From: Bedfordshire UK
Hi Rasputitsa, thank you for the reply.
When I saw elements of the Austrian's VI Corps surrendering after their battle with Messena's Corps, I was not sure if a lack of supply was playing a part in that or it was a the fact they were beaten bad enough that they just surrendered. Thanks for clearing that up. It would appear it was a combination of lack or supply, soldier fatigue, and superior French tactics and leadership.
So if v3.03 has only recently made the game fully playable, is v3.04 supposed to be the final product for this game that will fix everything wrong with it in it's current state?
The biggest issue previously was that the game was displaying some units with the wrong nationality counters and this was fixed with v3.03, which from my point of view made the game playable. Issues still outstanding, are that corps commanders are likely to follow detached units with separate orders, rather than stay with the rest of the corps on the nominated objective.
I have played through the AAR with this and it has been an inconvenience, but not a game breaker, your view may differ.
There has been an issue with one of the scenarios (Invasion of Bavaria), where some French units have been placed on non-road hexes and therefore cannot move, a scenario error.
There are some display issues over terrain and the initial counter design sometimes made the number of stragglers invisible, the counter mod fixed the straggler display and the terrain issue is not major, as the game plays on the road and town hexes, and the terrain issue affects both sides equally and is not game beaker.
Most of these issues have been reported on the forum, or direct to the developer (Frank Hunter), who is reported to have delivered v3.04 to Matrix and only the holidays are holding things up.
How much is fixed will be revealed when the update is released, but I will be more than happy with the game if the commander issue is fixed, which has been noted by Frank.
Personal opinion, but I think the value in the game outweighs the few niggles it still has. Things will go awry, but I just see that as the chaos of war, if everything worked perfectly, then it would be too synthetic.
One point, messages can be intercepted, orders will not get through, units will not respond, was that a bug, or WAD, you will never know, war is hell, but uncertainty is the spark that keeps the game alive.
I doubt if v.304 will be the final version, there will still be issues to fix and hopefully more scenarios added in different threatres.
< Message edited by Rasputitsa -- 7/29/2015 5:46:35 PM >
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