a 'dynamic' setup, that is you can choose which hexes or zones the units start in. The Russian Campaign board game had a setup something like this. For example, its rules said "...Units with an “R” set up co-ordinate must start in Romania, “F” units must start in Finland, and other Axis units may be placed in Poland, Hungary and Romania...". This means you could choose how to weight your attack strength amongst the three Army Groups. Likewise, (although I cant remember for sure) you could do so if you were the Soviet player. This may have allowed for some more dynamic openings both for single and multi-player. Not sure if the AI could cope with this though.