Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Oh, Canada!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Oh, Canada! Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Oh, Canada! - 9/3/2015 12:04:35 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Bomb Portland with 90 or so Kates. 1 manpower hit, 244 fires, 88 still blazing. Bombing low manpower cities it is really tough to get the fires to do any damage...imho. It was just a test...need to drop way more bombs per plane..

Hastily assembling the Darwin invasion. Battleships and Cruisers here...will go in with a division, brigade, engineers, tank and artillery that are all near 100 percent prep. Opposed by 4000 troops (CD guns!).

Still adjusting to the idea of fighter altitude restrictions. He jumped some Zeroes flying low CAP and gets 2-1. If they had been flying the restriction, it would have been a different story, but how boring to set all fighters to one Altitude. I will play around with altitudes...



< Message edited by Lowpe -- 9/3/2015 1:05:26 PM >

(in reply to Lowpe)
Post #: 211
RE: Oh, Canada! - 9/3/2015 12:18:13 PM   
mind_messing

 

Posts: 3023
Joined: 10/28/2013
From: Glasgow, Scotland
Status: offline

quote:

ORIGINAL: Lowpe

Bomb Portland with 90 or so Kates. 1 manpower hit, 244 fires, 88 still blazing. Bombing low manpower cities it is really tough to get the fires to do any damage...imho. It was just a test...need to drop way more bombs per plane..

Hastily assembling the Darwin invasion. Battleships and Cruisers here...will go in with a division, brigade, engineers, tank and artillery that are all near 100 percent prep. Opposed by 4000 troops (CD guns!).

Still adjusting to the idea of fighter altitude restrictions. He jumped some Zeroes flying low CAP and gets 2-1. If they had been flying the restriction, it would have been a different story, but how boring to set all fighters to one Altitude. I will play around with altitudes...




If it's just the CD guns, why not Eben-Emael it and take it by paradrop? Lots of bombing attacks to drive disruption and fatigue through the roof, and the paratrooper should be able to take the base.

If that isn't workable, I'd have a seperate bombardment force with the crusiers, and embed the battleships in the amphib force.

In my experience, after firing counter-bombardment fire, CD gun units tend to have a high level of disruption, even against destroyers. Let the crusiers bombard first (where they're unlikely to get hit) to disrupt the guns and let the battleships soak up the fire (the 9.2in CD guns at Darwin can harm cruisers, but less so on battleships - may as well let the BB's soak the damage)

(in reply to Lowpe)
Post #: 212
RE: Oh, Canada! - 9/3/2015 12:33:00 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lowpe

Bomb Portland with 90 or so Kates. 1 manpower hit, 244 fires, 88 still blazing. Bombing low manpower cities it is really tough to get the fires to do any damage...imho. It was just a test...need to drop way more bombs per plane..

Hastily assembling the Darwin invasion. Battleships and Cruisers here...will go in with a division, brigade, engineers, tank and artillery that are all near 100 percent prep. Opposed by 4000 troops (CD guns!).

Still adjusting to the idea of fighter altitude restrictions. He jumped some Zeroes flying low CAP and gets 2-1. If they had been flying the restriction, it would have been a different story, but how boring to set all fighters to one Altitude. I will play around with altitudes...




If it's just the CD guns, why not Eben-Emael it and take it by paradrop? Lots of bombing attacks to drive disruption and fatigue through the roof, and the paratrooper should be able to take the base.

If that isn't workable, I'd have a seperate bombardment force with the crusiers, and embed the battleships in the amphib force.

In my experience, after firing counter-bombardment fire, CD gun units tend to have a high level of disruption, even against destroyers. Let the crusiers bombard first (where they're unlikely to get hit) to disrupt the guns and let the battleships soak up the fire (the 9.2in CD guns at Darwin can harm cruisers, but less so on battleships - may as well let the BB's soak the damage)



He has three units there now, nothing built up in the area, I am sure Jocke is willing to cede northern Oz, and Perth too most likely. I think a paratroop drop behind at Fenton and a landing to the west with tanks and a race across will do it. Then move the troops in to a safe base rather than risk the frontal attack.

