Thank you very much ExNusquam. It's an interesting classification. I agree in most generations. Supercruise and super-agility should be another parameters in the 5th gen. Also IMO a classification like this, should be more flexible with the parameters in order to deal better with very different aircrafts (I am thinking about Soviet/USA aircrafts, very different technology so maybe some Soviet aircrafts can't be classified in his gen due to the rigid parameters).
Here's the perspective of a hornet, super hornet(as a Top Gun instructor), viper, F-22 and F-35 pilot. He also did a tour as a FAC in Iraq. It's probably one of the best interviews I've seen explaining what is 5th gen - and why it's a big deal.
Interesting video. I'll watch it. Thanks Cheechako.
First off don't so condescending. I am an engineer going on thirty years in the industry...I have used Catia, Cadam, AutoCad, ProEngineer, SolidWorks, etc. and just about any PCB design tool you can imagine.
But that part shows you have no social graces and an inability to communicate effectively. DO NOT lecture me on CAD/CAM unless you want to be embarrassed.
You wrote about credibility. None of us have credibility and gladly we don't need credibility if we write arguments, reasons and explanations, our writings speaks about us. For example, I am a terrible english writer . You can be an engineer so if you are, act like an engineer. A entirely designed aircraft in CAD is a great advantage, If you are a engineer you know that. A lonely number means nothing, If you are a engineer you know that. And also, 100% is a myth
Mike, I never talked about WarfareSims. Rafale and EF have 5th gen agility for example in the DB3000. I think that this is correct. If I find that a weapon, aircraft... have missing info I will post in the DB thread in the same way that I did in the past, with data and/or pictures.
I am talking about the lockheed's classification which many people use today (they forgot the super-agility which was dropped by Lockheed when the F-35 enter in the field).
Maybe, I miss a series of articles in the WarfareSims page about the mechanics which run the Sim. Should be a good promotional stuff, the potential buyer will understand the complexities under the "carpet". But it's only an idea.
If you have an issue with a specific platform addressing in the DB strings with examples is the best approach. All this other stuff about CAD, engineering degrees and propaganda is just not helpful. Most posters do understand these issues and at the end of the day we make design decisions so helping us do that is more valuable rather than unproductive forum arguments.
Anyways Writing an article on this is a good idea. We're very busy developing the game and hope to have more time for that kind of stuff in the future.