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Bombur mod v0.92

 
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Bombur mod v0.92 - 7/21/2015 5:56:34 PM   
Bombur

 

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Version 0.92 is in the community side
-Now we have more than 500 SFT´s. Tell me if you´re having troubles with memory
-Increased costs for factories
-Replaced the old Albion flag with the St. George cross
-The mud bug (actually a rainy seas bug) is now fixed
Post #: 1
RE: Bombur mod v0.92 - 7/22/2015 3:37:52 AM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
Status: online
I am playing 92 and engineers can not build anything except roads.

(in reply to Bombur)
Post #: 2
RE: Bombur mod v0.92 - 7/23/2015 3:41:11 AM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
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Bombur you there? Engineers can only build roads.

(in reply to Twotribes)
Post #: 3
RE: Bombur mod v0.92 - 7/23/2015 6:58:37 PM   
Bombur

 

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Will check this immediately. I´m goung to travel in a few minuts, however, so, if there is a bug, then it will take a while to fix.

(in reply to Twotribes)
Post #: 4
RE: Bombur mod v0.92 - 7/23/2015 7:19:00 PM   
Bombur

 

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Ok, fixed. I hope there will be enough time to fix it.

(in reply to Bombur)
Post #: 5
RE: Bombur mod v0.92 - 7/23/2015 7:19:36 PM   
Bombur

 

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I mean, upload it. Thank you again for your support, Two Tribes.

(in reply to Bombur)
Post #: 6
RE: Bombur mod v0.92 - 7/23/2015 7:22:52 PM   
Bombur

 

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File uploaded, enjoy the new version!!!!

(in reply to Bombur)
Post #: 7
RE: Bombur mod v0.92 - 7/23/2015 8:37:48 PM   
gwgardner

 

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Please explain, for a newbie, how one is to use this mod. I installed it, and have tried to play it several times. Each time I get the same map, with two possible players, both labeled 'default regime.' Is that right?

(in reply to Bombur)
Post #: 8
RE: Bombur mod v0.92 - 7/23/2015 9:51:02 PM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
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It is a random game generator pick random game and on the screen for selecting what variants you want change the file that runs the game from normal to this file. It is on the first page at the bottom about half way across.

(in reply to gwgardner)
Post #: 9
RE: Bombur mod v0.92 - 7/23/2015 11:51:25 PM   
gwgardner

 

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Thanks very much. What is your experience playing it against the AI?

(in reply to Twotribes)
Post #: 10
RE: Bombur mod v0.92 - 7/24/2015 1:34:09 AM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
Status: online
It is fun I like Germany so reload a lot till I get Germany. The Soviets are tank powerful.

< Message edited by Twotribes -- 7/24/2015 2:40:23 AM >

(in reply to gwgardner)
Post #: 11
RE: Bombur mod v0.92 - 8/2/2015 7:29:22 PM   
Panzeh

 

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Hey Bombur, planning on making a version of the mod with TOE?

(in reply to Twotribes)
Post #: 12
RE: Bombur mod v0.92 - 8/3/2015 11:56:03 PM   
Tac2i


Posts: 1994
Joined: 4/12/2005
From: WV USA
Status: offline
**deleted - obsolete**


Attachment (1)

< Message edited by Webizen -- 3/4/2016 3:36:23 PM >


_____________________________

Tac2i (formerly webizen)

(in reply to Panzeh)
Post #: 13
RE: Bombur mod v0.92 - 8/4/2015 12:27:04 AM   
Bombur

 

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Hi, Webizen, I´ve made some extra work and upgraded my version to v097, would you mind to make a conversion of this new version to TOE, so we could publish a global update? I can send you the v097 version and I stop all work in non TOE version, until we have an unified version. You also could join Bombur mod team....I need ideas to improve this mod.

(in reply to Tac2i)
Post #: 14
RE: Bombur mod v0.92 - 8/4/2015 12:31:09 AM   
Tac2i


Posts: 1994
Joined: 4/12/2005
From: WV USA
Status: offline
Sure. Email to me at (removed).
quote:

ORIGINAL: Bombur

Hi, Webizen, I´ve made some extra work and upgraded my version to v097, would you mind to make a conversion of this new version to TOE, so we could publish a global update? I can send you the v097 version and I stop all work in non TOE version, until we have an unified version. You also could join Bombur mod team....I need ideas to improve this mod.



< Message edited by Webizen -- 8/5/2015 10:28:57 AM >


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Tac2i (formerly webizen)

(in reply to Bombur)
Post #: 15
RE: Bombur mod v0.92 - 8/4/2015 2:51:34 PM   
Bombur

 

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Thank you a lot, Ive just sent v097 to you.

(in reply to Tac2i)
Post #: 16
RE: Bombur mod v0.92 - 8/5/2015 12:57:57 AM   
cpdeyoung


Posts: 5325
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I am enjoying a solo game of your mod.