(in reply to mind_messing)
Post #: 213
RE: Oh, Canada! - 9/3/2015 12:36:39 PM   
mind_messing

 

Posts: 3023
Joined: 10/28/2013
From: Glasgow, Scotland
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lowpe

Bomb Portland with 90 or so Kates. 1 manpower hit, 244 fires, 88 still blazing. Bombing low manpower cities it is really tough to get the fires to do any damage...imho. It was just a test...need to drop way more bombs per plane..

Hastily assembling the Darwin invasion. Battleships and Cruisers here...will go in with a division, brigade, engineers, tank and artillery that are all near 100 percent prep. Opposed by 4000 troops (CD guns!).

Still adjusting to the idea of fighter altitude restrictions. He jumped some Zeroes flying low CAP and gets 2-1. If they had been flying the restriction, it would have been a different story, but how boring to set all fighters to one Altitude. I will play around with altitudes...




If it's just the CD guns, why not Eben-Emael it and take it by paradrop? Lots of bombing attacks to drive disruption and fatigue through the roof, and the paratrooper should be able to take the base.

If that isn't workable, I'd have a seperate bombardment force with the crusiers, and embed the battleships in the amphib force.

In my experience, after firing counter-bombardment fire, CD gun units tend to have a high level of disruption, even against destroyers. Let the crusiers bombard first (where they're unlikely to get hit) to disrupt the guns and let the battleships soak up the fire (the 9.2in CD guns at Darwin can harm cruisers, but less so on battleships - may as well let the BB's soak the damage)



He has three units there now, nothing built up in the area, I am sure Jocke is willing to cede northern Oz, and Perth too most likely. I think a paratroop drop behind at Fenton and a landing to the west with tanks and a race across will do it. Then move the troops in to a safe base rather than risk the frontal attack.


That's what I did with my game with Loka, although he had Darwin chock full of DEI refugees. Nearly pocketed them, but they managed to break through the cordon before the infantry moved up. An air-landing at Fenton and working your way north sounds like a good idea - you can even fly in extra troops if required.

If it's three units, do you know what they are? One is the static CD unit, the other could be the RAAF unit and perhaps something else?

(in reply to Lowpe)
Post #: 214
RE: Oh, Canada! - 9/3/2015 4:22:50 PM   
Lokasenna


Posts: 9158
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lowpe

Bomb Portland with 90 or so Kates. 1 manpower hit, 244 fires, 88 still blazing. Bombing low manpower cities it is really tough to get the fires to do any damage...imho. It was just a test...need to drop way more bombs per plane..

Hastily assembling the Darwin invasion. Battleships and Cruisers here...will go in with a division, brigade, engineers, tank and artillery that are all near 100 percent prep. Opposed by 4000 troops (CD guns!).

Still adjusting to the idea of fighter altitude restrictions. He jumped some Zeroes flying low CAP and gets 2-1. If they had been flying the restriction, it would have been a different story, but how boring to set all fighters to one Altitude. I will play around with altitudes...




If it's just the CD guns, why not Eben-Emael it and take it by paradrop? Lots of bombing attacks to drive disruption and fatigue through the roof, and the paratrooper should be able to take the base.

If that isn't workable, I'd have a seperate bombardment force with the crusiers, and embed the battleships in the amphib force.

In my experience, after firing counter-bombardment fire, CD gun units tend to have a high level of disruption, even against destroyers. Let the crusiers bombard first (where they're unlikely to get hit) to disrupt the guns and let the battleships soak up the fire (the 9.2in CD guns at Darwin can harm cruisers, but less so on battleships - may as well let the BB's soak the damage)



He has three units there now, nothing built up in the area, I am sure Jocke is willing to cede northern Oz, and Perth too most likely. I think a paratroop drop behind at Fenton and a landing to the west with tanks and a race across will do it. Then move the troops in to a safe base rather than risk the frontal attack.


That's what I did with my game with Loka, although he had Darwin chock full of DEI refugees. Nearly pocketed them, but they managed to break through the cordon before the infantry moved up. An air-landing at Fenton and working your way north sounds like a good idea - you can even fly in extra troops if required.

