NI targets two broad user groups: Interested potential customers who haven't yet pulled the trigger, and our existing user base.
Arguably the #1 "semi-negative" feedback we have received across the 'net ever since CMANO was launched has been a variation of: "This looks very interesting, but I'm not prepared to spend [full price] to give it a try. Give me a free or cheap demo / limited version and I'd gladly take a shot at it."
So now we are doing exactly that.
NI, in standalone form (no prior purchase of CMANO), is the CMANO game engine you know and love, with the Northern Inferno campaign (15 ass-kicking scenarios) and a number of tutorials. Its price will be a fraction of the full CMANO license, and some of the full-CMANO features will be disabled. Standalone customers who are satisfied with NI and want to get more out of CMANO can then upgrade to the full version to unlock all features.
So, we're doing our part. We'll see if the undecided folks, claiming that the steep price is all that's holding them back, will do theirs.
For our existing users, NI offers for the first time a coherent-storyline campaign accompanied by custom multimedia content. Paul has done an amazing job with the campaign story and his scenarios show why he's still one of the top-tier scen authors. We got a great kick out of them during testing and we're confident you will too.
The market's reception of this model will obviously inform our future plans for the commercial version of CMANO.
< Message edited by Sunburn -- 9/30/2015 11:16:53 AM >