From: Fairbanks, Alaska
Patch 1.02 is up, and can be found here. This patch will work with all previous versions of Focus Pacific 1.01 Beta.
For a new install, first install the full mod, then the patch.
New to 1.02 is the removal of most Soviet replacements of US made aircraft. Instead, these aircraft will appear in Fairbanks, Alaska as replacement squadrons. They will need to be flown to Soviet bases and disbanded to add the aircraft to the pools. A savvy Japanese player may opt to take Soviet bases in range of Fairbanks, to prevent this transfer of aircraft.
This new feature does require a new house rule for dealing with these Lend-Lease squadrons. I would encourage players of PBEM games to agree on language similar to this: "Lend-Lease squadrons may only be disbanded in Soviet territory and may not be used in combat operations."
National Guard and White-Restricted Reinforcements
1.02 adds 5 National Guard divisions to the US. These white-restricted divisions have poor experience, but add more AV to the West Coast.
Along with this change comes two big boosts to the flexibility of US ground strength. There is now an unrestricted ground command under the West Coast restricted command, which makes it much easier to buy out restricted US LCUs so they can be loaded on transports and shipped to the front. Additionally, many LCUs that were previously white-restricted are now yellow-restricted, which means that the Japanese player will have to contend with some ground units that they are not used to facing.
*Added National Guard Divisions to the West Coast
*Added an USAAF DB training squadron at March Field which arrives on the same date as the A-24 Banshee squadrons in Australia
*Added a Naval Search training squadron to San Diego
*Added additional aviation support to base units at Townsville, Darwin and Port Morseby
*Added a small naval repair yard to Brisbane
*Increased the garrison at Port Morseby
*Some Dutch bases are now better fortified
*The Dutch have added some naval guns outside Palembang and at Koepang
*Dutch mine pools are now a little larger
*Certain Dutch fighter squadrons now have higher starting experience
*The Dutch now have dedicated ASW patrols at Pelembang, Batavia and Soerejaba
*Some Chinese cities are now better fortified
*Chinese supply generation has been increased
*The Soviet Union now begins the game with additional reinforcements
*The Soviet air-force is no longer starved for pilots in 1942, and will no longer run out of them in early to mid 1942. Pilot experience has also been tweaked
*A small repair shipyard has been added to Komsomoslk, to reflect the presence of the Amur Shipbuilding Plant, which was founded there in 1932
*Additional AA assets are now present at key Soviet bases
*Additional merchant shipping has been added to the Soviet OOB
*The Soviets now can field the Yak-1. Like the MiG-3, it is fast but under-gunned. However, it will be an important early game upgrade for the Soviet Union for their bi-plane squadrons.
*Some additional border forts have been added to protect roads into Soviet territory
*Noumea's aviation support and airfield size has been adjusted upwards slightly
*France now starts with two fighter squadrons at Noumea
*Aviation support at Kwangchowan has been adjusted upwards so that it does not start out in the red
*Tahiti's supply situation is a little more stable, so that it will not go in the red so quickly after the game starts, giving the allied player some more time to begin shipping in supplies
*Japan begins the game with more Nate's and Claudes to fill out rear-area squadrons
*Oil, Heavy Industry and Resources have all been adjusted upwards for the Home Islands to facilitate a greater expansion of production by the player. These numbers were very high in the first version of Focus Pacific, which copied the Ironman Japan scenario as a base. They had to be adjusted downwards significantly so that Japan would have a reason to expand. However, that downward adjustment was more severe than I would have liked. Japan now is in a much more comfortable place industry-wise than in stock, but will still need to expand the empire.
*Starting production of the vital Ha-35 engine is significantly increased, which will make it easier for the Japanese player to quickly increase their production of Oscars, Zeroes and the new heavy bombers.
*Two Amagi class Battlecruisers have been added to the game.
*CLV and CAV air groups will no longer disappear and re-appear with air-frames that haven't been invented yet
*The Dutch capital ships have been correctly re-designated as battlecruisers instead of battleships
*Many detached air-groups that were not connected to their parents have now been fixed
*The hex of Terapo was incorrectly designated as an airfield rather than a port, precluding port construction. This has been fixed.
*French Breguet 700-C2 factories will no longer upgrade to the 700-D and immediately switch back to the 700-C2
< Message edited by paradigmblue -- 11/1/2015 5:02:26 PM >