If it's three units, do you know what they are? One is the static CD unit, the other could be the RAAF unit and perhaps something else?



It's usually a brigade or something at game's start. Nothing a single IJA ID can't handle.


Is this a scenario where none of the Aussies combine higher than a brigade?

(in reply to mind_messing)
Post #: 215
RE: Oh, Canada! - 9/3/2015 4:54:56 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Another day in March...a little disappointed here. I switched all my Zeroes to defense here at Coal Harbor,but the base is overstacked until I reach another level (2 days).

Only 24 Zeroes were up, and did a good job versus the P40, and even downed a Lightning ; but were pretty worn out for when the 4E arrived. I ended up losing 30 planes on the ground, but no runway damage.

I checked my Zero settings, and I had range set to 12. Oops.

What a different result in sweeps when the Zero is flying at 20K.




Attachment (1)

(in reply to Lokasenna)
Post #: 216
Nells over America! - 9/3/2015 4:57:17 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
But lets see what Nells can do over America.

Nells over America! Kind of catchy.




Attachment (1)

(in reply to Lowpe)
Post #: 217
RE: Oh, Canada! - 9/3/2015 5:34:30 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lowpe

Bomb Portland with 90 or so Kates. 1 manpower hit, 244 fires, 88 still blazing. Bombing low manpower cities it is really tough to get the fires to do any damage...imho. It was just a test...need to drop way more bombs per plane..

Hastily assembling the Darwin invasion. Battleships and Cruisers here...will go in with a division, brigade, engineers, tank and artillery that are all near 100 percent prep. Opposed by 4000 troops (CD guns!).

Still adjusting to the idea of fighter altitude restrictions. He jumped some Zeroes flying low CAP and gets 2-1. If they had been flying the restriction, it would have been a different story, but how boring to set all fighters to one Altitude. I will play around with altitudes...




If it's just the CD guns, why not Eben-Emael it and take it by paradrop? Lots of bombing attacks to drive disruption and fatigue through the roof, and the paratrooper should be able to take the base.

If that isn't workable, I'd have a seperate bombardment force with the crusiers, and embed the battleships in the amphib force.

In my experience, after firing counter-bombardment fire, CD gun units tend to have a high level of disruption, even against destroyers. Let the crusiers bombard first (where they're unlikely to get hit) to disrupt the guns and let the battleships soak up the fire (the 9.2in CD guns at Darwin can harm cruisers, but less so on battleships - may as well let the BB's soak the damage)



He has three units there now, nothing built up in the area, I am sure Jocke is willing to cede northern Oz, and Perth too most likely. I think a paratroop drop behind at Fenton and a landing to the west with tanks and a race across will do it. Then move the troops in to a safe base rather than risk the frontal attack.


That's what I did with my game with Loka, although he had Darwin chock full of DEI refugees. Nearly pocketed them, but they managed to break through the cordon before the infantry moved up. An air-landing at Fenton and working your way north sounds like a good idea - you can even fly in extra troops if required.

If it's three units, do you know what they are? One is the static CD unit, the other could be the RAAF unit and perhaps something else?



It's usually a brigade or something at game's start. Nothing a single IJA ID can't handle.


Is this a scenario where none of the Aussies combine higher than a brigade?



I asked Jocke your question, and he says they can form full divisions.

(in reply to Lokasenna)
Post #: 218
RE: Oh, Canada! - 9/3/2015 6:04:29 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Flipped the turn here at lunch, what a joy early 42 turns are so fast to turn. My 44 turns take close to 2 hours or more.

Another grinding attack on the Ankang road. Liuchow will be mine by nightfall. More LI for Japan. And to add insult to injury, it is not bombable by HR.

(in reply to Lowpe)
Post #: 219
RE: Oh, Canada! - 9/3/2015 7:33:21 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Liuchow is ours, industry intact.

Almost 2000 AV, very tank heavy will head north on the road now from Liuchow heading to Kweiyang. 1000AV is at Liuchow, 600 at Canton the rest on the roads.

SL make the attack on the road interesting, some hexes can have 90K troops; most much less.

Jocke does have some troops on that road...so it won't be a stroll in the park. We managed to get some bombing in while he retreated from Liuchow and Wuchow.

But the rail is cut, very important in my book.

In the east,still grinding out the first hex attacks along the Ankang road. His three corps are down to 150 or less in AV each...then we can advance one hex and do it all over again.




Attachment (1)

(in reply to Lowpe)
Post #: 220
RE: Oh, Canada! - 9/3/2015 7:35:39 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Cutting off the North.




Attachment (1)

(in reply to Lowpe)
Post #: 221
RE: Oh, Canada! - 9/4/2015 1:34:09 AM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Plane notes:

Still undecided on Lilly IIa movement. I got to thinking about Patsy, and quite a few bomber squadrons upgrade to it.

Nicks: I believe there are 4 free squadrons of Nick A...and the first Sentai is enroute to Coal Harbor already along with a sentai of Betties and Sallies.

I have jumped engine production already, and I am contemplating another boost shortly. There are some incredible demands going to be made on the engine pools in this game and I want to be ready ahead of time...plus the sooner you enlarge the engine factories the better the payback.

One last thing, I turned off all factories using the Ha35 engine. I want my 500 pool! Jocke seems pretty laid back in the air so far...so I will monitor this daily.




< Message edited by Lowpe -- 9/4/2015 2:55:09 AM >

(in reply to Lowpe)
Post #: 222
RE: Oh, Canada! - 9/4/2015 2:18:06 AM   
ny59giants


Posts: 9779
Joined: 1/10/2005
Status: online
This is where I would love to see JuanG's "airframe purchase" option come into play. We use it in RA & BTS mods. I've purchased a few airframes for PP. Most cost 120 to 180, but some can be up to 240 PP.

_____________________________


(in reply to Lowpe)
Post #: 223
RE: Oh, Canada! - 9/4/2015 3:24:54 AM   
Lokasenna


Posts: 9158
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

Plane notes:

Still undecided on Lilly IIa movement. I got to thinking about Patsy, and quite a few bomber squadrons upgrade to it.

Nicks: I believe there are 4 free squadrons of Nick A...and the first Sentai is enroute to Coal Harbor already along with a sentai of Betties and Sallies.

I have jumped engine production already, and I am contemplating another boost shortly. There are some incredible demands going to be made on the engine pools in this game and I want to be ready ahead of time...plus the sooner you enlarge the engine factories the better the payback.

One last thing, I turned off all factories using the Ha35 engine. I want my 500 pool! Jocke seems pretty laid back in the air so far...so I will monitor this daily.





Expand now!

I have 1000+ of a certain type of engine in the pools right now in my game... I'll use them all.

You shouldn't over-expand the Ha-35 because your need for it will tail off dramatically from mid-war onwards, but you do need a lot of it right now.

(in reply to Lowpe)
Post #: 224
RE: Oh, Canada! - 9/4/2015 4:48:37 AM   
CaptBeefheart


Posts: 2174
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
NYG: I like that mod as well. It gives us AFBs a modicum of production and play style flexibility.

Lowpe: Sorry to see the Vicky landing called off, as that would have been a lot of fun, but I understand the desire to not open the CONUS reinforcement floodgates.

EDIT: Loka: I just noticed your "from" information. I am also an Iowa refugee.

Cheers,
CC

< Message edited by Commander Cody -- 9/4/2015 5:51:11 AM >


_____________________________

Beer, because barley makes lousy bread.

(in reply to Lokasenna)
Post #: 225
RE: Oh, Canada! - 9/4/2015 9:47:22 AM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: ny59giants

This is where I would love to see JuanG's "airframe purchase" option come into play. We use it in RA & BTS mods. I've purchased a few airframes for PP. Most cost 120 to 180, but some can be up to 240 PP.


I have a little experience with that in Focus Pacific mod; enough to have read the very clear instructional pdf, but I am not sure exactly what Commander Cody purchases in our relatively short test game. But it seems to me to add flavor and fun and tactical decision making not too far removed from what would have been possible.


(in reply to ny59giants)
Post #: 226
RE: Oh, Canada! - 9/4/2015 9:51:28 AM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

Plane notes:

Still undecided on Lilly IIa movement. I got to thinking about Patsy, and quite a few bomber squadrons upgrade to it.

Nicks: I believe there are 4 free squadrons of Nick A...and the first Sentai is enroute to Coal Harbor already along with a sentai of Betties and Sallies.

I have jumped engine production already, and I am contemplating another boost shortly. There are some incredible demands going to be made on the engine pools in this game and I want to be ready ahead of time...plus the sooner you enlarge the engine factories the better the payback.

One last thing, I turned off all factories using the Ha35 engine. I want my 500 pool! Jocke seems pretty laid back in the air so far...so I will monitor this daily.





Expand now!

I have 1000+ of a certain type of engine in the pools right now in my game... I'll use them all.

You shouldn't over-expand the Ha-35 because your need for it will tail off dramatically from mid-war onwards, but you do need a lot of it right now.


The demand for the Ha35 is strong, but not as strong as stock since Tojo II uses another engine. All three to six squadrons of them.

Some of my engine factories haven't had a day off from expanding since I took over the game,


< Message edited by Lowpe -- 9/4/2015 10:52:28 AM >

(in reply to Lokasenna)
Post #: 227
RE: Oh, Canada! - 9/4/2015 10:22:00 AM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Another difference between realistic r&d and off: in off engine factories repair one point per day per size 30 factories. So a single size 120 factory will repair 4 points per day while in realistic it is capped at only 1 point per day no matter the size.

(in reply to Lowpe)
Post #: 228
RE: Oh, Canada! - 9/4/2015 11:09:14 AM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Commander Cody

NYG: I like that mod as well. It gives us AFBs a modicum of production and play style flexibility.

Lowpe: Sorry to see the Vicky landing called off, as that would have been a lot of fun, but I understand the desire to not open the CONUS reinforcement floodgates.

EDIT: Loka: I just noticed your "from" information. I am also an Iowa refugee.

Cheers,
CC


I sandboxed the invasion, your recommendation, and the invasion is quite doable. The mines are far worse than the CD guns if a bombardment task force and aerial bombing occurs. Of course this was about 20 days after Dec7, so the mines didn't have a chance to deteriorate that much.


(in reply to CaptBeefheart)
Post #: 229
RE: Oh, Canada! - 9/4/2015 12:33:01 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
Nick A vs Nick C.

Okay, I am having an emphasis on Nicks during 1942. The first Nick A squadron is headed for Coal Harbor and their matchup against Lightnings and P40s and Airacobras and Texans.

I have one fully repaired size 30 factory, a second at 28(2) and a third half done. I will not research the Nick C version early, all the factories will go to production probably sometime in April. The Nick C simply isn't that great, even though I pick up one more squadron to convert to it.

There is only one half chutai of 6 planes that goes Nick B. Enough said there.

I don't want to grow the Nick A factories past 30, as I can envision switching them at some point down the road to something else, once the Nicks fall into the rear area base and port protection mode. I will attend to the upgrade tree, and figure out an estimate on how long I will be using the Nick A -- some squadrons in mid 44 I am sure.

(in reply to Lowpe)
Post #: 230
RE: Oh, Canada! - 9/4/2015 1:14:11 PM   
Lokasenna


Posts: 9158
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Refugee? That's a bit harsh, isn't it?

(in reply to Lowpe)
Post #: 231
RE: Oh, Canada! - 9/4/2015 5:15:00 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
This should get Jocke's air force up and flying.






Attachment (1)

(in reply to Lokasenna)
Post #: 232
RE: Oh, Canada! - 9/4/2015 5:19:27 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
I am convinced that every Japanese plan needs to gain some strategic victory points, to offset the tens of thousands the Allies will get at the end game.

Coal Harbor is sized 3; on its way to size 4. Yesterday, Jocke lost 4 Cats, today 5!

The Liuchow operation is going better than anticipated. Lead tanks on the road, it would be too great if there isn't any opposition until the city.




