Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

In Progress Massive Mod.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> In Progress Massive Mod. Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
In Progress Massive Mod. - 8/1/2015 11:31:47 AM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi Guys, I thought I would start a new thread, that over the coming weeks, will highlight a lot of new stuff, being added to the game, for your future enjoyment.

Here as a starter is a list of German Air Aces that will be in the game, a great many more Commanders will be included in the game for all Nation's. All these Commanders played important rolls in World War 1, and I dedicate their addition to the game, to all their relatives and friends, to all these brave souls, who gave their lives for our freedom.

German Fighter Aces WW1

Ernst Udet

Werner Voss

Joseph Veltjens

Max Immelmann

Lothar von Richthofen

Manfred von Richthofen

Fritz Rumey

Carl Menckhoff

Erich Lowenhardt

Josef Karl Peter Jacobs

Hans Kirschstein

Oswald Boelcke

Franz Buchner

Herman Goering

Fritz Otto Bernert

Paul Baumer

Rudolf Berthold

Karl Allmenroder

Kurt Wolff

_____________________________

Make it so!
Post #: 1
RE: In Progress Massive Mod. - 8/1/2015 11:40:46 AM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Your Country Needs You.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 2
RE: In Progress Massive Mod. - 8/1/2015 12:08:08 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
German General Ludendorff.

You may also notice the new cluster off Germany Cities,that represent the Ruhr region of the map, and its importance to Germany,these Cities are Dortmund,Essen & Duesseldorff.




Attachment (1)

< Message edited by kirk23 -- 8/1/2015 1:12:14 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 3
RE: In Progress Massive Mod. - 8/1/2015 12:12:00 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline
Kirk,

Like in the past: Will your MOD be on the game's scenario playlist?

Good luck with the MOD, Bob

(in reply to kirk23)
Post #: 4
RE: In Progress Massive Mod. - 8/1/2015 12:14:02 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Some more new German Commanders.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 5
RE: In Progress Massive Mod. - 8/1/2015 12:15:57 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

_____________________________

Make it so!

(in reply to operating)
Post #: 6
RE: In Progress Massive Mod. - 8/1/2015 12:17:32 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline
Hope there is going to be an expanded "Production Panel" to handle all these new commanders....

(in reply to kirk23)
Post #: 7
RE: In Progress Massive Mod. - 8/1/2015 12:21:03 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Zeppelin now cost more too produce and upkeep! As do Fighters & Bombers, these changes I think will improve the Air Warfare game even more.




Attachment (1)

< Message edited by kirk23 -- 8/1/2015 1:23:13 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 8
RE: In Progress Massive Mod. - 8/1/2015 12:22:40 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23

Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....

(in reply to kirk23)
Post #: 9
RE: In Progress Massive Mod. - 8/1/2015 12:25:12 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: operating

Hope there is going to be an expanded "Production Panel" to handle all these new commanders....


Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.

_____________________________

Make it so!

(in reply to operating)
Post #: 10
RE: In Progress Massive Mod. - 8/1/2015 12:26:27 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23

Zeppelin now cost more too produce and upkeep! As do Fighters & Bombers, these changes I think will improve the Air Warfare game even more.




Oh Boy! Admiral Serak, What do you think about this?

(in reply to kirk23)
Post #: 11
RE: In Progress Massive Mod. - 8/1/2015 12:27:20 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23

Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....


Hi Bob, Yes its true, the War continues past 1918.

_____________________________

Make it so!

(in reply to operating)
Post #: 12
RE: In Progress Massive Mod. - 8/1/2015 12:31:53 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23

Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....


Hi Bob, Yes its true, the War continues past 1918.


1919, Is going to be absolutely "murder"!

(in reply to kirk23)
Post #: 13
RE: In Progress Massive Mod. - 8/1/2015 12:36:44 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
In an attempt to stop the gamie ploy of disbanding Small Garrison units, I have reverted them to what they were designed to do, and that is Defend your Cities behind the frontline, these are your home guard units, so just be grateful that they are their protecting your precious Cities.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 14
RE: In Progress Massive Mod. - 8/1/2015 12:40:26 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Also as an added bonus, all the scenarios in the game will be even harder to win, as the AI player will have more advantage, as per units on the map, when you play at higher difficulty levels.

_____________________________

Make it so!

(in reply to kirk23)
Post #: 15
RE: In Progress Massive Mod. - 8/1/2015 12:43:06 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
As I said previously elsewhere, Convoys are now on manual control, this is something that has been, needed since the games first release.

_____________________________

Make it so!

(in reply to kirk23)
Post #: 16
RE: In Progress Massive Mod. - 8/1/2015 12:44:28 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating

Hope there is going to be an expanded "Production Panel" to handle all these new commanders....


Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.


I meant the bottom queue panel:





Attachment (1)

(in reply to kirk23)
Post #: 17
RE: In Progress Massive Mod. - 8/1/2015 12:49:25 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating

Hope there is going to be an expanded "Production Panel" to handle all these new commanders....


Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.


I meant the bottom queue panel:







Hi Bob,The bottom queue panel: extends just like the Research Panel.

_____________________________

Make it so!

(in reply to operating)
Post #: 18
RE: In Progress Massive Mod. - 8/1/2015 12:55:11 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23

In an attempt to stop the gamie ploy of disbanding Small Garrison units, I have reverted them to what they were designed to do, and that is Defend your Cities behind the frontline, these are your home guard units, so just be grateful that they are their protecting your precious Cities.




This has been a "Bone of contention" for a lot of players: To disband or not disband SGs? Many do not realize the advantages or disadvantages of disbanding for the exact reasons you point out in the above SS.

(in reply to kirk23)
Post #: 19
RE: In Progress Massive Mod. - 8/1/2015 10:17:48 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Lusitania Sunk.




Attachment (1)

_____________________________

Make it so!

(in reply to operating)
Post #: 20
RE: In Progress Massive Mod. - 8/1/2015 10:19:45 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Manual Control Of Convoys.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 21
RE: In Progress Massive Mod. - 8/1/2015 10:24:10 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23

Manual Control Of Convoys.





This alone is going to present a real challenge, even to those who think they know it all, including myself...!!!!

(in reply to kirk23)
Post #: 22
RE: In Progress Massive Mod. - 8/1/2015 10:29:09 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline
Hey Kirk,

That symbol in the lower left-hand corner of the convoy SS, I do not ever remember seeing that in my MP matches. Is it something that is only used in SP?

Curious, Bob

(in reply to operating)
Post #: 23
RE: In Progress Massive Mod. - 8/2/2015 3:49:43 AM   
Jagdtiger14


Posts: 1690
Joined: 1/22/2008
From: Miami Beach
Status: offline
What about playing MP? If you have the mods downloaded, can you play others that do not...not with the mods in effect. Or will these mods limit the universe of available players?

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

(in reply to operating)
Post #: 24
RE: In Progress Massive Mod. - 8/2/2015 5:40:40 AM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: Jagdtiger14

What about playing MP? If you have the mods downloaded, can you play others that do not...not with the mods in effect. Or will these mods limit the universe of available players?

I believe you will not have to download the MOD if it is presented with the scenario list of choices. You would be able to pick the MOD the same way you pick scenarios the way you do now, or it maybe this: You download the MOD, "then" it would be added to your in-game scenario list, then pick a side you wish to play in either SP or MP. The way Kirk had set up a MOD previously (Eastern Front MOD) made it real easy to access. Of course it would have to get the blessings of the owner to do so. I'm sure when the MOD is completed Kirk will explain what to do. Kirk's MOD already has the appearance of being fantastic..

(in reply to Jagdtiger14)
Post #: 25
RE: In Progress Massive Mod. - 8/3/2015 10:30:23 AM   
AdmiralSarek

 

Posts: 30
Joined: 1/31/2015
Status: offline
This looks awesome, can I manage to wait until it is ready before I start any new games?

If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.

(in reply to operating)
Post #: 26
RE: In Progress Massive Mod. - 8/3/2015 12:23:15 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: AdmiralSarek

This looks awesome, can I manage to wait until it is ready before I start any new games?

If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.


Hi AdmiralSarek, I have sent you a PM.

_____________________________

Make it so!

(in reply to AdmiralSarek)
Post #: 27
RE: In Progress Massive Mod. - 8/3/2015 10:07:45 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
The 1914 Great War Mod, will be selectable like any other scenario.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 28
RE: In Progress Massive Mod. - 8/4/2015 6:37:24 AM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Bulgaria now has a second Capital City Plovdiv!




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 29
RE: In Progress Massive Mod. - 8/5/2015 8:27:10 PM   
operating


Posts: 3003
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23

Bulgaria now has a second Capital City Plovdiv!




You forgot to mention the 15 PP that go with Plovdiv!

(in reply to kirk23)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> In Progress Massive Mod. Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.199