... it's all not there because this is an operational game.
TOAW may have started life as an “operational” game, but it has since outgrown the name. Instead of being an operational game, it’s now a game which can be played equally at the operational, strategic and tactical levels.
To avoid confusion maybe the word “operational” should be dropped from the title. Within the limitations of a turn based hex game, the engine functions for attack, defense and maneuver seem to work just fine at all scales. The new time and hex scales introduced by TOAW IV make this possible. Personally, when I open a tactical level scenario, I like to use the excellent board game mod. It seems to fit naturally with company level units.
As far as detail goes, the detail described for the scenario above is no more detailed than what we’ve seen for existing scenarios. I can’t imagine how much research time has been spent on East front OOBs, but that is all part of the enjoyment offered by TOAW. A quick look at the equipment list shows how detailed, i.e. anal, we’ve become.
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil