Here's some more things that TOAW could add if it wanted to get more complicated.
My view is that complicated = anal, and I think TOAW is anal enough. For each individual playing TOAW there is a threshold where complication reaches a point and the game no longer is fun. It becomes work. No fun in playing a game that requires work. I realize that you enjoy the minutia of TOAW, others also do, and I have no quarrel with this. Enjoy.
My greatest wishes would be WEGO and hex side rivers, but I have no expectation that TOAW will ever see these features. Fortunately there are other TOAW like games in the making that offer these abilities.
One wish that might be possible is to give engineers a true ability to build. Build and/or improve airfields, ports, supply depots, rails, roads, bridges, tunnels, forts and anything else imaginable for engineers. Engineers need a true function rather just than increasing the rate of "dig-in" and doubling as infantry.
I would also like to see scenarios built where there are no "objective" points which are summed up to determine wins and losses. The criteria for winning would then be forcing an opponent into a hopeless position and gaining the opponent's resignation as the requirement for a win. This is possible, I have made scenarios which use this criteria.
So much for my ideas,
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil