From: Santa Rosa, CA
FYI, we are in very early alpha testing. Many new systems are still being designed and coded. Many changes to old systems (whether they be from WitE1 or WitW) still require much work. We brought in a few testers to help us start finding basic issues and to give Gary some early feedback on his early AI work. This product will go through many stages of testing with lots of testers. We love getting testers that push the envelope and show us problems to be worked on. Of course, the reality of a game this big and that takes months (years?) to play one game is that we can never get enough human testing before release. The vast majority of players don't push the system, and those that do, often take awhile before they get up to speed enough to figure out where the holes are. Testing isn't easy and isn't for everyone. Things change during the testing process so few games are "clean" tests. I can say that before release we will try to bring in talented gamers that can try to identify most of the issues before release. No doubt many items won't be found until the larger community is playing the game, but that doesn't mean that the game can't be enjoyed from day 1. Our goal is to release a game we're proud of and that can be enjoyed "out of the box".
I try to read this forum periodically. I want to thank Red Lancer for taking his time trying to answer questions and passing on info here re WitE2. For those that don't know it, John does it all. He has written scenarios, provided artwork, been a major contributor to improving the map data, and has tried to keep us honest with regards logistics (which he seems to know an awful lot about from his day job). He wrote the player's handbook for WitW (and created the one-page guides), and helps out in a million other ways I haven't mentioned. Thanks John.
All understanding comes after the fact.
-- Soren Kierkegaard