From: Iowan in MD/DC
Almost at 400 Ha35 engines; will keep production of planes off until over 500. I need that bonus for the fully repaired A6M3a, and A6M5 lines as well as the Nicks. I really want the Nicks for India.
By my rough calculation I should start making 3 Nicks a day in roughly 20 days or less. 1 Squadron will be at Coal Harbor, the other three will head to India and will coincide nicely with the larger airfields there that are currently under construction.
Currently I am not planning any wild invasions in India, just an attack up thru Chittagong across to Ledo and north west. Paratroops will be able to cut rail lines in a few days causing Jocke some worry hopefully. I have toyed with a struggling offensive at Chittagong in appearance, while I land deep into India but with the British Navy at full strength don't think I want to risk something like that.
Pearl Harbor is completely repaired; I rebuilt 10 points of ship repair yards for minor repairs, but it is great to see the large port really fix all the damaged shipping there. A day or two another large group of ships will head back to Honshu.
The Junyo and Kaga are in the HI, the Kaga still being repaired. The Junyo undergoing basic sea trials and training.
Out of curiosity... in most cases I find repairing capital ships to be faster at pier side in large ports, especially if there is naval support present (Combined Fleet begins at Kure)... Is it really faster in Shipyard at Critical? I'm skeptical!
Sometimes it seems faster to repair all the System damage at pierside then switch to shipyard as required for the major Flotation and Engine damage.
'Critical' is mostly a priority thing, but there is a little more to it, best explained by the example I ran into. An RN CL got whoppingly damaged, basically low 90s System damage plus some major Flotation and Engine damage (but I forget the amounts). In Colombo shipyard it was not repairing at all. It was the only ship repairing at Colombo and the shipyard is 40,000 tons versus less than 10,000 for the CL. The % toward the next point of repair was not changing at all from day to day. Maybe it was repairing so slow that it was losing even that when numbers were rounded off or something. Just guessing at that.
Michael looked at the save and suggested changing it to Critical priority because there are some other things that go on under the hood with that setting. He did not elaborate but the CL has been repairing, quite slowly for sure but steadily repairing.
Ok, sure... if a ship isn't repairing, play with the settings to get repair points allocated to it.
But in this case, the Kaga can be repaired completely at pier side as long as the port is size 7+. Kure is at least 9 (I think it might be a 10?). You can put her at Critical at pier side also...