I have a question : what do the red flags on flagpoles represent?

Thanks,

Chuck

(in reply to Bombur)
Post #: 17
RE: Bombur mod v0.92 - 8/9/2015 12:06:40 AM   
Bombur

 

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I don´t know, could you post an image?

(in reply to cpdeyoung)
Post #: 18
RE: Bombur mod v0.92 - 8/9/2015 6:33:20 AM   
cpdeyoung


Posts: 5325
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Here they are.

Chuck





Attachment (1)

(in reply to Bombur)
Post #: 19
RE: Bombur mod v0.92 - 8/14/2015 1:46:35 AM   
Bombur

 

Posts: 3634
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I never found them, is anyone having the same bug?

(in reply to cpdeyoung)
Post #: 20
RE: Bombur mod v0.92 - 8/25/2015 11:42:22 PM   
Bombur

 

Posts: 3634
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Version 0.99h is out. Webizen modified the file to work with historical TOE´s, while Claus introduced some AI improvements. In the future, we hope Claus will add his fantastic work with AI to this mod.
Another change
Experimental feature: experience now can reach a level of 400, it will allow the creation of elite units with very high proficiency levels. You also must train your troops before sending them to battle.
We´re also improving some ugly graphics. P-40´s, Ki-43I, Bf-109E7 and DB-3 are some examples

(in reply to Bombur)
Post #: 21
RE: Bombur mod v0.92 - 8/26/2015 5:30:10 PM   
Tac2i


Posts: 1994
Joined: 4/12/2005
From: WV USA
Status: offline
re TO&E: note that you cannot used a saved TO&E template designed for v2.21g. Bombur's mod uses quite a few more sft-types and if you import your v2.21g template you will get funky results. It would be best to design a template specifically for this mod. This feature and how it functions with this mod needs tested so leave your feedback here.

quote:

ORIGINAL: Bombur

Version 0.99h is out. Webizen modified the file to work with historical TOE´s, while Claus introduced some AI improvements. In the future, we hope Claus will add his fantastic work with AI to this mod.
Another change
Experimental feature: experience now can reach a level of 400, it will allow the creation of elite units with very high proficiency levels. You also must train your troops before sending them to battle.
We´re also improving some ugly graphics. P-40´s, Ki-43I, Bf-109E7 and DB-3 are some examples



_____________________________

Tac2i (formerly webizen)

(in reply to Bombur)
Post #: 22
RE: Bombur mod v0.92 - 8/26/2015 5:48:40 PM   
ernieschwitz

 

Posts: 3499
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

In the future, we hope Claus will add his fantastic work with AI to this mod.


Umm... I don´t find my AI work fantastic. But I´ll try and get more features into the mod as I get the time. :)

(in reply to Bombur)
Post #: 23
RE: Bombur mod v0.92 - 9/21/2015 12:47:05 AM   
Bombur

 

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Version 1.00 is out it introduces non combat readiness degradation for SFT´s.
For next steps:
-New equipment will appear each 3 months
-Upgrade paths for veteran units

(in reply to ernieschwitz)
Post #: 24
RE: Bombur mod v0.92 - 1/29/2016 10:40:29 PM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
Status: online
In the 97 version the USA does not get rifle II at all. You forgot to list USA as one of the Countries for it )

Also the Gato US submarine does not appear to work right. I attacked a bunch of French carriers with the porpoise submarine and sank a bunch it has a 300 to attack with, I attacked a Group of Carriers with MORE Gato which have 800 attack and did not even scratch the ships. Further the default nato graphic looks like an aircraft icon.

(in reply to Bombur)
Post #: 25
RE: Bombur mod v0.92 - 1/30/2016 5:56:13 AM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
Status: online
where is version 1?

(in reply to Twotribes)
Post #: 26
RE: Bombur mod v0.92 - 1/30/2016 6:29:01 PM   
Bombur

 

Posts: 3634
Joined: 7/2/2004
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In the community site

(in reply to Twotribes)
Post #: 27
RE: Bombur mod v0.92 - 1/30/2016 8:48:01 PM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
Status: online
Wasn't there yesterday all that was there was .97 I believe.

(in reply to Bombur)
Post #: 28
RE: Bombur mod v0.92 - 1/30/2016 9:24:55 PM   
Bombur

 

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Checked again, 1.0 is there

(in reply to Twotribes)
Post #: 29
RE: Bombur mod v0.92 - 2/17/2016 10:33:54 AM   
Twotribes


Posts: 6829
Joined: 2/15/2002
From: Jacksonville NC
Status: online
Newest Bombur mod the American corsair has nothing assigned to the LT no picture no sft. Also rifle II for us is not assigned to America.

(in reply to Bombur)
Post #: 30
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