Attachment (1)

(in reply to Lowpe)
Post #: 233
RE: Oh, Canada! - 9/4/2015 5:19:30 PM   
witpqs


Posts: 25157
Joined: 10/4/2004
From: Argleton
Status: offline
What base was that against?

Edit: Oops - crossed posts - meant the Repair Shipyard hits.

< Message edited by witpqs -- 9/4/2015 6:20:01 PM >


_____________________________


(in reply to Lowpe)
Post #: 234
RE: Oh, Canada! - 9/4/2015 5:41:31 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
The biggie, Bremerton. Almost no flak there.

(in reply to witpqs)
Post #: 235
RE: Oh, Canada! - 9/4/2015 6:21:35 PM   
ny59giants


Posts: 9779
Joined: 1/10/2005
Status: online
There is nothing in the Pacific NW that will hurt him now. To do that, you have to go to southern California. Lots of naval air factories and P-38s.

< Message edited by ny59giants -- 9/4/2015 7:22:00 PM >


_____________________________


(in reply to Lowpe)
Post #: 236
RE: Oh, Canada! - 9/4/2015 6:31:17 PM   
Drakanel

 

Posts: 253
Joined: 4/6/2015
Status: offline

quote:

ORIGINAL: Lowpe

I am convinced that every Japanese plan needs to gain some strategic victory points, to offset the tens of thousands the Allies will get at the end game.

Coal Harbor is sized 3; on its way to size 4. Yesterday, Jocke lost 4 Cats, today 5!

The Liuchow operation is going better than anticipated. Lead tanks on the road, it would be too great if there isn't any opposition until the city.


I have a question then. I read the first part of the thread somewhat fast, cause I wanted to reach the current part quickly, and I don't think I saw anything about this. In this game, how much are you willing to risk for an autovictory?

Supposing you are relatively close to autovictory come fall 1942 (or perhaps 43?), will you mount some daring offensive to try to snatch it? Or you'd rather go the safe way in this scenario, and be content with keeping points and assets?

Really curious to know how aggressive you plan to be

(in reply to Lowpe)
Post #: 237
RE: Oh, Canada! - 9/4/2015 6:50:54 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Drakanel


quote:

ORIGINAL: Lowpe

I am convinced that every Japanese plan needs to gain some strategic victory points, to offset the tens of thousands the Allies will get at the end game.

Coal Harbor is sized 3; on its way to size 4. Yesterday, Jocke lost 4 Cats, today 5!

The Liuchow operation is going better than anticipated. Lead tanks on the road, it would be too great if there isn't any opposition until the city.


I have a question then. I read the first part of the thread somewhat fast, cause I wanted to reach the current part quickly, and I don't think I saw anything about this. In this game, how much are you willing to risk for an autovictory?

Supposing you are relatively close to autovictory come fall 1942 (or perhaps 43?), will you mount some daring offensive to try to snatch it? Or you'd rather go the safe way in this scenario, and be content with keeping points and assets?

Really curious to know how aggressive you plan to be


West Coast Baby!!!

(in reply to Drakanel)
Post #: 238
RE: Oh, Canada! - 9/4/2015 8:12:35 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
More damage over America.

Nells over Portland.

Northern Australia invaded. Land move onto Darwin anticipated.

Chinese muster a defense on the Liuchow road.

South eastern India being over run.








Attachment (1)

(in reply to Lowpe)
Post #: 239
RE: Oh, Canada! - 9/4/2015 9:18:41 PM   
Lowpe


Posts: 20429
Joined: 2/25/2013
Status: offline
First attack on Anchorage goes well; Annette Bay joins the Empire and all the defenders surrender.

Tanks arrive in Northern Oz and will move on Darwin via Fenton.

Jocke still very quiet in the air. Coal Harbor has reached the normal size airfield, and now it is slower making the very big jump to size 4. Sallies, Betties and Nicks still steaming across the ocean.

Off eastern Oz, an Iboat hits an American destroyer. Sweet. Big convoy heading east, APs.

Fine tuning the plane research. 5 days I have gone without building a Ha35 plane, pools approaching 300. +16 engines a day and growing.


(in reply to Lowpe)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Oh, Canada! Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.195