From: Utlima Thule
I think you are missing part of the dynamic. The production routine decides it needs x,000 arms pts in a turn, I think this is derived from how many it needs (ie higher at one of those phases when the Red Army is re-equipping), what your other production demands are (so there is a cap to how much goes to production and how much to on-map actions such as unit supply, ammo production and digging). If you then set the production priorities to <100%, two things happen. First globally less supply goes to production and secondly you tilt the relative balance between aircraft/arms pts etc in the allocation routine.
So there are variables here, but basically once it can produce the x,000 its seeking to, it will ignore any excess arms pts factories as it doesn't need them. If it can't produce x,000 and the problem is that it lacks supply to run those factories it will tell you ... the message y arms pts weren't produced due to lack of supply (but you only get that message IF the specific issue is lack of HI, not if the issue is an excess of AP capacity).
I've attached a little chart below showing 2 games from T40-T50. Both were under 1.08.03. I've noted which production variables I had <100% and picked that period as it is typically a phase of high arms pt demand due to the shift to the 1942 OOBs. Army sizes were pretty much equal and I'd done similar things like depressing Pe-2 and Il-4 production by moving the factories.
So you're right that an arms pt is produced for every 5 supply pts allocated (1942 variables) but nore that in the second instance my arms pts factories are more 'efficient', ie each appears to produce more arms pts.
The reason for that is in the first instance I have too many arms pts for my HI base, in the second the ratio is slightly better. I could have a more efficient arms pt production ratio if I had less factories (in other words I evacuated too many).
Note that in the top instance, not only is my productivity lower but also so is total production of arms pts ... so actual production is not simply determined by the number of arms pts factories (ie you can have too many for a given HI base). In this respect an important bit of info is in your first post, each AP factory pt can produce 325 arms pts as a maximum.
In my tables above, I never reach that but in the second instance (with the lower AP/HI ratio), it comes close on a few turns
< Message edited by loki100 -- 8/2/2015 8:33:56 AM >